Heretical Gaming is my blog about my gaming life, featuring small skirmishes and big battles from many historical periods (and some in the mythic past or the far future too). The focus is on battle reports using a wide variety of rules, with the occasional rules review, book review and odd musing about the gaming and history. Most of the battles use 6mm-sized figures and vehicles, but occasionally 15mm and 28mm figures appear too.

Saturday, 2 January 2021

Review of 2020

 Review of 2020

Obviously this was a difficult year for everyone in various reasons.  I have much to be thankful for - my family hasn't been badly affected by Coronavirus, either directly through illness and death or indirectly by loss of employment and income and suchlike.  My heart goes out to those who have had to struggle far more than I.

The lockdown affected my gaming quite a lot, particularly by having a bunch of young kids around the house a lot more!  So both my time for gaming and my space were drastically reduced and the last nine months have seen me trying to find a suitable place and time within my house to make game playing possible.  The garage was just too cold, the kitchen is just too busy... I am hoping that my latest solution will work.  In addition, I was finishing my Masters, and that, particularly my dissertation did take a lot of time and energy.  Speaking of time and energy, my real job took a lot of both this year.  Past a certain point, that affects my enthusiasm for miniatures gaming, and I tend to choose RPGs and computer games instead.  This happened for a few months towards the end of Summer and throughout Autumn.

However, although my plans for this year were naturally curtailed somewhat, I did get a fair few games played. I also went on my first podcast https://godsownscale6mm.podbean.com/e/episode-13-the-one-with-john-from-heretical-gaming/ .  Very many thanks to Sean for inviting me on, and for his gentle introduction to podcasting.  If gaming podcasts and 6mm wargames are your thing (and I guess there is a fair chance of that if you are reading this blog, then his podcast and blog are well worth checking out).

 

Refighting Brienne a couple of times was a highlight of this year, having first been drawn to it since an article was published about it in one of the first issues of Wargames Illustrated.

Anyway, how did my gaming year pan out?

 

Specific Plans for 2020

1.  Continue and complete my Gallic War campaign.

 Well begun is half done, I suppose. At least I have managed to get this onto the table and I am seven battles and about four years through - so actually at least halfway I imagine.

 
2.  Start my Thirty Years War campaign.

 Didn’t happen.


3.  Complete my refights of the actions of the 1805 and 1809 campaigns.

 A couple of actions completed here, Sacile and Caldiero.



4.  Refight the 1805 and 1809 campaigns.

 Not a chance.



5.  Refight the TooFatLardies' pint-sized WW2 campaigns for those which I have suitable figures for.

 No.  Lack of WW2 gaming was perhaps the biggest disappointment of this year to me.



6.  Continue my own Nuts! 1940 campaign.

 No.  Lacked the energy to do the background properly for this, although I did play a few scoping games earlier in the year.



7.  Prepare some of my 6mm stuff for higher-level games: Spearhead, Megablitz, Rommel and so on.

 No.  But I really should do this…



8.  Play more WW2 air games.

 Played a few games, but struggling a bit here (incidentally, these are the games I am most likely to play but not blog about, since they aren’t much to speak of visually and breaking for photos after every move spoils these games in a way that seems worse than for other types of games).  Anyway, there is a trap in WW2 air games that it is so easy to add complexity until you are playing Fighting Wings…and then you strip it out again.  I wish I knew the answer to this one!



9. Do a Five League From The Borderlands campaign.  I have plenty of figures, but I might need to make or buy some additional terrain for this one.

 Didn’t happen since I didn’t get around to making the additional terrain.



10.  Prepare some 6mm and 15mm desert and jungle terrain.

 Nope. This is slightly annoying since I did complete a platoon and a couple of vehicles for the Desert War in 1940.  The equivalent 6mm collections haven’t yet reached maturity though.



11.  Continue my slow progress through old magazine scenarios.

 Yes, it was slow progress but at least there was some: Buena Vista, Dreux, Bicocca, Northallerton, a Roman invasion scenario, a Henry Hyde Waterloo-themed scenario…I consider this to be my ‘base level’ gaming.  Some other bits and pieces were done too: another Thirty Years’ War battle from the ‘Twilight of Divine Right…’ series (White Mountain) and the classic Sittangbad.



12.  Consider boardgames and magazine articles for campaign rules for the following: Fall of Rome, the Viking Invasions, 1066, Wars of the Roses and the Jacobite rebellions.

 Yes, considered, and Britannia actually bought.  So that is officially in the queue for a campaign or two, after the Gallic War is completed and probably the Thirty Years’ War too.



