Heretical Gaming is my blog about my gaming life, featuring small skirmishes and big battles from many historical periods (and some in the mythic past or the far future too). The focus is on battle reports using a wide variety of rules, with the occasional rules review, book review and odd musing about the gaming and history. Most of the battles use 6mm-sized figures and vehicles, but occasionally 15mm and 28mm figures appear too.
Showing posts with label SF. Show all posts
Showing posts with label SF. Show all posts

Sunday, 17 September 2023

Not Much Happening Game-Wise...

I haven't been up to much modelling or figure gaming-wise recently due to work/family life pressures. As ever, when things get tight I feel much more inclined to play RPGs, computer games or board games than miniatures wargames; even the painting has suffered somewhat. I have painted some Zulus and British for my youngest and am starting to build some Mahdists and some Agincourt-era knights for him (it has been his birthday this month) but that has been about it, with the exception of some 6mm Dutch WSS infantry (pictures soon); with the result that I have actually managed to build up a little bit of a lead pile: most of my purchases from this year's shows have remained unpainted thus far. Still, hope springs eternal!  And it isn't like I have lost any general interest, just the specific decisions I am making about any spare time have defaulted in the direction of RPGs.

I did get one game of 40K Rogue Trader in with my youngest, which he seemed to enjoy. 


 The good thing about 40K is that the basic system is so intuitive, you can get playing with it very quickly.  In this game, a small force of Space Marines is clearing a slightly larger group of Ork raiders from a ruin and an industrial facility on the outskirts of the jungle.

The hill is scratchbuilt from polystyrene, intended for a new refight of White Mountain (!)



Painting has been painfully slow recently, although I seem to have done a fair bit of constructing and preparing plastic figures. Anyway...

Some Heroics & Ros WW2 French Armour - some reinforcements, so I can field full-strength platoons for all of the major types for 1940

Some of the newer Baccus 6mm US Sherman tank variants

and more, along with some M-10s

Beginning to re-fresh some WW2 German trucks - Opel Blitzes and Protzes? - from two or three different manufacturers

A platoon of A9 Cruisers; this is probably in the 'wrong' paint scheme for 1940 (FoW guidance has this limited to light tanks and infantry tanks, whereas the cruisers were in a more medium green - however, I much prefer this more subtle camouflage scheme).

Some Zulu War era 28mm Perry British Infantry (and very nice figures they are too)


And ditto for their Zulu opponents

Another shot

I am not really sure what to use for playing with these; Neil Thomas has some Colonial-period skirmish rules in his Wargaming: An Introduction I could give a go, although they look at first glance as a fairly crude attempt. Still, worth a try I guess.

Plus some space fighters from Brigade Models - some Neo-Soviet type, I think. They are nice models although I don't have much idea of what to do with them! Perhaps I have an old copy of Delta Vee knocking around somewhere...

and some 'British' opponents from the same range.

Apart from that, it has mainly been RPGs for me (my other blog gives some idea of which games have featured) and boardgames.  For the latter, the two I have been giving most attention to are Europe in Agony, which I find just fascinating, and Over the Reich, as I continue to try and refine my own much simpler WW2 air warfare rules.





Thursday, 3 November 2022

Hobby Update 03 Nov 22

I still haven't got many wargames in for one reason or another - although I did get to play a DBA game head-to-head for the first time yesterday! I really enjoyed it, although my abysmal combat dice rolling meant there was only going to be one result!!!  I have been playing some roleplaying games, specifically Warhammer Fantasy Roleplay 2nd edition (review here, adventure review here)

In any case, I have managed to get a few things painted up.  Some rather nice Stargrave figures:




There are a couple of conversions using some Gripping Beast Dark Age Warriors at the back of this one

Apologies, some of this crew have darker skintones which rather blended into the background in this shot!!!

And another bunch of Skaven, which I have in mind for a very specific project next month:



A platoon of Battlefront "Team Yankee" West German infantry, plus some civilian vehicles from a 15mm 3D printing company.  Apologies, the name escapes me, but these were actually got at the JoS show this year(!)




