Heretical Gaming is my blog about my gaming life, featuring small skirmishes and big battles from many historical periods (and some in the mythic past or the far future too). The focus is on battle reports using a wide variety of rules, with the occasional rules review, book review and odd musing about the gaming and history. Most of the battles use 6mm-sized figures and vehicles, but occasionally 15mm and 28mm figures appear too.

Monday, 16 November 2020

Hobby Update 16th November 2020

 I haven't managed to get as many games in as I might have liked recently, although I have made some steady progress on my Gallic War campaign.  58BC and 57BC have passed, and I am well into 56BC now, so perhaps I am just past a quarter of the way through the campaign now.  I haven't done lots of painting either, a combination of work, education, family and illness.  The education bit should ease off however - I got my Masters degree at the end of October, and although I have another exam on a different subject in December, the slackening off of those pressures should lead to a little more time for games.

What I have managed to finish is a platoon of Soviet WW2 infantry, along with a couple of T-34s to support them:







These were from the Plastic Soldier Company, and they were pretty nice.  I did one T-34/76 and one T-34/85, which more or less suit for the entire war.  I will get some more vehicles to support them in due course, naturally.  I would like a few soldiers with the SVT-40  Along with the 6mm Soviets I got from 2d6 Wargaming, that puts me in a position to do any Platoon-size scenario on the Eastern Front.

Otherwise, I recently celebrated my birthday and got a few gaming-related items, all of them suggested/recommended by people on The Wargames Website:

Firstly, there was Lipscombe's recent Atlas of the War of the Three Kingdoms:

I haven't read it in detail yet, but I have spent a couple of hours browsing and it looks really nice.  It is fairly comprehensive, if not totally so (no map of Tippermuir, for example) but it has most of the actions you would expect in there, and some of the smaller ones.  The campaign movements, accompanying narrative and orders of battle aren't neglected either.  Just like his earlier Peninsular War Atlas, it is a really lovely-looking thing.

I played a game with 'Fire Fight' a few months back, which led to some comparisons and confusion with the contemporaneous boardgame 'Firepower'; I remember wishing I had this in the mid-eighties, and now I have managed to get a copy.  It looks of its time, but still very interesting and I am looking forward to getting this onto the table soon.



I try to think about my next campaigns a year or two in advance of playing them, and I was recommended 'Britannia' as a possible engine for campaigns in Britain set between the last days of the Roman Empire and the Norman Conquest.  This is more of a 'slow burn' project, but I will try to have a proper look over Christmas and see what changes I need to make to convert it into a solo campaign engine.  I believe that a new edition has just come out too.

Tuesday, 10 November 2020

The Gallic War: 57BC

57BC began with Ariovistus planning a combined attack on the Treveri.  Unfortunately, his attack badly miscarried, when his flanking attack failed to materialize at The Battle of the Five Hills.  Ariovistus led the majority of his Germans back into the lands of the Leuci, although his cavalry were forced to retreat across the Rhine instead.

Caesar used the opportunity presented by this rather fortunate victory to re-organize his forces: the XIII & XIV Legions forced march to bolster the Aedui; X, XI, XII Legions and the cavalry moveed to support the Boii; and VII & VIII Legions move to Narbo.

His attempt to win on the battlefield foiled, Ariovistus resorted to diplomacy and skulduggery...which worked fine, inducing the Treveri to revolt against their Roman allies!  Yet again however, Roman pugilism remedied what Roman strategy had lost, beating off the Treveri turncoats. XIII & XIV Legions then force marched to support IX Legion in Treveri territory; meanwhile the Aedui marched to join the Mandubii.  

Realizing his position had become very exposed, Ariovistus called  further reinforcements across the Rhine to join him.  Caesar meanwhile moved his armies further forwards, the X Legion & Roman Cavalry force marching to support the Mandubii; XI Legion, XII Legion & the Boii moving to Aedui territory

Again turning to the pen (and the coin), Ariovistus used diplomacy to bring the Arverni to the Germanic side.  Not to be dissuaded, Caesar attacked Ariovistus in the land of the Leuci, hoping to destroy the revolt at source.  However, Caesar's use of Gallic allies rather than Roman legionaries, as well as Ariovistus use of a strong defensive position, meant that Caesar's attack miscarried with very heavy losses amongst the Gauls.

Despite his victory, Ariovistus army was not really in any position to take the military offensive, so he resumed his diplomatic offensive and recruited the Veneti to his cause; Caesar's military might was temporarily dissipated too however, and he instead used his powers of persuasion to end the revolt of the Averni.

