The Forces: The British platoon again, but it is allowed to pick different support options (I will pick up on this in the game notes). I was delighted to be able to three 17lbers and an extra PIAT team!
The Germans don't use their normal Panzergrenadier Platoon, but instead use a force of:
2 x Panthers, 2 x Demags with infantry supports; for a small extra option, I picked another rifle team and a Hanomag.
|Same terrain as for the previous scenario|
|The British deploy their three 17lb AT guns in cover with long lanes of fire and wide arcs, concentrated on the more open side of the road|
|The British rifle platoon, augmented with an extra PIAT, is hiding in the farm.|
|The Panthers come in on the British right flank. Good move in normal circumstances, as it is, they trundle pretty much directly into the 17lbers line of fire.|
|And seen from behind the AT guns; one of the infatry section is providing support too|
|A minute later, both Panthers are brewed up!|
|The Hanomag then turns up on the same flank..it doesn't last very long either!|
|While the Demags come around the other flank|
|There is a short, inconclusive gun battle|
|After which the Germans fail their morale check and are gone!|
Tank/AT combat is much more deadly than infantry combat in these WRG rules, especially at these ranges under 500m, particularly as infantry is very difficult to acquire unless they are moving around in the open. This does give the dynamic where the side that opens up first will usually win (because the chances of a first hit are relatively high; and a second hit very high).
Figures still by Baccus 6mm, the Panthers are from GHQ, the other vehicles and guns are from Heroics & Ros, the buildings from Leven Miniatures and Timecast. Rules by WRG. Played on a 3'x2' homemade mat, using a 1":10m ground scale.