The Forces: After the bloodbath of last time, both sides are fielding new platoons. The British could have used the same platoon filled out with replacements (the Germans don't have that option), but I decided the Scots Fusiliers could use a breather, so in come the likely Yorkshiremen from the Duke of Boots...
The British are supplemented with a FOO and 3" mortar battery, 2 Shermans and a fourth Rifle section. The Germans have an additional rifle group and a PzIVG in support.
|St. Nicholas' farm is centre-right, the Duke of Wellington's Regt will approach from the left (NW).
|A closer shot of the farm
|And the view along the road
|The British infantry and armour advance by rushes towards the cover; some rough ground to the south of the road, some hedgerows to the north. Thankfully no Germans were activated straight off, so some good defensive covering positions can be adopted.
|Okay, first action; another German section activated on the right flank (for some reason this regiment of SS Panzer Grenadiers really loves to open up from a flank!); thankfully most of the Yorkshiremen are in reasonable cover
|Just as the first German section is routed, a second pops up, better protected in a trench this time. The canny Yorkshremen are still in decent cover though, and again the weight of fire suppresses the Germans
|A combination of infantry, tank and mortar fire pummels the German trench and eliminates most of the second German section
|The dour Yorkshiremen halt fire for a moment, hoping to unsurpress the Germans, so they will then fail the morale check and run, which they promptly do!
|Finally, the German PzIV shows up...amazingly enough, in ambush on the British right!
|A close-up of the tank. My painting doesn't really do it justice, but GHQ tanks are tiny works of beauty!
|The Sherman gets off the first shot, but precious good it does it, since it misses the Panzer.
|12th SS Panzer seem to have an endless supply of Panzer aces deployed on this front; another 1 shot: 1 kill from the German tank crews!
|Luckily the second Sherman did manage to knock out the Panzer!
|The victorious British advance!
British : 1 Sherman, 1 Rifle Group, 1 LMG Team
Germans: 1 PzIV, 3 Rifle Groups, 4 LMG Teams
Very similar to the previous game in many ways, although the slightly greater distances played into the British hands, since the results of the intial German fires was suppression rather than destruction (except in the case of the unfortunate Sherman!). Otherwise, the same notes apply and I think strengthen the case for revisiting the MG fire. When I first played this campaign I rather though the issue was the randomness of the Threat Generation system, but now I am pretty convinced that it is the relative weakness of German LMG fire. The Germans again suffered very severe casulties, and there are still two missions to go. I'm not sure that they can afford another mission like that one...
Figures still by Baccus 6mm, the Shermans and PzIVG from GHQ, the buildings from Leven Miniatures and Timecast. Rules by WRG. Played on a 3'x2' homemade mat, using a 1":10m ground scale.