Details of the scenario can obviously be found in the magazine, but they basically pit an Austrian Corps consisting of two infantry divisions and a small vanguard division against a French Corps of two infantry divisions. The second French division arrives as soon as serious combat begins. The Austrians have a little cavalry and the French have none, but unlike in many rules, the French are not unduly penalized by this in Polemos.
|Another shot of the set-up.|
|The view from the Austrian grenzers' position on the central ridge, looking down into Teugn.|
|A wider shot of the same situation.|
|Which saw the Kaiserliks send the French fleeing back through the trees, their battle over.|
|A wider view of the position at this moment. St. Hilaire's division is in some disarray, but he has hopes that his flanking maneouvre may change the situation radically.|
|But nothing is going right for the French now. Their veteran light infantry has been held and driven back by the Austrian musketeers!|
|Fighting in something resembling the British style, the Austrians follow up their musketry with a charge...whilst the Austrians charge down the central slope (top right) to try and finish off the remainder of St. Hilaire's Division.|
|Another shot of the same situation.|
|The position on the Austrian right (East). Friant's Division never quite got to grips with St Julien's brigades before the rest of the the French packed up.|
There was a long discussion on The Wargames Website recently concerning historical movement rates. Polemos doesn't really specify time scales, but I think that based on the move distances involved a turn should be considered to be about 5 minutes. The game took 15 turns overall, which seems about right for essentially a divisional action (since the French only got one division into action).
As ever, I really enjoyed using the Polemos Napoleonic rules and they continue to give good games: find my review here.
Update: Austrian Napoleonic expert Dave Hollins has kindly let me know that the terrain is wrong for an historical refight of this battle. I have very roughly sketched the very nice scenario map in the actual magazine so that anyone viewing the blog can see what the terrain should look like according to the scenario writer as I only approximately followed the guidelines (to fit with the first hills that came out of the box...):
|Grey rectangles = towns; black lines = roads; grey shapes = woods; green/brown lines = contours|