13.  Continue with the Polemos Ruse de Guerre Napoleonic and American Wars refights.

 Again, not as many as I would have liked, but a few good games played: Vauchamps, Montmirail and Brienne, some of which have been on ‘the list’ for ages (in the case of Brienne, decades). These were partly done with Ruse de Guerre and partly with Horse, Foot and Guns, where I couldn’t get a Ruse de Guerre game to fit on my table.

 

Boardgame-wise, I finished a few more Mansions of Madness investigations – it is a really good game.  My eldest son really enjoys Armchair Cricket, so that got a fair few run outs.  Since computer games feature more heavily in my gaming than usual this year, I guess I may as well mention which ones I played:

Bombing the Reich

War in the Pacific

Operation Flashpoint

SGS Afrika Korps

The Shadowrun games (Returns, Dragonfall & Hong Kong)

Rome Total War

Scourge of War Waterloo

Twilight Struggle

Hearts of Iron II

Blood Bowl

No Man’s Sky

(plus some sports’ games with family)

 

The SGS Afrika Korps game is worth a look, definitely.  The Twilight Struggle was a reasonably faithful port of the boardgame and was very good.



Shopping & Painting for 2020:

1.  Some additional early war 15mm WW2 stuff, including some French infantry and vehicles, some Africa Korps stuff, a few bits and pieces for the British.

 Partly done: I got some 15mm Desert War Italians and British finished, as well as some Afrika Korps tanks.  I am still waiting for their infantry to turn up.



2.  Some additional 6mm Napoleonic artillery, generals and casualty figures.  Possibly expand my Napoleonic Italian armies.

 This didn’t quite happen to the extent I wanted, primarily as a result of Baccus 6mm’s shopping cart being closed for much of the year.  I did do some random bases of things from my spares’ box and I did do some meaningful additions to my Napoleonic Russian armies, with lots of extra Generals, artillery, jaegers and grenadiers; there were some Wurttemberger and Bavarian reinforcements too.  The Italians and Neapolitans got some Guard Infantry.



3.  Maybe some additional pikemen for early C16 scenarios (Flodden, early Great Italian Wars).

Ditto.


4.  Maybe Wings of the Motherland.

 Still umming and ahhing about this one.  I normally find Fighting Wings to be a bit too complicated to be fun, but on the other hand, perhaps (as I mentioned above) they are what WW2 Air Combat rules have to be.

 

I did buy some other stuff this year.  I painted up small forces of WW2 Russians in both 15mm and 6mm.  I got some Cold War stuff done too, all in 15mm: Soviets, Americans, Australians and British.  Moving to earlier periods in history, I painted up some additional small command stands for the Thirty Years’ War for when my WotTK troops are being used for that conflict – it helps a little to have some of the correct flags flying, even if there are plenty of crosses of St.George and St.Andrew not too well hidden in the background!  I added some Transylvanian Light Horse too.  Some mounted Arquebusiers and sword-and-buckler men were added to my late C15/early C16 forces.  And my Celts got some more commanders, some fighting women and some non-combatants too.

 

I also painted up a base of Horse for Per Broden's amazing charity painting project.

 

Plans for 2021:

 Although practical difficulties and other priorities have reduced gaming this past year, hope springs eternal! So in 2021 I aim to:

 

1.        Complete the Gallic War refight.

 

2.       Complete the 1805 & 1809 refights.

 

3.       Start either the Thirty Years’ War or Fall of Roman Britain campaigns.

 

4.       Complete at least 3 Too Fat Lardies’ pint-sized campaigns.

 

5.       Get at least one Vietnam game to the table.

 

6.       Start a squad-level WW2 campaign.

 

7.       Start a squad-level Cold War Gone Hot campaign (or similar).

 

8.       Play more WW2 air wargames.

 

9.       Play some 28mm fantasy games (of any description).

 

10.      Play at least one game of 40K.

 

11.       Find some rules for Age of Sail wargames.

 

12.      Play at least one game of a WW2 1 vehicle = 1 platoon/company/battalion game.

 

13.      Play at least one game with all the armies in my collection.

 

14.      Make some more 28mm terrain.

 

15.    Play some more RPGs with the bairns.

 

Shopping in 2021:

Space is now becoming an issue for collecting new stuff.  I haven’t ‘quite’ run out of storage space, especially for 6mm stuff, but I am hitting some limits.  In particular, terrain items for 15mm and 28mm is a problem, space-wise.  So this leaves me with:

1.        Additional 6mm Soviet WW2 stuff.

2.       Additional 6mm WW2 bits and pieces for the Germans and US.

3.       Perhaps some additional 15mm WW2 stuff for Japan, Poland, France and Italy.  And maybe replicate in 6mm.

4.       6mm Pony Wars.

