Then I did a small batch of 95th Rifles from Perry Miniatures.
I have also found time to get one game in - of which more anon - and have also done some more messing around with scenario designs to try and get some more easy games onto the table.
A blog dedicated to wargaming, mainly concerned with battles using 6mm toy soldiers set in a variety of different historical periods. "Make the game fit the figures" - Conrad Kinch
Then I did a small batch of 95th Rifles from Perry Miniatures.
I have also found time to get one game in - of which more anon - and have also done some more messing around with scenario designs to try and get some more easy games onto the table.
![]() |
| There area still a few bits to touch up (and a missing arm!) on the cavalry, but they are looking a bit better than they were. |
![]() |
| (a Viking that had been missing from the previous batch also sneaked in) |
![]() |
| I based the Templars for the desert. Not sure if that was the best choice, we shall see! |
![]() |
| The 'Anglo-Dutch' at the bottom, facing the 'French' at the top. |
Slightly on the exaggerated side, but all real units - all Scots in the Anglo-Dutch army, apart from Ross' Dragoons (Irish) and the artillery; whilst the Horse and the 1st Brigade in the French Army are all Irish.
(*okay purists, I know that these are really the same regiment at different times...)
![]() |
| The Dutch Scottish Brigade (1st) on the Anglo-Dutch Left. |
![]() |
| The Dragoon Brigade and artillery in the centre. |
![]() |
| And the 2nd Brigade (Scots' Brigade) on the right. |
![]() |
| The Irish Brigade on the French Left. |
![]() |
| The 2nd Brigade in the French Centre. |
![]() |
| And the Cavalry on the French Right. |
![]() |
| A wider shot |
![]() |
| The Irish infantry move forward to engage their Scots' counterparts... |
![]() |
| The Dutch-Scots' traded a volley with the French and then charged forward. The Franco-Jacobite cavalry then charged the left-hand battalion of the Dutch-Scots' (Murray's Regiment) |
![]() |
| The result: Murray's Regiment (left) ingloriously collapsed and ran; most of the French infantry was pushed back (Dauphine and Sault, centre) |
![]() |
| But Dauphine's Regiment subsequently broke when the Dutch-Scots' resumed their firing! (top) |
![]() |
| The position at the end, when the French Army gives way. |
A very crushing Anglo-Dutch victory - but the real victory was getting an actual game on the table; or in this case, the garden grass. It was great fun, although it was over a little quickly (not perhaps as quickly as the photos imply, the game was slightly more involved in that, I skipped over some bits). The rules were fine, remembered them all straight off, except whether units which support to a flank recoil when the base they are supporting does (they definitely do so when supporting from the rear). The musketry looks highly decisive, but this is deceptive - the firefight between the Dutch-Scots and the French was pretty ineffective and it needed a further combination of bayonet and a second firefight to produce a decisive result. On the other hand, the musketry exchange between the Scots and the Irish witnessed 4 '10's being rolled out of 6 dice, which accounts for the sudden destruction of the French left. The Franco-Jacobites did have their share of luck - the successful cavalry charge on the Dutch Left was a low-odds (but high pay-off) tactic. It was just that the Anglo-Dutch (ok, Scots) were luckier all in one go...
The scenario is the first one (Pitched Battle One) from the OHW book - based on Ceresole, apparently.
Game on a 2'x2' board, using Baccus 6mm figures, with the Polemos Ruse de Guerre ruleset.
Still not much to report on the gaming front, but I have been continuing to chip away at the lead mountain...
The next batch was a group of (refurbished) old 40K Orks and a group of much newer Warhammer Beastmen.
| The Beastmen are very nice figures! They can go into my 28mm fantasy box. |
I managed to get myself to the annual Joy of Six show in Sheffield yesterday. You know what you are going to get: lots of very nice 6mm games and a bunch of 6mm traders, plus a couple of more general hobby traders (books, modelling stuff, lighting). There is also the chance to quiz Baccus' owner Peter Berry, and a chance to discuss a few issues of the day with a small panel of luminaries. The venue is really nice (Sheffield Hallam university), with a very decent cafe right next to the floor space. It also seems to have a high proportion of visitors who stay to the end, when the raffle is drawn.
The first games were the demo layouts by Commission Figurines with their wood 6mm figures: set-ups from the Napoleonic, Ancients and ACW periods:
The next game was a Greek City states game by 'The Wargame Shop'. It was a participation game, and seemed to be well-attended throughout the day!
Then there was a bigger Cold War battle - another very popular participation game. Lots going on with the terrain on this one!
The Grantham Gaming Club put on Undaunted, this time set in the Pacific. I really should get around to playing this!
| Just superb!! I want one. |
A Franco-Prussian game next - looked very neat, with a good explanation of what was going on on the sheet! Was showcasing a set of rules I had never heard of before, Field Marshall Lieutenant.
The game I didn't get a picture of was one I actually played: Wargames Developments did a game of 633 Sqn (the game of the film). It was good fun, using a card mechanic from 'Play Your Cards Right', which I assume was a subtle homage to Clausewitz... anyway, it was good stuff, and my squadron did manage to blow up the target, and a bunch of them survived (as prisoners), although not the Squadron Commander, who did at least get a posthumous VC for his efforts! The post-mission survival chances did seem to be slightly bear-ish on the chances of an unloaded, half-fuelled Mosquito being able to outrun German interceptors in 1943. And my slightly alternative take on the meaning and morality of the film did at least raise a smile from the staff too...