Heretical Gaming is my blog about my gaming life, featuring small skirmishes and big battles from many historical periods (and some in the mythic past or the far future too). The focus is on battle reports using a wide variety of rules, with the occasional rules review, book review and odd musing about the gaming and history. Most of the battles use 6mm-sized figures and vehicles, but occasionally 15mm and 28mm figures appear too.

Monday, 4 May 2020

DBA Bicocca 1522

Battle of Bicocca 1522:

Miniature Wargames Issue 4 had a second Great Italian Wars scenario to accompany that of Novarra, this time it is the Battle of Bicocca, in which a Franco-Swiss-Venetian army takes on an Imperialist-Spanish-Milanese force.  The battle came about in the way it did because the Swiss contingent demanded immediate battle or immediate payment!

Early issues of MW had some very striking toy soldiers on its covers!


Whereas DBA specifically covers Novarra, for some of the armies involved 1522 is outside of its range.  Thinking about it, I suppose I could have used DBR , since this one would probably work with my basing (unlike C17 conflicts, which wouldn't) but I didn't think if it so I didn't use them!  Some people on The Wargames Website have suggested using Maximilian for these type of battles and these rules do look interesting, so I may get around to looking at them, particularly if I am ever tempted to do a refight of the Great Italian Wars in their entirety...However, this battle was played before I got those suggestions. 



The one rules element to deal with was to consider the classification of the Imperialist arqubusiers.  In DBA most handgunners are classed at Psiloi but this seemed inappropriate here, so I effectively treated them as crossbowmen (4Cb).  That seemed more right than not.  The French army's arqubusiers were still treated as Psiloi however. 

The Forces:

The French:

6 x Pikemen (4Pk)
1 x Artillery (Art)
3 x Knights (3Kn)
2 x Light Horse (LH)
2 x Crossbowmen (4Cb)
3 x Psiloi (Ps)

The Imperialists:

3 x Pikemen (4Pk)
1 x Artillery (Art)
2 x Arquebusiers (4Cb)
2 x Light Horse (LH)
2 x Knights (3Kn)
1 x Blades (4Bd)
2 x Crossbowmen (4Cb)

Terrain Notes:
The brown fields are ploughed fields.  The marshes are difficult going.  The streams represent ditches, the road in front of the earthworks is a sunken road which takes a full move to cross.

Scenario Rules:
The scenario suggests forcing the Swiss to simply plough on forwards.  I am not sure that has to happen - I suggest setting up the Swiss just inside Imperial artillery range and leave it up to the player.  Not really an issue for DBA, but the French Army needs to positively win the game, anything else is an Imperialist win by default.

The Set-Up:
The French Army approaches from the left, the Imperialists defending a line on the centre

The Swiss pikemen supported by handgunners and artillery, with the French infantry in reserve


The main Imperialist position: Spanish and Landsknecht pikemen and gunners behind the earthworks, with men-at-arms in support (right); Jinetes patrol the flank (left) and a Milanese contingent is in reserve (top)


The Spanish men-at-arms, with Milanese allied infantry and knights in the rear (top)
The Battle:

The battle begins predictably enough with the advance of the Swiss pike blocks

A wider shot; skirmishers advance on the French right flank (bottom-left)

Spanish artillery takes a heavy toll of the Swiss pikemen during the advance


The Swiss charge home though, as do the supporting French pikemen and arquebusiers (bottom-left)


Arquebus fire from the buildings drives the French infantry back

In defiance of the defences and the defenders, the Swiss pikemen manage to push across the earthworks

Another view

The Landsknecht gunners restore the situation (top), whilst the Spanish gendarmes attack the Swiss pikemen in the centre

The Spanish charge works! The Swiss pikemen are killed or chased off (centre); the remaining Swiss pike cannot make further forward progress (left)


The French infantry tries once again to get over the sunken road into the Imperialist position

A large-scale mounted clash develops on the Imperialist right flank as Gendarmes and Stradiots attack Jinetes and Elmeti

The view across the battle line

The French come off the worse, with half their gendarmes down and the Spanish and Italian mounted men pushing forward


The infantry battle reaches a stalemate...

But the French commander is now in severe difficulties against the Spanish ginetes!


Not discouraged, the French commander and his gendarmes push on

A last desperate attack by the remnants of the Swiss pike manage to get over the defences a second time!




The Milanese infantry move forward to support the Spanish ginetes, who have now surrounded the French commander and his gendarmes



And he eventually goes down (top)!

