Heretical Gaming is my blog about my gaming life, featuring small skirmishes and big battles from many historical periods (and some in the mythic past or the far future too). The focus is on battle reports using a wide variety of rules, with the occasional rules review, book review and odd musing about the gaming and history. Most of the battles use 6mm-sized figures and vehicles, but occasionally 15mm and 28mm figures appear too.

Sunday, 24 November 2024

Alte Veste 1632 - Twilight of Divine Right refight

I managed to get a miniatures game in today, the first in quite a while. I re-fought the Battle of Alte Veste from the Thirty Years' War, the next battle along in the series of scenarios in the Europe's Tragedy scenario book which accompanies the rules I was using, as ever for these games, Twilight of Divine Right



 

This one seems to get slightly less love than other contemporary battles for games - possibly because Gustavus Adolphus lost? Or because there is somewhat less love for the Imperialists than some of the other factions involved in the war (e.g. Sweden, Spain, France, Bavaria)? In any case, this battle was quite new to me, and it is tactically very, very interesting, because it combines elements of 'attack on a fortified position' (as the Swedes attack a fortified Imperial campaign) with elements of 'meeting engagement' (as various large contingents reinforce each side).

The Set-Up:

A Swedish army under Gustav is marching, mainly through some woods, to attack a fortified Imperialist camp. Wallenstein's troops must hold the position until Wallenstein himself can bring up reinforcements to save the day.


The Imperialist camp, with a few fortified outworks in the middle of the field.  The Swedes are advancing in the backround...

Imperial infantry occupying the outworks, about to face the full wrath of the Swedish army...

Another view

The right-hand corner of the Imperialist camp, with a third outwork protecting it.

The Battle:


The Swedish Army advances: relatively slowly, due to the complications of moving through the woods.

The Swedish left flank, under the King himself, leads the Swedish advance, hoping to achieve superiority at this point.

A slightly wider view of the same...

The Swedish infantry advance up the hill to try to get to grips with the Imperialist defenders, through the storm of shot and ball...

Can the Imperialist reinforcements (bottom) arrive to support in time.

Most of the remainder of the Swedish army is in position to attack, although a couple of straggling units are still in the rear.


One of the leading Swedish units disintegrates under Imperialist fire; the remainder are struggling to get forward.

The first batch of reinforcements arrive: dismounted Swedish cavalry - please use your imagination somewhat here, in the real battle, the dismounted Horse were apparently mainly used as pikemen (!)

They advance to try and turn the Imperialist Left

The Swedes seem to be making some progress in the centre - can a few Imperialist gunners hold them off?

Yes - long enough for reinforcements arrive, and a regiment of musketeers to move down from the hill to discomfit the Swedish main body (right)

Reinforcements have arrived and are clashing, over on the Imperialist Left/Swedish Right; the Swedes have overrun the left-hand outwork (top-right)

A wider shot: the Swedes made some progress, but have been stalled by the counter-attack from the Imperialist reserve.

The Imperial reinforcements arrive in the nick of time, to stop the fortified camp being breached and entered on a wide front.

At last (cente-right), the Swedes have dispersed the Imperialist musketeers who were causing such damage to the edge of the Swedish attack

However, the Swedish left flank column, which sustained heavy casualties trying to get through the outwork on the hill, is now being attacked in its flank!

The Swedish forces just cannot break into the main camp, and losses are high - and mounting


Although the Imperialists have the numerical advantage on the Left, the Swedes are holding their own - thus far.


The Swedish Left has been routed!

And the Swedish Right is incurring unsustainable losses, despite some unlikely successes in repelling the Imperial Cuirassiers (centre)

At this point, the Swedish Army's morale gave way, the Foot had made its final effort

The last ditch efforts of the Swedes to break through the centre have proven fruitless.


 Game Notes: 