 


 Game Notes: It was all going so well for Caesar until Ariovistus somewhat unlikely victory.  This has gained the German leader some respite to rebuild his forces, although it is very likely that Caesar will next look to seal off the Rhine frontier and make any further attacks by Ariovistus risky in the extreme.  Ariovistus had some diplomatic successes, although not perhaps large enough to counteract the Romans's military advances.

Tuesday, 27 October 2020

Gallic War Campaign Battle 5: Ariovistus at Bay

Ariovistus' position in late summer 57BC had become reasonably dire.  All of his attacks had failed and although the revolt of the Treveri in his favour had caused the Romans a bit of a shock, the Gaulish tribesmen failed to capitalize on their opportunity.  Caesar was then determined to capitalize on his opportunity, and quickly marching North-East with the troops he had to hand - a mixture of Veteran Legionaries and tribal warriors, he determined to crush Ariovistus whilst he and his battered warriors were resting in the territory of the Leuci (in modern Belgium)...luckily he had encamped near a strong position - a settlement protected by two large hills, with a stream in front...in case of such an eventuality...

The Forces:

The Romans:

General: Julius Caesar (Inspiring, Steady)
X Legion: Marcus (Inspiring, Cautious), 6 bases Veteran Legionaries, 1 base Veteran Cavalry, 1 base Veteran Skirmishers
Roman Cavalry: Publius (Average, Steady), 4 bases Trained Cavalry
Mandubii (1): Biuito (Average, Rash), 1 base Trained/Elite Cavalry, 4 bases Raw Tribal Foot, 1 base Raw Skirmishers
Mandubii (2): Rigant (Poor, Steady), 1 base Trained/Elite Cavalry, 4 bases Raw Tribal Foot, 1 base Raw Skirmishers
Aedui (1): Durno (Poor, Steady), 1 base Trained/Elite Cavalry, 2 bases Raw Tribal Foot, 1 base Raw Skirmishers
Aedui (2): Mutinos (Poor, Rash), 1 base Trained/Elite Cavalry, 4 bases Raw Tribal Foot, 1 base Raw Skirmishers
 
The Germans:
 
Leader: Ariovistus (Inspiring, Steady)
Comitatus: 1 base Trained Cavalry, 1 base Trained Skirmishers
Germans (1): Adalgard (Average, Cautious) 1 base Trained Cavalry, 4 bases Trained Tribal Foot, 1 base Trained Skirmishers
Germans (2): Filibert (Average, Cautious) 1 base Trained Cavalry, 4 bases Trained Tribal Foot, 1 base Trained Skirmishers 
German Cavalry: Widald (Average, Rash) 4 bases Trained Cavalry 
Treveri: Casso (Average, Cautious) 1 base Trained/Elite Cavalry, 1 base Raw Skirmishers
Leuci: Carantos (Poor, Rash) 1 base Trained/Elite Cavalry, 2 bases Raw Tribal Foot, 1 base Raw Skirmishers

The Set-Up:

 
From behind the German positions:  The German cavalry are on the high ground to the bottom-right; whilst the German foot warriors are on the high ground to the left; their Gallic allies occupy the settlement and are in reserve (centre, bottom-left); skirmishers support the horsemen (centre) and the flanks of the German foot warriors (left)

And from behind the Roman positions: the X Legion and the Roman cavalry are on the left, the Gallic foot warriors are on the right, supported by their cavalry.  Skirmishers support each flank, as well as a contingent in the centre (near the trees)

A closer look at the massed Gallic warriors, ready to advance

The X Legion: will they advance or will they hold?

A view of the Roman left flank - Caesar is obviously leaving a tempting whole and an infantry flank slightly 'in the air' to tempt a German attack - will Ariovistus take the bait?


The local warriors defend the local settlement from the advancing Romans...

The Battle:


Feeling that advancing across a stream with formed troops against massed cavalry was unlikely to bring success, Caesar instead ordered an attack by the Gauls on his right; naturally the German foot warriors have counter-attacked!  The Germans push the Gauls back slightly, as their lead warriors fall...

The Gallic horsemen charge in their turn, catching the German warriors in the middle of the stream...


The impetus and ferocity of the Gallic charge carries their cavalry through the stream and onto the opposite bank

Ariovistus' attack looks to have miscarried, as the Gallic foot warriors, encouraged by the success of their mounted chieftains, renew their assault on the Germans and push them back!


A wider shot; the supporting Gallic cavalry (on the German side, top-left) have refused to charge!!!  The omens for Ariovistus again look poor...


