John D Salt recently sent me the updated draft of his WW2 ruleset, so it was time to finish off the last few battles of my refight of Just Jack's first Kampfgruppe von Klink campaign, set in Poland 1939. This is the refight of
Battle 13. A bunch of German recce, infantry and engineer elements are supposed to advance and destroy a Polish pontoon bridge. German intelligence expected light opposition...
The Forces:
Kampfgruppe Heller:
Company Command
Motorcycle platoon
Grenadier platoon
1 x Sdkfz 221
1 x Sdkfz 231
2 x Engineer squads
Polish Forces:
Infantry Company Command:
2 Rifle platoons with 7 squads between them
1 x 82mm mortar
2 x .30 machine guns
The Set-Up:
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The overall battlefield. The temporary bridge to the top-left. The Poles
have some elements near the bridge, including the machine guns, a
platoon to the top-right and a platoon deployed centre to bottom left.
The Germans are approaching on both sides of the river from the bottom
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Polish infantry, with a light mortar and anti-tank rifle by the strip of trees (bottom-left), with another squad by the edge of the field. There are further infantrymen at the woods at the centre-top, and at the top of the centre (if you follow me!)
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Most of the Polish Platoon guarding this side of the river is by the farmhouse (top), but a squad has been thrown forward into the woods (centre-right)
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MMG positions on both sides of the bridge provide the main defence here.
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The German motorcyle platoon leads the column on the far bank, the Grenadiers lead the column on the near bank.
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The Battle:
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The German infantry move into the trees to avoid being spotted; the Polish infantry at the edge of the field see no reason to give away their position just yet.
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The Polish infantry in the wood have successfully ambushed the lead German motorcycle squad; the Polish mortars by the farmhouse are resolutely failing to bracket the temporarily stunned Germans.
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The Germans recover quickly and put in a nifty bayonet charge (aided not a little by the weight of fire put down by the Sd231 in support!) and chase the Polish infantrymen away.
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Two somewhat windy Poles run off at the sight of their comrades running back. What a shame that they are the two with the platoon anti-tank rifle!
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The Polish strongpoint now distinctly less strong...
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The German infantry clear the woods, scattering a Polish ATR team (at the farm) and a Polish Rifle squad (centre-top)
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The Polish riflemen are gunned down before they reach safety, but the ATR team moves out-of-sight to a safer position - meanwhile, the Polish infantry squad at the end of the field (bottom-centre) opens up, severely discomforting the German grenadiers
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The Sd231 has moved up to keep the Poles' heads down whilst the now dismounted German motorcyclists and their attached engineers move into the woods
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But some very good/lucky shooting by the Polish BAR gunners wipes out the last squad! Unfortunately for the Germans, it was one of the Engineer teams!!
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The German Grenadier Platoon has sorted itself out and brought its superior firepower to bear on the Poles who were in the field.
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The Germans attack the farmhouse, but the Polish platoon opens up on them whilst crossing
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The lead German squad is gunned down; the German platoon weapons try to suppress the Poles
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Believing themselves to be safe to advance again, the German engineers now attack the farm
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But they are gunned down too! This time by the Poles infantry in the wood to the North of the farmhouse
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The Sd221 enfilades the Polish platoon HQ and weapons and destroys and disperses them; meanwhile the German platoon mortar drops some smoke to help their retreat
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The German dismounted motorcycle platoon and the Sd231 retreat
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The Poles have held the bridge - defeat for KG Heller.
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Game Notes:
Great to get this campaign back onto the table and great to have John's updated rules to try out. As is common amongst these games, the differences between the rules used originally by Jack and these rules explain a lot about the outcomes - the Germans really did not have sufficient firepower or protected mobility to carry out this operation with much hope of success, whereas the original rules gave them more of a chance. Plus the Polish infantry did shoot very well at some key moments. But nothing happened which felt surprising in the sense of untoward. Having covered escape routes is really important here, as is having command elements handy. I used the deployment that Jack used originally, but the Poles especially were a bit dispersed, you would want everything within a 100-200m of a platoon commander ideally in this game. I think HE fire has become a bit less important in this version, not that it is less effective, but because the bracketing fire is something which has more explicit process in now (and that can fail). Given the small number of HE weapons present in the campaign, that makes a difference. The ability of light armour to cause panic has been toned down in this version too, which is why the German recce vehicles provided more MG covering fire than assault, which they had done previously. Anyway, a very enjoyable game and glad to get this series on the road again!
Germans are a mixture of Baccus and H&R, Poles a mixture of H&R and Scotia (have some cool new H&R Polish light mortar models, very nice indeed!). Buildings a mixture of Baccus, Leven and Battlescale I think.
Great to see this campaign in action again John:). Nice end of game notes too. My first thought when seeing the lists at the start, was that the Germans didn't have enough of an advantage in terms of men and materiel to prosecute such an attack, especially if the Poles were dug-in, and then destroy the bridge. If you were to play it again, what might you tweak in terms of the German list, if at all?
ReplyDeleteThanks Steve. I think a full grenadier company, with perhaps a section of infantry guns on top, should do it.
DeleteI saw that John has finalised the rules for publication, so I'm looking forward to picking up a set when they eventually appear. As you noted, the problem with a more realistic set of rules than 5Core Company Commander, is that the attacker needs rather more force superiority to have a chance! For Squad Leader I used to reckon 3:2, 2:1 if the enemy was dug in. If deployed hidden, then 2:1 and 3:1 respectively.
ReplyDeleteYes, John now has two more-or-less tactical WW2 rulesets at or near completion! And definitely, as you and Steve noted, the Germans were in for a thin time perhaps with those force ratios with this ruleset. They did quite well to get as far as they did I think (the Polish losses were a bit heavier).
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