The final scenario of the Too Fat Lardies' Taking the Gembloux Gap pint-sized campaign is the attempt to take Court St.Etienne as 3 Panzer Division moves towards the Dyle before the French engineers can blow up the approaches.
The French are really up against the wall: they have committed their last platoon, the Germans have one in reserve, and they will get three attempts at getting just two units off the board...
As ever, the rules used for these are John D Salt's 'Farquhar Variant' of the WRG rules.
|The railway station around Court St. Etienne - the Germans are approaching from the right
|Renault R35s and a rifle section on the right of the French position
|The French platoon command is in the two-storey building (bottom-left); another French section is in the gardens and the building with the lean-to; the Panhard and the 25mm anti-tank gun cover the left flank
|German infantry turn up: a rifle squad and a dismounted motorcycle squad
|They patrol stealthily through the woods around the train tracks
|An Sdkfz 222 arrives
|As does more German infantry
|Having not located anything, the Sdkfz 222 just advances down the road; the 25mm anti-tank gun engages: one miss, one hit - which fails to penetrate!!!!
|The Sdkfz 222 gunner makes no such mistake, and his fire kills or scares off the French anti-tank gun crew
|The Sdkfz 222 then drives straight into the Panhard's arcs...
|..which promptly misses! The Sdkfz 222 advances on towards the Dyle, oblivious...
|Meanwhile the German infantry has advanced forward but been ambushed - an MG34 crew is cut down, the other German infantry are kept suppressed by fire from the French infantry in the buildings and the Renault R35 tanks
|More and more German infantry join the firing line, including an le.IG18...
|And in a few moments, it is all over! Fire eliminates the entire French squad covering their right flank, and again French morale collapses in an instant!
|French panic is total, everyone runs/drives back to the Dyle to escape the onslaught
Again, a game with some great points, and I can't complain about any individual event, but the French collapse was a bit dispiriting - the failure of important shots and morale checks was pretty much 100%. So the campaign overall has been great fun, although the German seemed to steamroller through the French in the last few games. I hope that anyone who has followed it, I hope it was an interesting read. When I next do this, I think I will try a different French infantry organization to make them a little tougher as opponents, and perhaps try some different support choices. There may be a little work to do in terms of deciding the organization of these "Platoon plus" forces to make them optimally resilient in terms of the rules (and I don't think I have always been 100% consistent in the application). And if nothing else, I think there has been a definite improvement in the look of these games over the years (although there is still a way to go there).
German figures by Baccus 6mm, French by Heroics and Ros, as are the vehicles; buildings mainly by Leven with a couple by Battlescale.