Heretical Gaming is my blog about my gaming life, featuring small skirmishes and big battles from many historical periods (and some in the mythic past or the far future too). The focus is on battle reports using a wide variety of rules, with the occasional rules review, book review and odd musing about the gaming and history. Most of the battles use 6mm-sized figures and vehicles, but occasionally 15mm and 28mm figures appear too.

Monday, 4 May 2020

Gallic War Battle 2

Gallic War Battle 2:

The next battle in this Gallic War campaign test run featured the Helvetii attacking a Roman-affiliated tribe, the Allobroges.  Again, this one was done with DBA.



The Allobroges picked quite a big built-up area, so I assumed that this would be one of their major settlements they were defending, so they get a base of Denizens (i.e. a base of newly-painted Baccus 6mm Amazon spearwomen) to defend it.  I think the odds were supposed to be 3 Helvetii strength points against 2 Allobroges, but the campaign map is telling me I am wrong...I will need to check that.  Anyway, assuming it was 3 vs 2 that translated into a 15-base army for the Helvetii and a 10-base army for the Allobroges.  There was no difference in quality in this game.

The Allobroges:
3 x Cavalry (including General)
6 x Warband (4Wb)
1 x Psiloi
1 x Denizens (in the settlement)

The Helvetii:
5 x Cavalry (including General)
9 x Warband (4Wb)
1 x Psiloi

The Set-Up:

The main Allobroges' strength is in and around their settlement

But they have a sizeable detachment of foot warriors guarding the hill to the right


The Helvetii approach from the bottom, with their main strength to the left

Another view
The Battle:
The Helvetii move directly to attack: foot warriors towards the Allobroges' settlement, their Cavalry towards the gap between the hills (centre-right)

The Allobroges, finding their left unopposed, move a portion of their warriors and youths into the woods towards the Helvetii's right flank.

The Helvetii get ready to assault the hill settlement...

And it begins!  The Helvetii warriors get a foothold onto the hill


The Allobroges' contingent gets ready to put in its' flank attack

The Helvetii begina second assault



It breaks in to the settlement!  The Allobroges fled at this point...
Game Notes: I apologize, I can't totally remember the ending, but I think after the last Gallic element was evicted from the settlement, the Allobroges collapsed.  I think that I messed up the built-up area rules possibly - I can't tell whether garrisons are limited to a single base or not.  No matter, I don't think anything in the game did too much violence to reality.  The Helvetii were particularly lucky however, most of their combat rolls seemed really high.  Sometimes, it is just your day...

As in all this series of battles, figures by Baccus 6mm and buildings by Timecast.

Gallic War Battle 1 Redux

Gallic War Battle 1 Redux

I re-loaded the scenario to have another go. I honestly can't quite remember why...perhaps it was to check out how it would have gone if I changed the German tactics.

Anyway, the forces are the same as for the first battle.

The Set-Up:
Once again, the Germans approach from the bottom, the Mandubii defend the two hills with their main forces blocking the approach to the village; the Mandubii have their cavalry in the rear (top)

German warriors and youths facing the Gallic javelinmen

The Germans (bottom-right) clashing spear against sword...

To try and scare the Mandubii warriors defending the high ground on the way to the settlement.

The Mandubii horsemen in reserve
The Battle:

This time the Germans launch a direct attack, with plenty of ferocity if without much subtelty!

A slightly wider view

The Germans get stuck in to the skirmishers on the far hill


The Germans have made a little progress in the centre, but are pushed back elsewhere.

A wider view

The to-and-fro continues

And again!


The Mandubii on their extreme left (right) seem to be gaining the advantage over the Germans



The Germans in the centre have pushed up and beyond the brow of the hill (centre)


But that central mass is being slowly outflanked on both flanks by the advancing Gallic warriors



The German chieftain decides to redouble his efforts in the centre to try and break the Gallic line before he is encircled (centre)

A final push by the Germans restores the situation on the flanks somewhat

The Gallic javelinmen only give ground slowly in the face of the advancing Germans in the woods

A reversal of fortune in the main attack: the Germans have pushed back the Gauls on the flanks, but the Germans are being pushed back up the hill in the centre!

In an unexpected move, the Mandubii horse with their Chieftain in the lead (i.e. boldly advancing behind his bodyguards) move forwards against the German warriors away on the left!


The mass melee on the hill continues


The Mandubiii chieftain in this game proves just as effective as in the last one: the German warriors stand firm, and the Mandubii leader has to rally back in the rear (centre)

Fighting in their native woods, the Gallic youths get the better of the experienced German warriors who are destroyed!


But the Gallic centre on the hill is crumbling fast now...


However, the Germans have just taken to many losses around the hill, and they give up the battle!
Game Notes:
Only a couple of notes this time: the game itself was fun but I don't think that the tactical changes helped the Germans too much.  So the only option seems to be to give the Germans some kind of additional bonus to make their greater campaign effectiveness relative to the Gauls work.  What I am perhaps working towards is +1 for combats for one troop type: so the Germans will probably pick +1 for their Warbands, the Romans +1 for their Blades.
Figures by Baccus 6mm, buildings by Timecast.

