The scenario was very simple: a small Royalist Army tries to force a crossing over a small river defended by an equivalent-sized Parliamentary force.
The Royalist Army consisted of 4 Regiments of Horse (2 x Veteran, 2 x Trained) and 4 Battalia of Foot (2 x Veteran, 2 x Trained). The Parliamentary Force consisted of 2 Regiments of Horse (Raw), 5 Regiments of Foot (1 x Veteran, 4 x Trained) and an artillery unit (representing a couple of guns).
|The initial deployment: Royalists to the South (bottom), Parliamentarians to the North (top) in the slightly eerie dawn light(!)
|Same position, different angle.
|The struggle in the centre: Royalist infantry take heavy casualties crossing the stream into the town, but can their local superiority in numbers pay?
|It can! The Royalists push on in the face of heavy casualties and the Parliamentary centre is on the verge of collapse...
|Same position, closer-in.
|Victory to the Royalists! The river crossed, the town taken and the Parliamentary army reduced to two functioning units. Long live the King!
Game Notes: An exciting game, with Royalist marginal advantages telling in the end. The rules were good, considered as a game. Where I am not so sure is about the dynamic of infantry combat. It tended to be quite a protracted slog. Strong morale rolls on both sides helped this, but I'm not totally convinced that infantry in the ECW could engage in a protracted close-range combat. I'd be interested if anyone reading this who has more period knowledge could comment.