Heretical Gaming is my blog about my gaming life, featuring small skirmishes and big battles from many historical periods (and some in the mythic past or the far future too). The focus is on battle reports using a wide variety of rules, with the occasional rules review, book review and odd musing about the gaming and history. Most of the battles use 6mm-sized figures and vehicles, but occasionally 15mm and 28mm figures appear too.

Saturday 27 December 2014

Boxing Day DBA - Mohacs Re-Imagined

My plans for Boxing Day gaming had revolved around Star Wars and Formula De, but "events" got in the way, as is their wont!  I did however manage to get a DBA game in, having received a copy of the new version of the rulebook as a Christmas Present:

For the battle, I used the Battle of Mohacs 1526 scenario from Miniature Wargames #2.

 I don't have either Hungarian or Ottoman armies, so I used my Wars of the Roses figures.  The respective armies used were:

"Hungarians": 3 x Knights, 3 x Light Horse, 2 x Pikemen, 1 x Blades, 2 x Hordes, 1 x Skirmishers
"Ottomans": 7 x Cavalry, 4 x Light Horse, 2 x Bowmen, 3 x Psiloi, 2 x Artillery

The photographs aren't very good, but here goes:

More or less historical deployment, seen from behind the Hungarian Army.

On this high-angled shot, you can just make out the large Ottoman reserves hidden behind the crest.
About halfway through the battle: the Hungarian Knights have stalled on the hill and took heavy losses; the Mercenary pikemen in the centre are being engaged on two sides by Ottoman cavalry and light horse; the Hungarian light cavalry on the right is facing a mixed force of Spahis and Akinjis.

Those Pikemen did eventually defeat the Ottoman cavalry, but the Hungarian right is under severe pressure from the flanking Ottoman Cavalry and this led to the Hungarians suffering defeat.

I used the historical tactics of both sides and was rewarded with a pretty similar result: the Hungarian Knights and German Pikemen just aren't quite strong enough to overcome the Ottoman advantages of numbers and terrain.  Unusually perhaps, quite a lot of the combats went on for quite a long time with a little to-ing and fro-ing.

The new DBA is similar in gameplay to the old as far as I can tell - although I am sure the veteran players will notice large differences.  I would like to say though that the rulebook is brilliant: lots of clear explanatory diagrams and lots of interesting Army lists covering 4000BC upto the early 1500s, with the right amount of historical information without adding pointless fluff/pages.  I have found it amongst the best written rules, perhaps not quite as good as Sam Mustafa's offerings, but up at the top.  Although a couple of sentences require some concentration, the rules themselves are very short so you don't have to remember how different rules inter-relate and the diagrams are excellent, anticipating the majority of situations likely to arise in a game. I will try and review properly when I've played a few more games and used a few more armies.

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