For a scenario, as a little tribute, I used the first battle in Just Jack's "Blood & Guts" campaign, although I reset it for Italy rather than Tunisia. This features a strong US squad advancing to clear a position held by a slightly-weaker German squad. The ground scale is 1"=10m, so the battlefield was about 400m x 200m.
I simply used the plan adopted by JustJack in his game and played it from there, rather than using any specific solo mechanisms this time.
US Squad: 1 x Sergeant w/SMG, 1 x Corporal w/SMG, 1 x BAR gunner, 1 x BAR gunner's assistant, 1 x Rifle Grenadier, 7 x Riflemen
1st Group: 1 x Corporal w/SMG & 2 x Riflemen
2nd Group: 2 x Riflemen
3rd Group: 1 x LMG gunner & 1 x No.2
The only points to note about the weapons was whether to classify the BAR as an "automatic rifle" (the clue is in the name") or as a magazine-fed LMG. What I went for was to call it an LMG, but to not allow it the bonus for no.2 assistance.
|The US squad is approaching from the left, in dead ground. The Germans are occupying the three buildings to the right: 1st group - bottom right, 2nd group - nearest centre, 3rd group - top right|
|The German 2nd group occupy the building in the foreground; the MG42 team is in the barn (background)|
|The 1st group (NCO with MP40 & two riflemen) in the isolated building|
|Sgt Cherry (2nd from right with Thompson raised) prepares to lead four riflemen right-flanking; the BAR gunner, assistant and grenadier are behind them just below the crest of the rise|
|The support fire group's view; the isolated building is clear, but the other buildings are obscured|
|The US Corporal prepares to lead 3 riflemen left-flanking|
|Another shot of them (to show the dead ground they are in)|
|Both flanking groups start moving...here Sgt Cherry is just dashing across the road...|
|The US left-flanking movement can be seen in the distance (top-left)|
|At this point, the hidden MG42 team (in the red & white building) opened fire: they didn't hit anything, but the US riflemen went scurrying back on their belt-buckles!|
|As the last of Sgt Cherry's riflemen crosses the road, the crack of rifle rounds break the silence on this flank: again though, the fire is without effect|
|The two German rifleman shoot with more enthusiasm than accuracy|
|Bizarrely the inaccurate rifle fire causes the US privates to rush straight towards the two German Grenadiers!!!|
|With the left-flank path blocked by the fire of the MG42, the US Corporal chooses a route over the higher ground but covered by the trees along the stream|
|As the US on the other flank charge forward, they receive rifle and SMG fire from their front-right (right)|
|The German section commander and two riflemen fire on the charging GIs, without effect|
|This fire reveals their position to the US fire support team...but their BAR and rifle-grenades are equally ineffective!|
|The view from the support fire group (obviously the GIs in front would be on the deck at this point!!!)|
|The left-flank group moves off the higher ground into the little wooded valley|
|Sgt Cherry moves his troops right to allow the support fire to keep going but allowing his own men to fire too|
|The Corporal breaks out his group into line before tackling the stream...|
|With Sgt Cherry ordering his men forward, they have got to within 40 yards or so without suffering any casualties|
|Sgt Cherry gets them into the cover of the garden bushes and launches volleys of grenades, supported by the chattering fire of his Thompson|
|Meanwhile, the left-hand group, feeling unable to advance in the open against the MG42 in the building, have sneaked into some fire positions in the woods; they are not giving away their positions by firing just yet, however|
|The Germans in the building don't give up easily as the fighting continues with grenades, SMGs and rifle-butts...both sides have a man go down|
|Surprisingly, the fighting goes on for another two minutes at this intensity - both sides have another man hit, but the German NCO is one of them and that knocks the fight out of the third German, who surrenders.|
|Sgt Cherry gets his remaining men to occupy the building, move in the casualties and guard the prisoner|
|Sgt Cherry then brings the fire support team forward|
|Time for a quick "O" Group (what does the US Army call O Groups?!)|
|Sgt Cherry pulls the second group of riflemen back and gets the fire support group to move forward quietly into fire positions on the other side of the stream|
|Sgt Cherry takes the Corporal and the three GIs round to the captured building|
|And then sends them up this gully towards the road|
|Another shot; this gully is handily in dead ground to the occupied buildings|
|The fire support group lies in wait...|
|Sgt Cherry's group reaches the edge of the building's garden...|
|After the support group open fire, the GIs then attack the building with the familiar combination of SMGs and grenades...|
|One of the German grenadiers goes down and the other one puts up his paws...|
|Sgt Cherry briefs the fire support group again, telling them to silently adopt firing positions along the stream to cover the last building|
|Which they proceed to do|
|Sgt Cherry moves his troops out of the building back down the slope towards the slope, staying the dead ground (the prisoner has been deposited in the first captured building)|
|The fire support team in its new positions|
|Sgt Cherry repeats the same tactical trick...|
|And launches another attack!|
|After another short but intense fight, the Germans lose a man and the other surrenders.|
|The position is cleared|
Quite successful for Sgt Cherry, although he seemed to lead a very charmed life on the approach to the first building! The Germans were getting rounds close but could not stop the sergeant or his men.
US losses: 2 wounded
German losses: 2 incapacitated, 2 lightly wounded prisoners, 3 unwounded prisoners
I really enjoyed this. Perhaps because I have a fair amount of experience with WRG rules, in particular the 1925-50 set, most of the concepts felt quite familiar. It is an "old-school" wargame in the sense that the mechanisms are all pretty straightforward, there are no clever "gaming" mechanisms in there to provide friction, it is all done by write the orders - stick to the orders - change the orders only to halt or with an O group. The firing mechanism is done by counting up points for the weapons employed (which differ by range) and for the tactical situation; these are then converted into "potential casualties", which are rolled for. It is not a buckets of dice game, with everyone and everything rolling to hit then rolling to damage. The reaction table is believable, but does have a fair few factors. That said, I became pretty familiar with them very quickly.
I chinned off a few things which I thought were a bit crazy (separate figures for each soldier in prone - upright - grenade-throwing poses!!!) but all-in-all, it worked really well. Fire is realistically very ineffective against opponents using quite basic precautions, but the reaction table creates lots of "halt" type situations.
Anyway, I need to play more games before going into a full review, but I was pretty pleased with the first impressions. I don't think they can be played very often anymore: there isn't even an entry in Boardgamegeek...
Figures are a mixture of Peter Pig, Battlefront & Plastic Soldier Company. The barn was from Warbases, but I cannot recall at the moment who made the other buildings. Anyway, I do need to do a fair bit more work on my 15mm set-up to get it where I would like it to be.