5.       Perhaps some other 6mm colonial stuff.

6.       Another 6mm SF army, so my one army has something to fight against.

7.       Some 28mm ogres for Heroquest and some 28mm Skaven for Advanced Heroquest.

8.       Some additional 6mm Vietnam figures to make my collections viable as armies.

Apart from the Pony Wars stuff, this is largely to finish off, or at least develop, existing forces.

 

Rules:

Rules have been a constant bugbear.  I am happy-ish with many sets, completely happy with almost none.  I don’t know if that means I should keep looking, or if I should stop looking! 

 

Conclusion

Very many thanks to all those who have looked at the blog over the last year.  And special thanks to those who have taken the time to comment on the posts, that is always very much appreciated.  I hope that my blog helps to give back some of the inspiration that I myself find from other bloggers: their ideas are always worth reading, especially on those days when I find myself in a little bit of a rut.  I won’t name them, since I am bound to miss out someone’s blog who I really rate, but they should have a good idea who they are: many thanks to all of them.

 

And best wishes to everyone for 2021 – let us hope it is a better year for us all!

Gallic War Campaign Battle 7 - The Battle of Calubriga

 Battle 7: The Battle of Calubriga

Situation: The situation has remained fairly similar into the first half of 55BC: the Romans and their Gallic allies are attempting to clear the Gallic frontier up to the Rhine, whilst the Germans and their Gallic allies try to prevent this by continually instigating revolts.  Ariovistus, having got the Mandubi to abandon the Roman cause and join his own again, has launched another invasion of the Treveri's territory...

The Forces: 
 
The Germans:
Commander: Ariovistus (Inspiring, Steady)

Germans: Commander Zelig (Inspiring, Cautious), 2 bases Trained Cavalry, 8 bases Trained Tribal Foot, 2 bases Trained Skirmishers
 
Gauls: Commanders Biuito (Average, Rash), Andoston (Average, Cautious), 1 base Veteran/Elite Cavalry, 1 base Trained/Elite Cavalry, 1 base Trained Tribal Foot, 3 bases Raw Tribal Foot, 2 bases Raw Skirmishers

The Roman-Aligned Gauls:
Commander: Samo (Average, Steady)
 
Gauls: Commander Lukotrix (Poor, Rash), 1 base Veteran/Elite Cavalry, 1 base Trained/Elite Cavalry, 1 base Trained Tribal Foot, 7 bases Raw Tribal Foot, 2 bases Raw Skirmishers

The Set-Up:

The defending Treveri have a position around a small settlement (bottom) flanked by hills, a wood and some enclosures (centre).  Their youths are in the woods and the enclosures, with their cavalry on the hill (bottom-left) and the foot warriors in the settlement and enclosure.

A wider shot, where one can see the Gallic reserves (bottom); there are also 1000 warriors just out of shot on the hill to the right, defending against the flanking movement.

The Battle:

The battle begins ominously for the Gauls - their youths are surprised by the accuracy of the German youths' spear-throwing and retire deeper into the wood.

Ariovistus moves his troops forward, starting to veer towards the enclosure...

Meanwhile, Ariovistus' Mandubi allies arrive promptly and in good order on the Treveri flank.

Ariovistus leads his warriors into the enclosure in person, sword in hand...

The Mandubi eschew subtlety and charge the small holding detachment of Treveri warriors up the hill.

Ariovistus' charge is successful and the leading Treveri warriors fall under his sword...

Whilst the Mandubi's charge has been equally successful, routing the Treveri foot warriors.

Ariovistus' charge continues and routs the remaining Treveri warriors out of the enclosures; the Treveri youth, in some desperation, try to get around the flank of the advancing Germans (top).

Samo, realizing he faces quick defeat unless he can seize back the initiative, puts himself at the head of the Treveri horsemen and charges the German cavalry: Zelig falls, wounded by a Gallic sword and his comitatus is pushed back (top-right); the other fight is more equal.

Unfortunately, there were a lot of unusable photographs towards the end of the battle, so I will have to summarize events: after a short but sharp struggle, Ariovistus managed to break into the settlement.  The Treveri's reserves counter-attacked, and forced back some of the German infantry and causing severe casualties - but the Mandubi arrived on the flank, Ariovistus restored the situation, and the brave Treveri were surrounded and eliminated - this is the position that one can see now.  Note (top-left) that the leading Treveri reserves actually managed to push the Germans back quite far, but in the end, numbers told...