Finally Casso gets his horsemen into motion and they charge home against the advancing Mandubii and Aedui, causing heavy losses in their front ranks...

This successful charge pushes back the Gallic foot warriors, and also inspires the German warriors to renew their own attack (Centre-right), pushing back their opponents: the Gauls have suffered heavily being pushed back across the stream

A wider shot of the stalled Gallic attack - although their horsemen have made some headway (top-right)

Slowly but surely, as their bravest warriors are killed, the Gauls are pushed back from the stream (and some of the less stout-hearted begin to run away...)

And the Gaulish foot warriors collapse under the onslaught of German foot warriors and opposed Gallic cavalry!



The position near the close of the battle - with the Gallo-Roman centre-right collapsed, the morale of Caesar's Army was too shaken to seriously continue the struggle.  Ariovistus was not inclined to press the pursuit too hard however, fearing that the powerful Gallo-Roman cavalry might yet turn his victory into defeat.

 Game Result:
A convincing victory for Ariovistus this time: he might well have felt that at last some justice has been done, since he did require some luck to hold on early on.  The losses fell most heavily on the tribal foot, with the noble cavalry, professional legionaries and young skirmishers on all sides barely losing a man!  But some c.6000 Gallic foot warriors were killed, wounded or ran away, as opposed to 'only' c.2000 Germans. Gaulish leaders Rigant and Mutinos were both killed during the battle, as was Filibert of the Germans.

Game Notes: 

It felt like quite an interesting battle this - probably since the forces were slightly unusual.  Ariovistus got lucky with the terrain rolls, which allowed him to construct a strong position without many obvious weak points.  Caesar's mistake was probably to disperse his Gallic cavalry into two small groups rather than one big one...but even then, that might not have sufficed, since Ariovistus could probably have covered this move.

Perhaps I wasn't in quite the right mood, since I found this battle interesting, generally enjoyable, but occasionally a little frustrating (I can usually tell the symptoms: it is when I start thinking during the game that I should stick to playing Neil Thomas' rules from now on...).  I think this was a rules issue, and I have spent a little time trying to express what it is.  It is to do, I think, with the complexity of the interactions possible in the Polemos: SPQR rules, regarding how individual bases and groups interact with each other, especially since those groups can contact each other at varying angles and with various depths of formation, with quite a wide variety of possible outcomes in terms of recoiling, breaking, following-up and pursuing.  There was definitely a good reason why DBx uses alignment rules, to make this kind of thing much simpler.  For instance, when the right-hand unit of Gallic foot warriors initially pushed back their German opposite numbers, who had attacked at c.35degree angle, which line should the Gallic warriors follow-up on?  Straight forward or in full base contact with the Germans?  How should their supports then act? It isn't necessarily that the rules for these things are bad - for instance, the recoil rule with rear supports is really good (i.e. if the support is unshaken, then beaten-up forward units can recoil through them, but not if the support is shaken) - but in some cases they are not too intuitive.  I think I need to devote a little time to refreshing my understanding of these kind of issues in the rules. But, all in all, pretty good.
 
I also need more command figures!!

Rules were Polemos: SPQR, figures and buildings by Baccus 6mm.



Friday, 16 October 2020

Gallic War Campaign Battle 4: The Revolt of the Treveri

Battle Four: The Revolt of the Treveri (57 BC)

The next battle in the campaign was quite a surprise.  After a string of defeats, Ariovistus resorted to diplomacy to gain an advantage: in this case, persuading the Treveri who had initially fought with him, then defected to the Romans when their homeland was occupied, to defect back!  They agreed to do so, immediately attacking the IX Legion which had been supporting them in the previous battle.

The Romans have been caught by surprise by this sudden change of allegiance but have just had enough warning to form a line of battle to meet the oncoming onslaught...

The Forces:
 
Romans:
IX Legion
Commander: Geta (Inspiring, Steady)
2 bases Veteran Legionaries, 4 bases Trained Legionaries, 1 base Trained Cavalry, 1 base Trained Skirmishers

Gauls (Treveri):
Commander: Casso (Average, Cautious)
Tribe 1:
1 base Veteran/Elite Cavalry, 1 base Veteran Tribal Foot, 3 bases Raw Tribal Foot, 1 base Raw Skirmishers
 
Tribe 2: Sano (Average, Cautious)
1 base Trained/Elite Cavalry, 2 bases Raw Tribal Foot, 1 base Raw Skirmishers

The Set-Up:

The IX Legion has formed in the low ground, as the Treveri warriors appear on the hills

Casso decides to lead his elite horsemen in person

Sano meanwhile leads the host of Treveri foot warriors


Another view

Whilst the Treveri youth have been sent to harass the Roman right flank


Geta has deployed his main body in the centre, with his veteran cohorts and horsemen in support; his skirmishers guard one flank

A closer look

The Battle:

Given the situation, the Gauls have nothing to gain by waiting, so Casso launches his warriors into the attack!


