The scenario is helpfully quite small, featuring the following forces:
The Spanish Army:
C-in-C: Cordoba
1 small regiment of Musketeers
1 Elite tercio
1 Tercio
2 Small tercios
2 regiments of Cuirassiers
2 small regiments of Harquebusiers
1 Field gun
Baggage
The Protestant Army:
C-in-C: Mansfeld
1 large regiment of Foot
4 regiments of Foot
7 regiments of Cavalry (Dutch tactics)
2 regiments of Cuirassiers
1 small regiment of Cuirassiers
1 Field gun
Baggage
The aim of the battle is simply for the Protestant army to defeat the Spanish. Not easy, since the Protestant army is mutinous...(there are some special scenario rules for this).
I don't have any specific TYW armies, so I proxied my WotTK's forces: the "Spanish" are Royalists, the "Protestants" are Parliamentarians.
The Set-Up:
Mansfeld's army is on the left, Cordoba's on the hill to the right; a small garrison of musketeers occupies the chateau (top) |
Mansfeld's troops moving up the U-shaped valley (spurs on both left and right) |
and another shot from behind Mansfeld's lines. |
A closer view of the Spaniards. |
And another shot. |
The chateau |
Looking from the Spanish position down the valley |
and again |
Another overall look at the set-up |
The Protestant left wing (right) advance up the spur towards the Spanish Horse and the musketeers occupying the chateau |
Another view |
The Spanish left wing observe the advancing Protestant Horse... |
First clash! Cuirassiers upon Cuirassiers around the chateau... |
The attack of the Protestant Horse on the Spanish Right is disrupted by remarkably accurate fire from the Spanish Harquebusiers, assisted by the Spanish artillery fire |
Another view of the same |
The fight continues on the Protestant left, slightly favouring the Protestant Horse |
Cordoba advances his Tercios slighly and delivers an effective fire against the advancing Protestant Foot (centre-left)... |
The infantry fight continues in the centre...the bodies are piling up around the Protestant standards... |
Cordoba drives his men forward to push of pike, hoping the impetus from the high ground will prove decisive... |
The Horse continues their fight, but one of the Protestant regiments has evaporated under the weight of fire from the chateau |
Mansfeld's Foot under severe pressure... one regiment has routed (bottom) and another is under severe pressure (centre - note the casualty markers) |
The Spanish Horse on their left (bottom-right) has cleared away all opposition from its front... |
The fight of the Foot gets bloodier and bloodier... |
One of the Spanish tercios (bottom-right) breaks under fire and disappears to the rear |
The Spanish Horse slowly moves around the Protestant flank (bottom-left)... |
More Protestant infantry routs (centre), but more importantly, the remainder of the Protestant Horse has abandoned the Foot (top) and the morale of Mansfeld's army collapses! |
The position at the end of the battle. One fears that few of Mansfeld's foot soldiers will be able to make it away... |
The rules really encourage depth of deployment and support. This is not only reflected in morale/combat modifiers, but also in the tests: one can do relief in place manoeuvres, and cavalry does much of this automatically, as damaged units automatically regroup behind supports. I really liked this. It makes a big change from the Polemos rules I am more used to, where doing this kind of thing is incredibly tricky and a big focus of the game is in managing how to use second and third lines of cavalry effectively. This game seems to make that a lot easier.
There is quite a lot of detail in the set-up of this game. There are a number of different infantry types (e.g. early tercios, tercios, Swedish brigades, regiments, with regimental guns or not, etc.) and cavalry types (cuirassiers, Dutch-trained, Swedish-trained, Harquebusiers, Light Horse etc.). This allows the rules to model the differences without much fuss. There is a different scale for fighting the really big battles.
One thing to bear in mind looking at the pictures and reading the report is that I am effectively playing a 'scaled-down' version (although one which is supported in the rules). The rules suggest two bases per unit, and the authors use 60mm x 30mm bases, effectively making a deployed unit 120mm x 30mm. I was using a single 60mm x 30mm base as the unit, which allowed me to play this scenario on a half-sized board: 2'x2' rather than 4'x4'. This fulfilled my objectives perfectly: I was looking for a ruleset which would allow me to play the bigger battles of the TYW on a relatively small board. My circumstances will change later on in the year and space will again be at more of a premium, so this will be perfect. I am really looking forward to getting a few more games in with this in due course.
Figures, tents and animals by Baccus 6mm, building by Leven.
Very good, I am getting the impression that the rules are naturally giving the 'right feel' so that the narrative is natural, rather than the story teller having to be creative with the account. That, together with being able to scale down to the smaller table bodes well for the utility of these rules.
ReplyDeleteThanks Norm. Yes, I am very positive so far about that elusive 'feel', the playability and the practicality. Early days yet, of course.
DeleteLooks very nice, lovely units!
ReplyDelete