A very interesting game, especially since I did not know (or at any rate, could not remember) the course and outcome of the historical battle. The scenario is very well designed, especially in terms of the reinforcement mechanics, which enforce a probability distribution of outcomes so a player knows roughly what is likely to arrive in which order, but it isn't always entirely certain; and the 'when' is even less certain.
The immediate tactical problem for the Swedes is in how fast against how organized they want their initial attack to be, knowing that time is pressing and their task will be much harder once the Imperialist reinforcements arrive: this was the justification for attacking on the Swedish Left before the Centre was really ready. Here, the luck really favoured the Imperialists, quickly dispersing one Swedish brigade and holding off the rest. The Imperialists in all the outwork positions fought hard, frustrating the Swedish advance, although all were ultimately doomed. The Swedish infantry tactical advantages could not quite compensate for the strength of the Imperialist defensive positions.
Having sorted out exactly how the support modifiers worked with very deep formations, there was somewhat less emphasis on such things in this battle, although with quite a lot of musketeer units on both sides, then there might have been less emphasis regardless, as both sides needed to try and maximize their shooting. 
I don't think I encountered any rules issues with this one. The rules make it quite difficult for units to turn to flank and so on when they are in quite dense formations - which seems fairly realistic - so a couple of times musketeer units got around the flank into very nasty enfilading positions, which seems a fair risk/reward trade off of trying to use mass to carry positions.
Anyway, all very good fun, was good to get a game on the table!
Figures by Baccus 6mm, earthworks mainly by Irregular - the latter are apparently stopping (temporarily at least) production of their 6mm ranges. This is a bit of a pity - I am not a huge Irregular customer, but I do have a fair number of their terrain bits and their boats (plus my 6mm Vietnam stuff is mainly Irregular too).

Saturday, 23 November 2024

Minimalist Gaming, or "If I Had Known Then What I Know Now..." part II

A while ago I wrote a 'letter to my younger self' on more Minimalist Gaming (i.e. more games for one's effort).

Now that was very much a letter to my past self that I thought that perhaps some other gamers would find a little helpful, or at least a little amusing. This post continues on from that, but it has more relevance to me and my gaming now.  I did some analysis of old wargames magazines - I have got plenty! (Incidentally, if anyone wants to sell me the old Minatures Wargames CDs covering issues 126-250, I would really really appreciate it...). I was looking at the following:

Which periods are most covered? and...
Which armies are most often featured? and...
Which scale of armies are most often featured? The latter is slightly harder to explain, but basically it would be the difference in WW2 terms between a Chain of Command army, a WRG/Flames of War army and a Spearhead/Rommel army. I know that these aren't perfect demarcations, but I hoped they would be serviceable enough and at least give a rough idea. For many gamers it wouldn't matter in terms of models, they would be using the same whatever, but a Spearhead army in 15mm I think would have proportionally loads more trucks than the same army for Chain of Command, whereas the figure count doesn't go up quite as much. For me, they are often different models, with 15mm or 28mm figures for the skirmishes, and 6mm for the bigger battles.
 
Why do this? I like playing written scenarios. Writing good ones can take a while, which I don't currently always have a lot of. Generic scenarios can be very good, but obviously can sometimes lack that bit of period flavour. On a higher level, playing other gamers' scenarios is part of a conversation I think, about how we as a hobby community conceptualize certain historical and tactical issues and events and convert them into game mechanics. Or more simply, how will the rules I prefer handle your specific period scenario?

The other element is that I like using painted armies of miniatures to play these games. I have some flexibility about proxying somewhat similar forces, as I realistically do not have the time, money or energy to create vast numbers of armies. On the other hand, I do have plenty of different armies and I still get some pleasure from collecting a new one, from time-to-time. This has some relatively hard limits however, and it is much harder now I am, to a degree, "painting for three": as a mainly solo player, I am committed to always having viable opponents for any army, and as a father of a young gamer and collector, I do most of the painting for him too. Defining the exact limits of my willingness to proxy any given force is pretty difficult, but the "I know it when I see it" heuristic mainly works.

By Conflict & Faction:

WW2: Germany by miles, then UK, USA, Soviet Union; Japan and Italy some way back.
Napoleonic: French by miles, followed by Britain & Allies, with Austria, Prussia, Russia and Spain a bit further back.
Ancients: Rome by a country mile of course, with Greeks, Carthage, Gauls/Britons/Germans, Macedonians and Persians next. A lot depends here on how/if you group things together of course.
Colonial: Britain, and then everyone else! Zulus, Afghans and Mahdists are the most common.
ACW next.
Medieval: English against the French and Scots, with some interest in Mongols, Seljuq Turks and Crusaders too.
Early Medieval: Vikings, Anglo-Saxons, Normans
War of the Three Kingdoms: ECW Royalist and Parliamentarian being the most common by miles.
WW1: Britain and Germany.
Modern: Both sides of the Vietnam conflict.
AWI: Both sides
Revolutionary Wars: France and Austria. If you use Napoleonics to fight the Revolutionary Wars, then Austria definitely becomes the third most useful wargames' army
Jacobite Rebellions: Both sides
Seven Years' War: France against Britain, everything else is much smaller
Old West: various factions, but Native Americans, US Army and Gunfighters seem the most common
Wars of the Roses: Both sides
War of the Spanish Succession: French against the Allies
War of 1812: Both sides
Thirty Years' War: Sweden against the Imperialists is by far the most common

No real surprises there, except that it shows the obvious Anglophone bias to wargaming (at least in Anglophone countries). Old West subjects showed up more often than I would have instinctively thought even given that bias. Indirectly, I think this is also reasonably strong evidence that Zulu! is to date the single most influential cultural artefact amongst Anglophone wargamers, otherwise the unreasonable popularity of 1879 is somewhat hard to explain...