Gallic War Battle 1


I had another go at starting my Gallic War campaign, this time using DBA.



Starting in 58BCE, the first battle ended up being a combat between a pro-Roman tribe (the Mandubii) and some of Ariovistus' Germans.
What I decided to do basically was normalize the forces to DBA's standard of 12 bases per army: thus if the forces were equal, then the armies will be 12/base; 2:1 odds will imply armies of 16 bases and 8 bases; and 3:2 odds will imply armies of 15 bases and 10 bases. And so on.  The first 12 bases will be picked as a normal DBA army; any additional bases will be picked first from optional choices, and then from a second army.

Mandubii Gallic Army:
5 bases of Cavalry 
1 base of Psiloi
6 bases of Warband (4Wb)

German Army:
9 bases of Warband (4Wb)
2 bases of Cavalry
1 base of Psiloi

The way that the campaign rules work puts a premium on occupying territory.  Therefore the defender will be very reluctant to retreat, rather the attacker has the option to call off an attack, since the attacker will care more about losses.  Defeating a defender will soon have the remnants finished off, since most of the tribes do not have strategic depth.

The Set-up:
The Mandubii have positioned their main body on a hill protecting one of their settlements (right), whilst their skirmishers occupy the hill to the Left to force a commitment of the Germans away from the main axis.  The Gallic horseman are in the rear in reserve (top).


A closer look at the German left / Gallic right: German warriors and skirmishers in the foreground, Gallic skirmishers in the woods, Gallic cavalry beyond the watercourse.

The main Mandubiii force of foot warriors occupy the high ground
The Battle:



The Germans begin by assaulting the Gallic skirmishers on the hill

And despatch them in short order!

The Germans transfer their horsemen across the watercourse (bottom-right)


Germans storm across the stream to threaten the Gallic chieftain and his retinue!

The German warriors cross higher up the stream to threaten the remainder of the Gallic cavalry

The German tribal warriors move forward - but is it the prelude to a real assault, or merely a feint?



The Mandubii chieftain isn't overawed by the odds, directly charging his lightly-armed foes!

As do the rest of his horsemen...


"Sometimes, as a leader, it is more important to provide a good example than to do everything perfectly yourself", the Mandubii chieftain says to his bard: "I will expect a stirring song along those lines later on..."; The Gallic chieftain and his retinue have retired slightly in the face of the Germanic javelin volleys (left), but the remainder of his horsemen have made short work of the German warriors (right)

Oops!  The Gallic cavalry have caught the German javelinmen in the flank..


It was never going to end well for them, was it?



The Mandubii's chieftain gets involved...

Having watched the other attack badly miscarry, the Germans carry out a direct assault on the hill, hoping for a bit of luck to change the fortunes of the day...

And even make a bit of progress on the left; elsewhere, they are driven back down the hill*


The Mandubii chieftain is ignominiously pushed back for the second time today!

The position on the German left

The position on the right - one of the German warrior groups was destroyed by the Mandubii cavalry on the extreme right, and the Germans collapse!

The position at the end of the battle.
Game Notes:
All pretty straightforward stuff.  I have never agreed with people who reckon that DBx doesn't provide good game narratives and this one was no different (that isn't the same as people who reckon reading DBx rulebooks gives them a headache).  For some reason I wasn't quite satisfied with it as a campaign battle though.  I think was to do with the translation of the campaign game mechanics to the battlefield.  DBA doesn't use "elite", "veteran", "raw" and so on, limiting everything by battlefield focus: if troops are really poor and rely entirely on numbers (regardless of equipment) they will be classed as "horde".  However that doesn't really suit either of these forces.  In the campaign game, the Germans are supposed to be distinctly more effective than the Gallic tribes, and the Romans better than either, with the X Legion better yet.  In the boardgame's combat mechanics, this is basically expressed in one of two ways: 'hitting' first and having more or less strength points.  The strength points are easily incorporated into the starting force sizes, but 'hitting' first doesn't translate so well to a tabletop miniatures game.  So in this game, I did nothing, but then the Germans didn't feel better than the Mandubii in any way, having quite similar lists: depending upon your feelings about the relative merits of Cavalry and Warband in DBA, you might even consider them less good.  The problem is that DBA is quite a coarse-grained system, so adding "+1 for Germans, +2 for Romans" will mean that the Romans just crush the Gauls in every game, which is overkill.  One could just stipulate "+1 for the better force", so Romans would have the advantage over everyone, Germans over the Gauls.  The problem with this approach is that both the Romans and Germans can ally with the Gauls, so what to do then...
As ever, I used Baccus 6mm figures, this time with Timecast buildings.

*I was still using my original interpretation of the rules at this point, which is that troops set-up in blocks more than a single base wide were not columns for the purposes of rear-supporting elements following up.