A wider shot of the end of the battle.  The cavalry are still locked in indecisive combat (left), whilst Samo having led his Comitatus to victory in the charge, has only just managed to get his warriors back in some kind of order, as the rest of his troops are defeated.  The pincer movement is hopefully clear around the settlement, as are the routing Treveri foot warriors from the settlement (bottom). 

Another wide shot.  As is typical, the two skirmish fights were entirely inconclusive (centre, above enclosure; and left, at edge of wood).


Game Results: Despite some brave local fights, the Treveri suffered very heavily, losing c.2200 warriors killed and wounded, and about the same have fled. Both their commanders survived and escaped, however.  The German on the other hand lost only around 600, roughly evenly divided between their foot and horse warriors, although this did include Zelig, who died at the head of the horsemen.  The Mandubi suffered only trivial loses.

Game Notes: The Treveri's fate was more-or-less sealed when the Mandubi turned up right at the beginning of the battle.  As is typical in Polemos:SPQR, the attacker can stack up odds in their favour so heavily as to make them all but certainties.  

There were a couple of points about how the rules played out in this battle.  The rules for skirmishers outside the woods skirmishing with enemy skirmishers at the edge of the woods wasn't particularly clear.  The rules put in range restrictions for ranged weapons in woods but it isn't clear how that applies to skirmishers firing into, and out of, the edge of woods.  Interestingly, javelin-armed skirmishers are typically more effective than archers in these rules.

There were also some interesting interactions in the infantry combat when Tribal Foot break Tribal Foot, when both are in multiple ranks.  I think the intended outcome should be that if attacking charging tribal foot break their immediate opponent, then the immediate opponent is removed and the base behind gets a single shaken point.  The charging tribal foot has to pursue in their next movement phase (p.33).  At this point the originally attacking tribal foot (assuming it isn't attacked first) then has to attack the second defending tribal foot base.  I am not clear whether this should be an advance-to-contact or a charge. 

This kind of thing (i.e. combat outcomes) is the most awkward part of most Polemos sets (excepting Ruse de Guerre, which eliminated most of the issues by eliminating most 'outcome' types of movement).

Anyway, the game was generally fine, the Treveri were always on a bit of hiding to nothing, but the individual combats and general shape of the battle all seemed plausible enough.  

Figures as ever by Baccus 6mm.



Monday, 28 December 2020

Gallic War Campaign Battle 6: Battle of Lonehill Stream

Campaign Battle 6:

The struggle for the key areas of North East Gaul continued into 56BC.  Having started off the campaign season by following Julius Caesar's orders to take over the lands of the Sequani, the (now) Roman-supporting Helvetii joined forces with the Mandubi to invade the Leuci territory and clear the Gaulish bank of the Rhine of German influence.  Ariovistus could not let that happen so despite the heavy losses his warriors had suffered the previous year, he felt compelled to support the unfortunate Leuci with two contingents of his warriors, including his cavalry.

The Forces:
 
The Roman-Supporting Gauls:

Leader: Lostri (Average, Cautious)
Helvetii (2): 1 base Trained/Elite Cavalry, 4 bases Raw Tribal Foot, 1 base Raw Skirmishers
Helvetii (3): Sacrupo (Average, Cautious), 1 base Trained/Elite Cavalry, 4 bases Raw Tribal Foot, 1 base Raw Skirmishers
Mandubii (1): Biuito (Average, Rash), 1 base Trained/Elite Cavalry, 4 bases Raw Tribal Foot, 1 base Raw Skirmishers
Mandubii (2): Labrios (Average, Steady), 1 base Trained/Elite Cavalry, 4 bases Raw Tribal Foot, 1 base Raw Skirmishers
 
 The Germans:

Leader: Adalgard (Average, Cautious)
Germans (1): Adalgard (Average, Cautious) 1 base Veteran Cavalry, 1 base Veteran Tribal Foot, 3 bases Trained Tribal Foot, 1 base Trained Skirmishers
German Cavalry: Widald (Average, Rash) 4 bases Trained Cavalry 
Leuci: Branderix (Average, Cautious) 1 base Trained/Elite Cavalry, 2 bases Raw Tribal Foot, 1 base Raw Skirmishers

The Set-Up:

The centre of the battlefield: the Helvetii (top) and the Mandubi (top-left) face the Germans and the Leuci (bottom), with one flank protected by the hill (top-left) and the other by a stream and pond (right)

The Mandubi contingent take up position on the Romano-Gaul Right, occupying the hill at the confluence of stream and river.

