I replayed the first scenario from the
TFL Op Martlet campaign just to test out the new basing scheme of my 6mm troops. The basing system worked well, as opposed to my tactics...
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The advancing British infantry neatly eliminate a German FOO hiding in the trees; they would destroy a Hanomag moments after as it came to investigate |
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The advancing British infantry hit from 3 positions (Pz IV in the yard, grenadier section by the wall, command team in the open) |
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The British advance and are then hit by a sniper and some supporting troops from the building... |
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A PIAT team gets a lucky shot to knock out the PZIVH after losing a couple of men to its machinegun fire; note that the British infantry at the bottom of the picture have about-faced as they are engaged by a German machinegunner (just out of shot to the bottom, by the side of the road) |
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But more German infantry ambush the lead British infantry and six troops fall in seconds... |
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These British troops surrender as they have no possibility of escaping to re-join the retreating British force... |
As hopefully the pictures show, the TGS can - and does - generate situations that can be extremely difficult to combat unless your tactics are spot on. But they also punish tardiness and over-elaboration (because more threat cards are drawn)
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