And some limbers for my Heroics & Ros 6mm WW2 French artillery pieces:

In my last update I mentioned that I had been painting up a few figures for my 6-year old son.  I have finished these off now, a platoon of Warlord Waffen SS Grenadiers and a platoon of their British Paratroopers, along with their 'Ruined Building'.  I think that they turned out quite nicely despite my fairly duff painting - the bairn seemed quite pleased in any case.






And lastly, I got a few Soviet assault guns from 2d6 wargaming painted up, alongside a Baccus 6mm US Armored Infantry company's halftracks and extra bazookas and what-not.




I also went to the Other Partizan show a few weeks back. I didn't stay for too long, I developed a bit of a nasty headache quite early.  I didn't get much for me, although I did pick up some cheap Airfix kits being sold off for my son. I got a chance to say hello to a couple of people, including Steve Jones who was putting on a very nice-looking WW2 game and trying to sell me on the virtues of Fireball Foward, and I had a chance to have a quick chat to Henry Hyde for the first time, which was nice.  I didn't take many photos, but I thought I might share these of the TooFatLardies amazing Arnhem game - check out just how authentic all the buildings look:






The story of this game is on Henry Hyde's latest Battlechat podcast, for anyone who might be interested.

Looking forward, I am going to start a new job next week. This new job looks much busier than the last one, so I think that painting and paying time will be at a premium.  I mentioned in the last update that I was looking to organize things a bit better to make quick games more easy for me to do.  I have had a few failed experiments in that regard but I am going to give that another shot today!  It is important to me: my life is better when I get a game to the table each week or two, worse when I don't.

Sunday, 1 May 2022

Warhammer 40K Rogue Trader: Rynn's World Farm

 One contender for the most-played war-game scenario of all time must be the sample scenario contained in the first edition of Warhammer 40,000: Rogue Trader.  It features a group of Orks trying to defeat a smaller group of Space Marines and pick up some valuable loot along the way.  The rule-book contained some counters which one could photocopy to get a game set up immediately on buying the game and this was indeed the way I first played it.

 


On a whim last year, I bought some of the Vanguard 6mm miniatures Science Fiction range models and very nice they are too.  At this size they can be painted to be 'close enough' to the original scenario cast, so since that scenario isn't very figures-heavy, I painted up a few to give it a go and remind myself of how the original Warhammer 40,000 plays.

 The Forces: 

Crimson Fist Legion Space Marines:
1 x Captain Pedro Cantor (minor hero), equipped with two Bolt pistols, a power glove and a refractor field.
3 x Squads of 1 Marine Sergeant and 4 Marines, all armed with Bolt guns.  One of the squads has a missile launcher with plasma bombs.  Each squad has detached a marine to act as a sentry.
All the marines wear power armour.

The Orks:
Thrugg (Ork minor hero), armed with a Bolt pistol and a Plasma pistol and a Chain sword.
4 x Squads of 5 Orks, each including a squad leader.  One of the squad leaders, Hruk, is a Champion.  All are armed with Bolt guns and Hruk has a Bolt pistol too.
All the orks wear flak vests.

The Set-Up:

The Orks have occupied the reverse slope of a lightly wooded hill and taken over a ruined watchtower.

The whole battlefield the Marines occupy the farm, with a couple of sentries around the walls and one at the edge of the woods.  The Orks are on the hill.

Another view of the Orks.  Thugg is at the base of the tower, observing.

A closer look around the farmstead: one sentry is in the enclosure (centre), one is in the doorway of the outbuilding and the last is at the near edge of the woods.

The Battle:

I started the game with a strategy roll for the Orks, given that the Marines were all hidden.  In essence I gave even chances of right-flanking (through the woods), left-flanking (to enfilade the farmstead) or a mixture of both (to split the defence).  I also rolled randomly for commitment between 2 and 3 squads forward, and the remainder back.  Thugg's plan ended up being to send one squad around each flank, with two left on the hill to exploit (n.b. there was a lot wrong with this but it is a long time since I have played this game, and I have never done it with 6mm before, so please bear with me!)