The Gauls close in upon the Romans

Geta manoeuvres to protect his left...

Whilst seizing the initiative and launching his own charge in the centre!  The leading Gallic warriors fall to the volley of Roman pila...

The leading Treveri foot warriors have all been killed or have fled or have been pushed back up the hill



The Gallic Horsemen rout and hunt down the Roman slingers (right); the Roman Legionaries look on impassively (left)


The Gallic warriors do not give up easily, despite their heavy losses, going back into the fray against the Roman Legionaries in the centre


The veteran Roman legionaries on the left flank waver as they receive the brunt of the Gallic horsemen's charge (left)

The youth of the Treveri harass the Roman artillery and reserves whilst the main fight rages in the centre

The veteran legionaries grimly hang on (left), whilst the victorious Gallic Horsemen try to rally from their charge (centre)

The Romans in the centre are under severe pressure from the renewed attack of the Gauls; both Geta and Casso are in the thick of the fighting (right)

The overall position - the Roman left is under severe pressure, the centre is witnessing some intensive hand-to-hand fighting but on balance the Romans still have the upper hand, whilst on the right, the Roman artillery is proving more than a match for the Treveri's javelinmen

The Roman legionaries under cavalry attack are slowly losing both ground and heart (left); the Roman cavalry cannot be persuaded to charge the disordered Gallic cavalry...who are in turn resisting their commanders' efforts to restore some order

The Roman artillery is proving remarkably accurate!


The advantage in the centre has tilted irrevocably to the Romans: more Treveri warriors are in flight, fleeing over the hill (top-centre)

Some of the Treveri youth cannot bear to face more Roman missiles and run for the hills too


The last Treveri foot warriors join the flight

The Roman cavalry win the race too launch their charge before the Gallic horsemen can reform, and they are soon driven off too

Casso breaks and slaughters the flanking Roman cohort, but too late to change the fortunes of the battle...

Game Result:

The Treveri tribes have largely been destroyed as a military force, with only some of their horsemen and skirmishers left intact: but their direct casualties amount to nearly 40% of their force, with the same again fled and wandering.  The Roman casualties have been severe too, approaching 25%.  Surprisingly, despite being in the thick of the fighting, all of the leaders survived the battle and escaped being taken prisoner.

Game Notes:

A smaller but very exciting battle. The key moment in the game happened quite early on: a combination of winning the Tempo at the right moment and then getting a decent break allowed Geta to charge the advancing Treveri host, rather than the other way around.  As Gallic foot warriors are most effective in the first flush of fighting in the Polemos: SPQR rules, this removed the sting from the Gallic advance.  The Gallic cavalry was effective but suffered from not rallying at all after their initial victory, so were unable to exploit and were eventually vulnerable to the Roman counter-attack.  The Roman artillery was surprisingly effective, the Gallic skirmishers typically ineffective.  

The way that the Army morale rules work makes some sizes of armies distinctly more tough than others. A c.10-base army is distinctly tougher than a c.20-base one, relative to its size because the assumption of armies in approximately 20-bases chunks is baked into the morale loss levels.  With this in mind, it may have been better if I had used a different multiplier to generate the scenario forces.  So far, I have been equating 1 campaign Strength Point as equivalent to 1000 troops (more or less); so a maximum 4SP Roman Legion would have about 4000 men (doesn't seem too out of kilter with campaign strength forces), plus it makes the maths easier than assuming a 1250-man SP.  But it could be taken up to 1500 men (making a full-strength legion 6000 men), or I could do that for smaller battles, making a base roughly 333 men, so this battle would have been 13 bases against 15.

The overall scenario was a delight to me, since the narrative was entirely generated by the campaign rules' mechanisms, but could have led to a genuine 'Eagle of the Ninth' scenario!  Unfortunately for my sense of romanticism, the Romans had a bit of luck and pulled this one out of the bag - but IX Legion is weaker now, and looking distinctly exposed by itself in Belgium...

Figures mainly by Baccus 6mm, with a couple of Rapier Miniatures there too.  Rules were Polemos: SPQR.