The Forces: The British Rifle Platoon is at full strength and has an extra rifle section, plus two FOOs with two 3" mortar batteries in support. The Panzergrenadier Pl is down to two sections' strength, and is supported by an infantry gun this time.
|And looking up the table from the British side.|
|Given the sparseness of the terrain, the British advance in extended line, with a rifle section advancing along the ditch.|
|A closer view. The British troops seem to be successfully blending into the sparse cover!!!!|
|Contact Front! A German section opens fire. The nearest British rifle group is cut down immediately.|
|Note the gap in the line above. However, the majority of the British platoon then put fire down and suppress the German section|
|The British section in the sunken stream advance without being noticed! A combination of rifle, machine gun and mortar fire have eliminated the threat from the German section in the field|
|Another German section opens up from the edge of the hedgerow. The range is a bit greater this time, so the British avoid taking casualties.|
|The Germans are eliminated by the same combination and the advance resumes.|
|With the lead rifle section covering both directions and another in the rough ground (top-left), the British continue their advance across the field.|
|The position at the end of the battle. There are a couple of photos missing; basically a Germaninfantry gun appeared at the bottom of the table, but although suffering few casualties, they failed their morale test and routed pretty quickly.|
British: 1 Rifle Group, 1 LMG Team
Germans: 2 Rifle Groups, 3 LMG Teams
Game Notes: The campaign ended at this point, as although there is another mission to do, the Germans didn't really have enough troops left to field even a barely viable platoon. I think that this mission just confirms the lessons of the rest of the campaign: for the combination of WRG 1925-1950 rules and the Threat Generation System to work, the rules need to make LMGs more effective and the solo system needs to be able to generate potentially larger number of threats all at the same time to create the possiblity of overmatching the British platoon. As it is, against methodical play, the Germans were eliminated relatively quickly. Unfortunately as well, the infantry gun was activated right at the end; an early activation might have been more of a test for the British. As it was, fairly straightforward.
So, a successful campaign fought, with some interesting challenges. I don't think I will play it again as is, but may return to it in the future with a different rule set. When I have sufficient 15mm terrain to tackle it, I think that it may make an excellent campaign for Nuts!
Many thanks to the many of you who have read and commented on this campaign.