Next mission in this series of using Bob Cordery's Portable Wargames rules for air combat scenarios from the Achtung! Spitfire boardgame is a low-altitude encounter between two Spitfires and five Bf109s.
In reality, this mission was for the Spitfires to protect a training aircraft which had landed in France to pick up a downed pilot. The group was spotted and attacked by a group of five 109s.
Bf109E: Speed 7; Damage 4; Weapons 1 red (cannon) 3 white (MG)
Spitfire: Speed 7; Damage 4; Weapons 4 white (MG)
The bottom Spitfire has one energy chit whilst the other Spitfire (top-left) has four energy chits as do the 109s top-right. The central 109 has none.
The RAF can choose whether to move first or second.
|PO Allen's Spitfire is top-left, PO Deere's Spitfire is bottom, homing in on the lead 109.|
|PO Deere's Spitfire off the port side of the 109 leader...|
|PO Deere moves in and damages, but does not destroy the 109.|
|Allen and the leader of the 109s second group go for a head-on pass...|
|The 109s have two aircraft concentrate on Allen's Spit (top-left) whilst the other two go to the assistance of the 109 leader (bottom-right)|
|PO Allen's Spitfire dishes out and receives minor damage...|
|Deere is in deep trouble (bottom): he has only damaged the 109 leader and now the other 109s are putting big holes in his fuselage...|
|The Spitfires have received enough damage between them that they have to break off...Allen is hotly pursued but looks to have enough speed to escape the 109s...|
|Deere is trapped...|
|And down he goes.|
Good fun again and played nice and quickly. The results are broadly the same as in more complicated games but it takes about 10% of the time to get there...
This mission inspired me to make a minor change to reflect pilot quality. Aces, crack shots or otherwise killer pilots are allowed to re-roll misses (so an ace on the six o'clock line can reroll missed dice twice).