An Ork squad breaks left to begin its flanking move


Another squad breaks right, hugging the base of the hill: Thugg, Hruk and the others observe


The right-hand squad deploys

The left-hand squad is still moving in single file, it has a little further to go

Alerted by the sentry in the enclosure, his squad moves stealthily by the wall to support, remaining out of sight,

Whilst another squad moves in the dead ground behind the woods and the farmhouse to reinforce the woods

The overall view at this point

The Ork squad reaches the edge of the woods

Whilst the other Ork flanking squad moves in line towards the edge of the farmstead; the marines are in position, however.

The Orks gingerly move into the woods: and very properly since the Marines are about to give them a very warm welcome...

FIRE!! Four bolters and a missile launcher let rip...

And in seconds, four Orks are down, dead or incapacitated...


The marines on the left also let rip with their bolters...


Two more orks go down and the remaining three Orks in this squad run!

Thrugg (top) rushes with reinforcements to try and rally the routing orks (left)

Meanwhile, the very brave Ork who was the sole surviving fighter from the other squad, advances by himself, hitting one of the Marines with his bolter, but the Marine's power armour keeps him safe...

Thrugg failed to rally the routing Orks, but he is about to charge through the woods with the reserves


But the Marines have moved forward and fired, and two more orks become casualties...Thrugg's iron will keeps them in the fight though!

However, a good long-range shot from the missile launcher causes a couple of casualties in the follow-up Ork squad, and they run!

The survivors run for the hills!

Thrugg is not a hero for naught however, he charges into the Marines, eliminating one with his plasma pistol at point-blank range...

Captain Cantor rushes into the woods with the final squad of Marines, to restore the situation if Thrugg should break through!

Another Marine goes down, felled by Thrugg's chain sword!!


However, as another of Thrugg's companions goes down, overwhelmed by superior numbers...

Thrugg decides finally that the treasure will have to wait for another day and bugs out!


The position at the end of the battle - a large number of dead, dying and wounded orks litters the field...


 Game Notes:

The Orks lost 11 and the Marines only 2, so a fairly decisive win for the Crimson Fists. It was not the most intricate game I have ever played, but good fun nonetheless!  It was amazing how quickly the rules game back to me although it must be nearly a decade since I have even read them.  I think that is because although they are not particularly elegant in design, they are pretty intuitive.  That in turn helps to speed up play in most situations.  The number of dice rolls involved do make the iterative probabilities a bit hard to calculate, which is why they are very much a set that can be learned for optimal play, rather than relying on improved tactics per se (if you follow me).  
All that said, this scenario played very differently from the times I have played it before.  I used a scale of 1" in the rules = 1cm for 6mm, which gave quite a nice visual I thought (lots of 40k games look a bit too close in for a shooty game, IMHO) but the ranges of the weapons are quite short.  This meant that the hill was too far away for the Orks to give meaningful support or cover fire from, which tends not to be the case on most tables using 28mm figures.  Given that, it was obvious in retrospect that Thrugg should commit three squads and send them right flanking as the clearly optimal choice.  The remaining squad is really just there to stop the marines using too much hidden movement.  and also acting as the reserve.  The marines had a decent amount of luck too and that was too much for the Orks.  Thrugg was pretty nasty in close combat though!
 
I don't seem to remember anyone using the 'Hiding' rules too much when I played this as a bairn but they do seem fair enough.  It really rewards having covered approaches, which I am a big fan of!

The Vanguard figures were nice and definitively close enough to produce the right effect, without being mere GW copies.  I was happy to do it this once, but I wouldn't normally use individual 6mm figures though - it really is a bit of a clart.

Anyway, a nice bit of nostalgia for me, but done in a new, cheap and cheerful way.