Next battle in the Kampfgruppe Heller campaign, which re-creates Just Jack's KG von Klink campaign, is a purely armoured clash between Polish and German tank forces. The Polish Army is at the culmination point of its resistance and it is mainly fighting to avoid encirclements and forced mass surrenders by this point. Here KG von Klink has sent an improvised Panzer company group to stop a Polish armoured breakout.
The Forces:
KG Heller:
1 x Coy Comd group
2 x PzIV
4 x PzIII
2 x PzII
1 x Sd221
1 x Sd231
Polish Forces:
1 x Coy Comd group
5 x 7TP
2 x Vickers
1 x wz34
1 x TKS20
The Battle:
First blood to Poland: a 7TP brews up a PzII. |
One of the mixed Pz platoons has advanced to the base of the central wood, whilst the other remains in support. The remaining PzII has moved to a better firing position (bottom-right). |
Fire from the Polish light armour (left) has forced back the German light armour (top-right) |
Lanchester's square law in action?? |
Game Notes:
It has been noted by others here that more or less pure armoured clashes in WW2 games are somewhat rarer than might be imagined: I don't think this is my first exactly, but I haven't played many at all. This was my first time doing it with John's rules for certain. In any case, the main feature for me in actually playing this was how ineffective early tank fire actually was, until the range was pretty close! Its main effect in practice seemed to be to 'persuade' advancing tanks to pull back into cover. So the action didn't really hot up until the first tank was destroyed, which started to shift the firepower advantage, which persuaded the German commander to try and get his tanks into really effective range. But the Poles always had superiority of fire at the point of action, and it counted. The rules do allow for some of the shoot-and-scoot skirmish tactics, but they just seemed to make the fire even more ineffective. What worked was a larger number of stationary tanks on watch-and-shoot, and hoping someone got moderately lucky...
Anyway, I apologize for the lack of photos for this game so I haven't done it real justice, but it was a lot of fun, and very interesting! Models all by H&R this time (have I mentioned how much I like the camo patterns for both sides?)
I recall from the original WRG rules that getting in the first shot at under 500m range was critical in tank fights. We used to end up just parked along tree lines waiting for the other side to do something, and in one game I even moved one tank out into the open. The enemy took the bait, and then the whole battlefield erupted into tanks firing at each other at close range. Carnage!
ReplyDeleteNice to see a tank-on-tank game, something I keep meaning to do, but fail all the time, probably as I need to paint up some more German tanks to make a fist of it. I think you can see why the Germans used the Pak front, especially in the Western Desert, retreating through this line to allow the ATG's to do the real damage to the advancing tanks. It looks like if you can get some early fire superiority here, then it is hard to the other side to come back into the game, but then that tended to be true historically.
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