Isolated horsemen and skirmishers of the Helvetii watch the stream and its crossing.

View across the battlefield: The main German thrust must come through the plain in the centre, so the Romano-Gauls are deployed to meet it (left).

The German forces.  The Leuci are deployed on the German Right (top left), the German cavalry is in the centre and Adalgard's own contingent is leading a sort-of echeloned attack (centre-right), with some skirmishers on the other side of the stream discouraging and thoughts of flank attacks.

The Battle:

Adalgard decides there is no time to waste and speed will work better than subtlety, ordering his German and Leuci troops to attack.  Lostri decides to advance to meet Adalgard, since the direction of attack is now fixed.

Another shot.

Adalgard leads the German cavalry charge...and is rather bemused to find that only his own Comitatus has followed him in!!  Perhaps the rest of the cavalry is only used to following the leadership of Widald.

A wider shot, showing the remaining German Cavalry having refused to charge (bottom-centre)!

Perhaps less concerned than he should properly be, Adalgard concentrates on his own sword-strokes, pushing back the Gallic cavalry (centre)

Adalgard's foot warriors and their Mandubi opponents (top-left) have both refused to charge too!

The Helvetii foot warriors display no such shyness, getting stuck in to their Leuci opponents (right)

The Leuci have a slight advantage in skill, but the Helvetii have a rather larger advantage in numbers...

Which initially pays off, forcing the Leuci back with loss

Eventually the German foot warriors and cavalry are both persuaded to charge home, the shock of impact causing some loss and confusion in the Gallic ranks


The Leuci foot warriors are beginning to suffer heavy losses in their fight with the Helvetii, but on the right (centre) they are beginning to push back their foes, despite the odds.


The German foot warriors' charge impetus carries them up the slopes of the hill; meanwhile the Mandubi's cavalry is being worsted by their German opponents (right)

The pressure on the Leuci becomes too much - half of the Leuci foot warriors start running for home!!!

The fight on the main part of the hill is almost over, with the Mandubii warriors in flight and the Germans on the summit, faced only by some skirmishing Gallic youths.

However, the fight here was quite even, with Lostri leading the remaining Mandubi warriors to victory over the other half of the German foot warriors.

The victorious Helvetii reform; they are unable to go back into the continuing melee (top-centre) because of the danger from the German cavalry reserves (off-photo, bottom).

Those same German cavalry charge home!

The battle is becoming very scattered - Lostri tries to rally the Mandubi foot warriors from their pursuit of the German infantry.

The fighting against the Helvetii in the centre-right continues without result as yet.

Just off the hill, Germans rally before the Mandubi, who get routed.

Finally the Helvetii foot start to give way in rout, exhausted by the epic struggle...

And are in headlong flight to the rear (top).

Some of the scattered victorious Helvetii foot rally deep in the German rear.

Whilst Lostri is still trying to rally his victorious Mandubi warriors!

Position at the end of the battle, as the Mandubi and Helvetii finally lose heart - isolated Gallic warriors have pursued deep into the German rear (bottom) but the Germans and Leuci have taken the hill, the centre and outflanked the stream position and have claimed the victory.


Game Result: A close battle, but fortune and skill swung ever-so-slightly in favour of the Germans in this battle. The Mandubi and Helvetii lost around 3000 foot warriors and 1500 horsemen between them, whilst the Leuci lost about 2000 foot warriors; of these, probably somewhere between half and two-thirds fled and deserted rather than died.  Incidentally, there was very high attrition amongst both sides leaders: only two of the German leaders and one of the Romano-Gallic leaders was still standing at the end of the fighting.

Game Notes: Quite an interesting struggle, with perhaps some shades of Sherrifmuir in the mixture of victory and defeat.  Lostri may be one of the few commanders who has led a victorious charge into the centre of his enemies' positions only to find himself on the losing side!  I don't think I had any particular rules struggles (although still not going to swear that I get everything right!)...occasionally the group movement throws up some interesting moments where one base is in charge range but the others aren't, for example; or when one base is contacted and recoiled, what can the other bases do, exactly (this happened when a single German cavalry base charged initially and pushed back one base of the opposing Gallic horsemen).

If anyone is wondering about the relatively unsubtlety of the tactics on both sides, it is just that experience has taught me that trying to do clever outflanking movements over streams and so on leads to disaster if the enemy has any chance of catching you disordered whilst crossing.  To that extent, Polemos SPQR captures exactly why period commanders prefer simple tactics on open terrain.

Figures by Baccus 6mm.