Zulu Movie Poster Masterprint (20.32 x 25.40 cm) : Amazon.co.uk: Home &  Kitchen

Scale of Armies:

WW2 Germany (WRG i.e. Company-Battalion)
WW2 UK (WRG)
Napoleonic French (Polemos i.e. Division-Corps)
WW2 Germany (Spearhead i.e. Brigade+)
ACW Confederacy (roughly Brigade - reinforced Division)
ACW Union
ECW Royalist (everything bigger than say 500)
ECW Parliamentarian
*next in my list is UK (Sharpe Practice, but this is something of a coding thing useful mainly to me - think of it as British - Horse & Musket - skirmish)
Colonial UK (post 1700 British colonial, everything but very small skirmishes)
French (Sharpe Practice - comments as above, but more so)
ACW Union (HFG i.e. Army)
ACW Confederacy (HFG)
WW2 USA (WRG)
AWI Patriot (HFG - I think I was quite generous in coding this, I think this includes the Division-size actions, which are separate for Napoleonics)
WW2 UK (Spearhead)
Wars of the Roses English (DBA - pre-1700 it is just Army or skirmish force, DBA = Army)
AWI British (HFG)
WW2 Soviet Union (WRG)
WW2 Germany (Chain of Command i.e. reinforced platoon)
WW2 Soviet Union (Spearhead)
Norse Viking (DBA)
Old West Gunfighters
Polybian Roman (DBA)
Modern USA (Force on Force, so reinforced platoon; mainly Vietnam, but I just lumped all modern stuff in together)
Dark Age skirmish
Age of Sail UK
WW1 UK (Mud & Blood -  up to a reinforced company)
Napoleonic British (Polemos)
Early Imperial Roman (DBA)
100YW English (DBA)
Middle Anglo-Saxon (DBA)
WW1 Germany (Mud & Blood)
WW2 UK (CoC)
Marian Roman (DBA)
Viet Cong (FoF)
Anglo-Norman (DBA)
Napoleonic Austrian (Polemos)
Zulus (HFG)

Nothing wildly different to that expected from the earlier results. WW2 Germany (WRG) is by far the most common appearing army.

The so what? I think there is a 'so what' for me now and a 'so what' for me then, as a new wargamer. 

Assuming that playing lots of scenarios from wargaming magazines is a thing I want to do (it is!), the first question is always - how far are you willing to adapt and proxy? If you are willing to go far enough, then obviously none of this matters, just pick the army you find most visually appealing and go for it, and just convert scenarios until they work. After all, did Brigadier Young, in his seminal book on horse-&-musket wargaming Charge!, ignore the vast numbers of actual battles from 1600-1880 and converted a battle from the Burma campaign for his big set piece battle? However, if you wanted to do less conversion work - or more principedly, you wanted to experience the tactical richness inherent in modelling many different periods - then these lists might help a little. What might that look like?

An Army List of Army Lists:
 
WW2: Germany, plus an opponent.
Napoleonic & Revolutionary Wars: France, plus an opponent.
Ancients: A Roman Army, and as many opponents as you can be bothered to paint up. Carthaginians seem a decent choice, since you are kind of getting Gauls, Spaniards, Numidians etc, in for free.
Colonial: A British Army, and an opponent. I think the Mahdists are more flexible than Zulus and Afghans, but it doesn't really matter.
ACW: A Union and a Confederacy army.
Medieval: I think this is quite flexible, but an English Army and a French Army, with Scots and Welsh as needed, would cover a lot of it. 
Early Medieval: Anglo-Saxons, plus one or both of the Vikings and Normans.
War of the Three Kingdoms: A Royalist and a Parliamentary army.
WW1: Proxy with WW2.
Modern: The US. And on the other side I think either the NVA or the USSR, depending on the focus of one's interest (You might get away with proxying with WW2, depending upon how you feel about certain things)
AWI: Proxy with Napoleonics.
Jacobite Rebellions: Proxy with a mixture of Napoleonics or WotTK.
Seven Years' War: France against Britain, everything else is much smaller (Proxy with Napoleonics)
Old West: various factions, but Native Americans, US Army and Gunfighters seem the most common (Proxy the US Army with ACW)
Wars of the Roses: Both sides (Might get away with proxying with Medievals)
War of the Spanish Succession: French against the Allies (Proxy with Napoleonics or WotTK).
War of 1812: Both sides (Proxy with Napoleonics)
Thirty Years' War: Sweden against the Imperialists is by far the most common (Proxy with WotTK; but with more Cuirasiers!).
 
