Heretical Gaming is my blog about my gaming life, featuring small skirmishes and big battles from many historical periods (and some in the mythic past or the far future too). The focus is on battle reports using a wide variety of rules, with the occasional rules review, book review and odd musing about the gaming and history. Most of the battles use 6mm-sized figures and vehicles, but occasionally 15mm and 28mm figures appear too.

Wednesday, 16 December 2015

Op Martlet Bonus Game

I replayed the first scenario from the TFL Op Martlet campaign just to test out the new basing scheme of my 6mm troops.  The basing system worked well, as opposed to my tactics...

The advancing British infantry neatly eliminate a German FOO hiding in the trees; they would destroy a Hanomag moments after as it came to investigate
The advancing British infantry hit from 3 positions (Pz IV in the yard, grenadier section by the wall, command team in the open)



The British advance and are then hit by a sniper and some supporting troops from the building...

A PIAT team gets a lucky shot to knock out the PZIVH after losing a couple of men to its machinegun fire; note that the British infantry at the bottom of the picture have about-faced as they are engaged by a German machinegunner (just out of shot to the bottom, by the side of the road)

But more German infantry ambush the lead British infantry and six troops fall in seconds...

These British troops surrender as they have no possibility of escaping to re-join the retreating British force...
 As hopefully the pictures show, the TGS can - and does - generate situations that can be extremely difficult to combat unless your tactics are spot on.  But they also punish tardiness and over-elaboration (because more threat cards are drawn)


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