The push to get through the lead mountain continues. Next up were a bunch of Fireforge Templars, plus some unknown - maybe GW? - late medieval style cavalry? The former are new, the latter second-hand and in need of some restoration...
 |
| There area still a few bits to touch up (and a missing arm!) on the cavalry, but they are looking a bit better than they were. |
 |
| (a Viking that had been missing from the previous batch also sneaked in) |
 |
| I based the Templars for the desert. Not sure if that was the best choice, we shall see! |
And on Sunday, I actually got around to playing a game. I ACTUALLY GOT AROUND TO PLAYING A GAME! I was sitting in the garden doing some reading, then I was doing a few things with original D&D (playing out a few example combats to remind myself of the mechanics) and then the urge really struck me to just play a game, so I set up an old favourite: Scenario 1 from the One Hour Wargames book, with my
Baccus WSS figures and the
Polemos: Ruse de Guerre rules.
The Set-Up:
 |
| The 'Anglo-Dutch' at the bottom, facing the 'French' at the top. |
I rolled for forces from the book (slightly modified to allow for 9 units instead of 6) and generated the following armies:
The Anglo-Dutch Army:
Duc de Aunis
1st Brigade: 3 bases of Infantry (Murray, Colyear, Portmore)
2nd Brigade: 3 bases of Infantry (Ferguson's, Lord North's, Leven's)
3rd Brigade: 2 bases of Dragoons (Lord John Hays', Ross'), 1 base of 6pdr Foot Artillery
The French Army:
Lord Lancaster
1st Brigade: 3 bases of Infantry (Berwick, Galmoy, Dorrington)
2nd Brigade: 3 bases of Infantry (Dauphine, Sault, du Roi), 1 base of 6pdr Foot Artillery
3rd Brigade: 2 bases of Horse (FitzJames, Sheldon)*
Slightly on the exaggerated side, but all real units - all Scots in the Anglo-Dutch army, apart from Ross' Dragoons (Irish) and the artillery; whilst the Horse and the 1st Brigade in the French Army are all Irish.
(*okay purists, I know that these are really the same regiment at different times...)
 |
| The Dutch Scottish Brigade (1st) on the Anglo-Dutch Left. |
 |
| The Dragoon Brigade and artillery in the centre. |
 |
| And the 2nd Brigade (Scots' Brigade) on the right. |
 |
| The Irish Brigade on the French Left. |
 |
| The 2nd Brigade in the French Centre. |
 |
| And the Cavalry on the French Right. |
The Battle:
 |
| The French Army takes the initiative in a shallow echelon, leading by its left (top-right), with its right slightly refused; the Anglo-Dutch have slightly advanced and pivoted their left-hand brigade (Dutch Scots' Brigade) to counter this. |
 |
| Things get serious. The Dutch-Scots' Brigade has advanced to check the advance; the French 2nd Brigade has pivoted to engage them, although this has slightly disordered the advance; note that some of the British Dragoons have fallen back to avoid French artillery fire. The Franco-Jacobite cavalry has trotted forwards (top-left), threatening to charge |
 |
| A wider shot |
 |
| The Irish infantry move forward to engage their Scots' counterparts... |
 |
| The Dutch-Scots' traded a volley with the French and then charged forward. The Franco-Jacobite cavalry then charged the left-hand battalion of the Dutch-Scots' (Murray's Regiment) |
 |
| The result: Murray's Regiment (left) ingloriously collapsed and ran; most of the French infantry was pushed back (Dauphine and Sault, centre) |
 |
| But Dauphine's Regiment subsequently broke when the Dutch-Scots' resumed their firing! (top) |
 |
| The action then switched to the Anglo-Dutch Right: the Irish and Scots regiments traded close-range musketry volleys...with the most devastating results! Fergusson's Regiment was routed (bottom-right), but all three of the Irish regiments were broken!! |
 |
| After a few more moments, the French position becomes untenable - the two remaining regiments of Dutch-Scots' (Colyear & Portmore) stop any further French cavalry attack, and also break another French regiment (Sault) by fire. The remaining unbroken French infantry and artillery are unable to do too much to stem the rout. |
 |
| The position at the end, when the French Army gives way. |
Game Notes:
A very crushing Anglo-Dutch victory - but the real victory was getting an actual game on the table; or in this case, the garden grass. It was great fun, although it was over a little quickly (not perhaps as quickly as the photos imply, the game was slightly more involved in that, I skipped over some bits). The rules were fine, remembered them all straight off, except whether units which support to a flank recoil when the base they are supporting does (they definitely do so when supporting from the rear). The musketry looks highly decisive, but this is deceptive - the firefight between the Dutch-Scots and the French was pretty ineffective and it needed a further combination of bayonet and a second firefight to produce a decisive result. On the other hand, the musketry exchange between the Scots and the Irish witnessed 4 '10's being rolled out of 6 dice, which accounts for the sudden destruction of the French left. The Franco-Jacobites did have their share of luck - the successful cavalry charge on the Dutch Left was a low-odds (but high pay-off) tactic. It was just that the Anglo-Dutch (ok, Scots) were luckier all in one go...
The scenario is the first one (Pitched Battle One) from the OHW book - based on Ceresole, apparently.
Game on a 2'x2' board, using Baccus 6mm figures, with the Polemos Ruse de Guerre ruleset.
No comments:
Post a Comment