Meanwhile, the Swiss pikemen have been forced out of the defences again (centre)

The French Army has been largely repulsed in its attacks and, leaderless, it must concede the field

Another view of the centre at the end of the battle
Game Notes: Another fun game with a result which at least resembled that of the original battle.  I think that treating the massed Arqubusiers as Crossbowmen worked reasonably well, but other choices are available - I don't think treating them as Psiloi will work though.  There is an argument for making one or two of the French arqubusiers as proxy-crossbowmen rather than skirmishers.  Unfortunately I couldn't leave this battle set-up, I would have liked to see what the Neil Thomas rules made of it - perhaps in the future I will give this another go.  I am hoping to do Flodden soon, so maybe I will do a comparison post for that one (or use DBR too, for evaluation purposes).

Figures by Baccus 6mm, the bridges are a mixture but include Leven, the building is from Total Battle Miniatures.

Gallic War Battle 2 bis

Gallic War Battle 2 bis:

Again, I reloaded this scenario for reasons I cannot quite remember!  Something must have been bugging me...I think it was the built-up area rules.  In this game, the garrison is limited to a single base, which I think is a more natural way of reading the rules, but on the other hand, limits a city's effective garrison to 500-1000 troops...

Incidentally, this is what the campaign map looks like at this point:



Anyway, all the scenario details and forces are the same as for the previous battle - please see here for details.

The Set-Up:


No change to the previous set-up, with the Allobroges defending the high ground and the settlement, the Helvetii  approaching from the bottom
The Battle:

The Helvetii have the same plan as before, but this time their cavalry (right) seem to be a bit more enthusiastic in getting forward than their foot warriors (left)



Again, the Allobroges advance with their left into the woods to threaten the right of the Helvetii

The Helvetic foot warriors assault the hill and the city whilst their horsemen attempt to force the gap between the hills (right)

Again, the advancing Helvetii get their foothold on a spur of the hill, just outside the city's walls...

The Allobroges' warriors are pushed back by the Helvetic Horse, but retain their order

The Allobroges and Helvetii begin to clash in the woods to the right

The combat is indecisive, but the Allobroges' youths move around the Helvetii's flank (right)

The Helvetii cannot get into the city in the face of the city's shieldmaidens spears and spiteful taunts

Not until the second charge anyway, and the Helvetii take the city

Meanwhile the Helvetii have been losing heavily in the woods; their remaining warriors try to delay the Allobroges' attack through the woods

The Helvetii's horsemen try again to break through the centre

Allobrogian horsemen advance to try and restore the situation; although since the foot warriors have just destroyed the centre cavalry group, did it really need it?!?

A wider view: the city has fallen and the Helvetii are moving through it, but the Allobrogian centre has held

Whilst the pressure increases on the the Helvetii's Right in the woods...


The Helvetii move up some reserves into the woods to try and restore the situation

However, the the leading Allobroges' warriors quickly resume their attack (centre)!

The Helvetii's mounted attack has failed (left) and are under increasing pressure on the right

The Allobroges' surge forward through the woods again!


Reinforced with foot warriors (left), the Helvetii charge again in the centre; more Helvetii warriors have pushed through the city and are now attacking around the back (top-left)...


The Allobroges' chieftain tries to restore the situation...



More pressure on the Helvetii right, which has been more-or-less pushed out of the woods now
Game Notes: At this point, the Helvetii's Right and Centre collapsed simultaneously, so despite having taken the settlement, the Helvetii rout to the rear and the Allobroges have saved their territory from the German-backed Helvetii.
A good game this, full of incident.  The Allobroges won against the odds, and despite the early loss of the city, because the Helvetii really struggled to deploy their full strength, were defeated in detail on the Right and lost the 50:50 encounter in the centre.  I don't think there were any major problems with the game although I am still not quite sure about the rules' intention regarding the size of forces occupying built-up areas.

What is more worrying is that I have had this campaign 'on the radar' for over six years now!  It was interesting reading back: I thought that the campaign engine would be a problem, which wasn't the case really when I gave it a proper look; what has been a problem is that I have never committed to a single ruleset in the way I had for Napoleonics (Polemos General de Division & Marechal d'Empire) and for the English Civil War (Polemos English Civil War).  So because I have doubts in my general gaming about Ancients' rulesets, that has led to much procrastination about the rules for my campaign: I think I have played nearly a dozen "test games" in one form or another without decisively starting the real thing!  I wish I could say I have now solved this problem, but it is absolutely not the case...

Figures again by Baccus 6mm and buildings by Timecast.