Taking the forces described by Steve, this ended up as the following order of battle for the Polemos Marechal d'Empire which I used for the refight:
The Austrian Army:
C-in-C Archduke John (Plodding)
Rearguard: Frimont (Plodding)
1 x Trained SK0, 1 x Raw SK2, 2 x Veteran Lt Cav, 1 x Horse Artillery
VIII Korps: A Gyulai (Plodding)
3 x Trained SK0, 1 x Raw SK2, 1 x Veteran Lt Cav, 1 x Foot Artillery
IX Korps: I Gyulai (Plodding)
3 x Trained SK0, 2 x Raw SK2, 1 x Veteran/Elite SK0, 1 x Veteran Dragoons, 1 x Foot Artillery, 1 x Horse Artillery
The Franco-Italian Army:
C-in-C Eugene (Plodding)
Advance Guard: 2 x Veteran SK2, 1 x Trained Light Cavalry
The Right Wing: McDonald (Capable)
1 x Veteran SK1, 5 x Trained SK1, 2 x Foot Artillery
The Centre: Grenier (Capable)
2 x Veteran SK1, 4 x Trained SK1, 1 x Foot Artillery
The Left Wing: D'Hilliers (Capable)
3 x Trained SK1
The Reserve: Serras (Capable)
3 x Trained SK1, 1 x Trained/Elite SK1, 1 x Trained/Elite Dragoons, 1 x Foot Artillery
Sahuc's Light Cavalry Division: 3 x Trained Light Cavalry
Grouchy's Dragoon Division: 3 x Veteran Dragoons
Deployment:
The game starts with the French advance guard having just crossed the river, opposed by the Austrian rear guard deployed along the line of the Piavesella stream. |
And the battlefield in its entirety at the beginning of the game. |
Same position but wider shot: note the French reinforcements at the bottom and the Austrian reinforcement at the top left and centre. |
Whilst the Austrian commanders are paralyzed, further French reinforcements pile onto the board tothe left and centre... |
...and on the right, Grouchy's Dragoons have already crossed the Piave ahead of Grenier's corps. |
A French Attack Fails
Having prepared his units, Eugene advances over the stream, supported by two cavalry divisions. IX Korps is finally ready to get moving (notice the pile of blue tempo (i.e. activity) points). |
The Destruction of IX Korps
Austrian infantry from VIII Korps rushes to stabilize the situation on the left. |
And the last Austrian formation - VIII Korps - is routed, with its last two brigades hanging on in the top left corner. |
A closer shot. Fittingly, D'Hilliers Italian infantry deliver the coup de grace to finish of both the Austrian VIII Korps and the battle to conclude a very comprehensive Franco-Italian victory. |
Two factors - slightly better French infantry troop quality and much better subordinate commanders made all the difference in this game. The early injury to the Archduke John was a key moment in the game: the French reinforcements were able to steal 2 turns' (40 minutes) march on the Austrian VIII and IX Korps, who remained paralyzed on the Austrian baseline until Archduke John had recovered and then issued new orders. The contrast couldn't have been greater with the French when Eugene was injured in the middle of the battle: the French Corps commanders could maintain enough activity to keep on going. In game terms, 'plodding' commanders - in this case, all four Austrian generals - do not generate any 'tempo' (i.e. activity points) of their own, but the 'capable' French subordinate commanders all do. It only takes a single point to maintain an advance, so each French Corps commander was able to sustain his main effort for the crucial 20 minutes when Eugene was hors d'combat. The French pressure meant that the Austrians were never really able to get their artillery or cavalry in the battle too much: on the couple of occassions when the Austrians were able to get their better sabres in contact with the inferior French light cavalry, the results were devastating.
This battle also showed again how important aggression is in the Polemos MdE rules. Attackers get a +1 bonus in most circumstances, which is equivalent to 'Veteran' or 'Elite' status by itself. They get another +1 if led by a general, so you can stack up +2 on an opposed d6 die roll just by attacking with a general accompanying (the defender cannot nullify this by having a general attached to the defending unit, but the phased combat system in MdE might allow the defender to use him when counterattacking).
In all, another thoroughly enjoyable and engrossing game, reflecting great credit on the scenario and the rules!
Nice looking game!
ReplyDeleteThanks very much, you are very kind.
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