This battle was based on the Battle of Ellendun scenario written by Guy Halsall in Miniature Wargames 021:
The West Saxons were outnumbered in this battle, so they were given eight DBA elements against a full 12 elements of the Mercians. However, the Mercians were at a -1 for being thirsty and -1 for being tired. They could remove the -1 by spending a turn drinking at the stream if unopposed and (only) then remove the -1 for being tired by spending a turn doing nothing.
|Wessex men at the top, Mercians at the bottom, separated by the stream|
|The battle lines clash: the Mercians try to clear the stream so they can drink from it, but the Wessexmen have no intention of letting them do it unopposed|
|The fighting continues. The Wessex archers defend the village crossing against a group of Mercian warriors|
|The Mercians begin to fall back, some groups of warriors have been eliminated already|
|The Mercians collapse utterly!!|
A very swift and easy Wessex victory. The Mercians outnumbered the Wessexmen but the combined effects of thirst and fatigue more than swung the balance in favour of the southerners. The Mercians lost seven(!) bases, which is massive in the context of these rules.
The additional factors did seem to simulate the Mercian condition accurately, as the results of the refight seem quite similar to those of the real battle. The battle took just over 30 minutes to play out on a 3'x2' board. The DBA 3.0 rules were used, with troops chosen from list III/24a. I wouldn't recommend this scenario as I did it for head-to-head play: it is too difficult for the Mercians to win unless they can get at least some of their troops watered and rested before they get into combat.
Figures from Baccus 6mm.