Never one to intentionally waste a good scenario, I found that I had sufficient time to replay the 1141 Battle of Lincoln, previously done as a DBA battle, using Neil Thomas' Ancient & Medieval Wargaming set instead. It shares some key assumptions (keep it simple) but is really on a different branch of rules development. In particular it has an emphasis on attrition, where DBA emphasizes shock.
|The set-up with the Empress' troops on the low ground (bottom) facing the King's army on the high ground (top)|
|A different angle, showing Robert of Gloucester leading his foot soldiers (foreground)|
|The Welsh infantry looking exposed at the front-right of the Rebel Army.|
|Another view of the King's Army, with William of Ypres' knights on one flank (right) and 'The Earls' on the other.|
|William of Ypres and some of the King's knights charge the Welsh infantry|
|The Welsh infantry suffers heavy losses (red/pink markers indicate base losses), although they stoutly inflict some on the attacking knights too.|
| The Rebel infantry starts to enter the fray in support of the Rebel knights|
|A wider shot|
|Losses mount on both sides but particularly to the Royal Army, as the knights on both flanks are worsted by their opponents.|
|One of the Rebel knight units is eliminated on the right, flattening out the line at this point.|
|However, Ranulf of Chester personally leads his men into action against William of Ypres' knights, killing and dispersing them and capturing the leader himself!|
|However, 'The Disinherited' rebel knights have decisively got the upper hand over 'The Earls (left), leading to a gap in Stephen's line - both of the Royal Army's flanks look a bit shaky|
|and looking shakier by the minute, as more and more Royal knights fall on each flank, as pressure and numbers tell|
|The infantry fighting in the centre increases in ferocity, despite Stephen's personal leadership...|
|Until suddenly the King is down!|
|With the Royal Left flank also caving in (Right) and the Right flank hanging on by a thread (Left), there is little doubt now about the outcome|
|And the thread breaks - the last Royal knights flee and the rout becomes general|
|The position at the end of the battle.|
Game Notes: Another fun game, with a fairly similar outcome to the first. If anything, this felt a bit easier for the Rebels. Why is that? In Thomas' more attritional rules, numbers matter both for inflicting and absorbing damage. In the DBA-battle, the Welsh were dispersed much more quickly than in this battle, in which the Welsh were able to delay and damage the oncoming mounted attack. Not by much, but by enough. In DBA, the tactical battles tend to be both more equal and more chancy. The physical character of the battles change slightly but noticeably too. Damage in A&MW is straightforwardly represented by physical losses, whereas in DBA the more basic element of damage is the 'recoil', which can then be exploited to lead to losses; conversely there is also a much higher chance of quick-killing entire units than in A&MW. However, A&MW can effectively model a degree of fatigue as losses mount in small increments in a way impossible in DBA. So, À chacun son goût and all that. A&MW remain very user-friendly rules, you never feel lost or confused (although you may well disagree with some of the assumptions). I used the variant from Thomas' Simplicity in Practice horse-and-musket era rules where hits achieved are used to generate a dice roll to see whether a full base is removed or not. I think the change works from a game point-of-view, although I accept that this changes some of the probabilities implied in unit match-ups quite a lot.
Figures by Baccus 6mm, buildings by Leven and Timecast.