Polemos:SPQR for this, since it is a while since I have played a game with it. Part of the Polemos family, it is much closer to the ECW rules than the WSS and Napoleonic rules.
The Scenario: A traditional standby of Romans vs Northern Europeans - the ambush in the woods. A Roman column is escorting some wagons full of supplies/booty when it is ambushed by a large group of unhappy locals...The Romans are trying to fight off the attack and save the booty, the Gauls are trying to crush the Romans and recover the supplies.
Orders of Battle:
C-in-C: Maximus Vacillanus (Average)
6 bases of Legionaries (Veteran, Armoured)
2 bases of Skirmishers (Raw)
2 bases of Cavalry (Trained, Armoured)
Warlord: Incompetix (Average)
9 bases of Warriors (Trained)
3 bases of Skirmishers (Raw)
3 bases of Cavalry (Veteran, 1 base is also Elite and Armoured)
|The Romans enter the woods behind a screen of skirmishers. Gallic skirmishers meet them.|
|A view into the woods - Roman skirmishers approach from the left, Gallic skirmishers backed by warriors await them in the woods|
|The remainder of the Gallic Army wait outside the wood for the trap to be sprung|
|And the view from behind the position|
|After a largely ineffectual skirmish exchange, the Gallic warriors push forward|
|The initial impact of the Gallic attack pushes the Roman legionaries backwards|
|The Roman Legionaries get a little support from some skirmishers|
|The Roman Legionaries have stooped the rot and are pushing back; tough Gallic warriors have the upper hand against the Roman skirmishers though|
|The wider position; the Gauls haven't gained the conclusive triumph they sought for in the woods, but their remaining foot warriors are moving around the woods|
|The Gallic warriors and the remaining legionaries advance towards each other|
|The Gallic Cavalry is riding forward to help|
|The Gallic infantry in the centre of the wood are beginning to be outfought and outmanoeuvred|
|The clash of sword, spear and shield; the red shaken marker indicating that here the Gauls are coming off worse|
|However one band of Gallic warriors is pushing on relentlessly towards the supply wagons|
|However another group of warriors has routed and the final group in the woods looks as if it is about to follow them|
|A closer-shot of the same|
|The last warriors are running, the Roman legionaries head towards the Gallic skirmishers behind|
|The Roman skirmishers are routed by the warriors careering through the forest|
|Shock of impact: the left-hand cohort is pushed back by the Gallic charge|
|The Roman cohort is defeated and runs! Luckily there is some Roman cavalry close by; the other Roman cohorts have withstood the initial assault and are now pushing the Gallic warriors back|
|The cavalry begin to move towards each other|
|The remaining Roman legionaries put their better equipment and greater experience to good use|
|Some quick action by the remaining Roman skirmishers works, flukily routing the Gallic warriors|
|The last Gallic foot warriors are defeated and in rout|
|Honours were even in the cavalry clash but as the remainder of the Gallic's army was in rout, the cavalry galloped for safety too.|
In similar vein, although the tempo point system is easy enough, one does need a bit of familiarity to operate an army - particularly an irregular army - in the most efficient way. Interestingly, this set breaks from other rules in the series and the DBx series in allowing continuous orders (i.e. once a group of bases is set in motion, they don't need additional tempo points to keep them moving).
Although these rules are different in many particulars to the ECW rules, there is enough in common to draw attention to some similarities - in particular, the increased use of "shaken" as a result of terrain, in addition to it being used as a combat modifier - feels a little clumsy, just as it does in the ECW games. It is not that the mechanic is bad as such, just that for some reason the Polemos Napoleonics was more sparing in what deserved a combat modifier and what deserved a shaken penalty too; thus there is less stuff to "manage".
The army morale mechanic is interesting, since it allows fluctuating morale; however, I find it a little fussy perhaps. Armies are generally much harder than in say the Napoleonic rules: there, the sudden collapses are a definite possibility, this is much less likely in these games.
Anyway, an enjoyable enough game which should be easy enough to replicate for anyone with the basic Polemos army packs as an easy introduction scenario.
Figures from Baccus 6mm.