Order of Battle:
The Imperial French Army
C-in-C: Gen Girard (Capable)
1st Brigade: 3 x infantry bases (Trained SK1)
2nd Brigade: 3 x infantry bases (Trained SK1)
3rd Brigade: 3 x infantry bases (Trained SK1)
4th Brigade: 3 x infantry bases (Trained SK1)
Cavalry Brigade: 1 x light cavalry base (Raw), 1 x cuirassier base (Raw)
Artillery: 2 bases of 8lb foot arty
The Prussian Army
C-in-C: Gen-Maj von Hirschfeld
Cavalry Brigade: 3 x light cavalry bases (Raw)
Advance Guard: 1 x infantry base (Raw SK2), 2 x infantry bases (Raw SK1), 3 x infantry bases (Raw SK0)
1st Brigade: 5 x infantry bases (Raw SK0)
2nd Brigade: 1 x infantry base (Trained SK1), 2 x infantry bases (Raw SK0)
3rd Brigade: 4 x infantry bases (Raw SK0)
Cossacks: 5 x irregular cavalry bases (Trained), 2 x 6lb horse artillery bases
The Battle:
View along the length of the battlefield: the dominating central hill may be clearly seen |
View along the length of the battlefield from the opposite side |
A closer shot of the French on the hill opposing the Prussian advance |
The Prussians attempt a quick direct attack before Girard has got all of his troops into position. French canister fire sees off these attacks with heavy Prussian casualties. |
The remainder of the Prussian Army follows up (top), whilst the cossacks approach from the east (right) |
Cossack cavalry approach, but the cavalry cannot attack successfully up the slope of the steep hill |
The French artillery continues to defeat all Prussian attempts to attack up the road - some of the Prussian infantry rout in the face of such intense, effective fire. |
Although the Prussian army morale remained intact, I called off the action at this point, feeling the Prussians simply had no chance of getting up that hill! |
A solid French victory over the Prussians. The game was okay, but I didn't think that the Prussians really had that much chance. The basic reason for this is the calibration of the modifiers in Polemos General de Division. So...
The average roll of a D6 is 3.5.
Being "raw" is -2.
Being "shaken" is -2 per level (max. of 2)
Being "uphill" is +2
Advantage in skirmishing level is +1 or +2
Advantage to defending infantry is +1 for each secure flank
Thus raw Prussian infantry (Landwehr and Reserve infantry) is in for a thin time attacking trained French infantry uphill. The French, on an opposed D6 roll, are likely to be at least +5 up...The Prussians don't have any artillery capable of bombarding the French either. So all in all, a pretty difficult task! The only way to marginally reduce the French advantage is to attack with a line of infantry with a line of cavalry behind. However, doing this is very hungry for tempo points, hard to coordinate and has to be "advertised" so heavily that it is pretty unlikely to work either.
Interestingly, the modifiers in the companion set "Marechal d'Empire" are much flatter: a "+2" in GdD is likely to be a "+1" in MdE. This reduces greatly the number of "sure thing" attacks. In addition, the +1 modifier for attacking in MdE enocurages boldness, whereas taking those risks in GdD is likely to get a force wiped out quite quickly.
I'd be interested in knowing people's views about the modifiers in GdD: are they too extreme? How much of an advantage do people think that things like experience levels and being uphill should matter?
The game took 70 minutes, played on a home-made mat on a 5'x3' table. Figures were mainly from Baccus 6mm, with a base from Commission Figurines (the Prussian regular infantry). Buildings from Total Battle Miniatures. Rules used were Polemos General de Division:
And I must make some unobtrusive shaken markers!!
Nice report and analysis.
ReplyDeleteThanks very much Dale.
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