The list of individual forces mainly follows the logic of this, although naval forces for the Age of Sail get a specific bump here. Until you get to the bottom of the list, there is a reasonable emphasis on small forces too, although perhaps somewhat less for Ancients, ACW & War of the Three Kingdoms nearer the top of the list. Whether this is an issue at all depends somewhat on which models you use and how you base them i.e. whether you have separate 'battle' and 'skirmish' forces, or if it is all the same thing to you.

I think as a advice to myself for back then, it might serve as a menu for which order to tackle building armies: start with WW2 (Germany versus opponent), then Napoleonics (French versus opponent), then Ancients (Romans versus opponent), Colonials (British versus opponent)...and so on. 
 
Please remember this isn't advice to anyone else really, nor to someone who has a penchant for a particular period. If Samurai or the Taiping Rebellion or the Maori musket wars were just 'my thing', then of course I would go for it. A lot of this is predicated on my being interested in nearly everything!

A Very Qualified Defence of the Army List


In practice, I think that much of the stick that army lists have received over they years is somewhat justified: "their only proper use is in propping up a wonky table leg" (S. Asquith) has stuck with me over the years! They have often encouraged meta-gaming as a way of seeking decisive advantage in the actual game, have been somewhat abused by certain commercial interests at points, and perhaps worst of all, encouraged the use of deliberately ahistorical armies. I don't mean the Burgundian Ordonnance vs Han Chinese issue, but rather, that the Burgundian Ordonnance army itself might be wildly unhistorical. And I think this is where good army lists can help: by assisting gamers in working out what the minimum viable miniature army is (what covers most of the troop requirements, most of the time) and what the maximum possible army is (what you need to cover ~every scenario you might play at a certain level). These are requirements specific to gamers, since historians and historical enthusiasts just need to know what was there on a given day, they aren't collecting the army. But we gamers are. So an army list can be a really useful guide to what a wargamer could collect to maximize versatility in play, entirely rooted in history. Which feels like a good and useful aim.

Thursday, 14 November 2024

14 Nov 24 - Hobby Update

The last couple of months have been an almost complete gaming drought. Only a couple of games of Space Hulk & Mansions of Madness, and a few RPG sessions (WFRP, Shadowrun, Twilight 2000) have happened, plus there have been a couple of 'failed games' - games that I set up but then didn't play for whatever reason. 

Mansions of Madness really is great fun!

As usual, this kind of thing happens when work and home life become busy and/or frustrating past a certain point. I haven't done much painting or anything it feels like either, but I have at least done relatively more of those things! But painting has been limited from some space issues in the house (I am now working at the same table I use for actual work) and also visibility - I need to sort out some better lighting to allow early morning and late evening painting.

The main focus was actually on building the plastic sets from the lead mountain and putting a basecoat on them ready for painting proper; this was to get all of my painting 'tasks' into the same state, ready for the application of the colour coats.

 First up - and please forgive the shadows - some repaired and lightly touched up fantasy and 40K stuff.


Then, a big increase to the WSS artillery, including some more light guns and some siege guns.


And some Hussars: a mixture of French and Imperial Hussars, plus the 'Scotch Hussars' for the '45.

Some WSS Bavarian and  Imperial cuirassiers, amongst some other bits'n'bobs

A not great closer up! Feel the mass, not the detail...sorry.


Okay, a better shot of some more artillery and dragoons, being finished off; plus some Space Marines and some Heroquest ogres.

A close-up of some big guns - with a few British grenadiers off to the left


Some Dragoons, mounted and on foot


More guns


The finished Space Marines - I gave these to my son, no doubt he will use them more than I will!


And a batch of Bacus WW2 stuff. Germans at the front, with Panthers, Tiger Is, Panzer IVs, Whirlwinds and Demags.

Then the British: Sherman Fireflys, 25pdrs, 6pdrs and tows and crew.


And finally, the Soviets: T34/85s, artillery and anti-tank guns.

Hope of course, springs eternal about getting more painting and more gaming in! Priorities for the former are some more 6mm WW2 and a few more Napoleonics, then a bunch of 28mm ancients for the little one. As for playing, I should really just get something to the table and not overthink it too much!!!! I guess one of the issues is that what I really feel like doing is starting another involved campaign, but that might be difficult to pull off currently - but not sure if I am in the mood for lighter, more generic one-offs which are the easiest to set-up.