Nuts! Final Edition |
The "Attack" mission calls for the deployment of a full platoon, so I used the following order of battle:
Platoon HQ:
Me - Platoon Commander (SMG) Rep 6
Sgt Kerr - (SMG) Rep 5
Pte Hopkins - Rifle/Signaller Rep 4
PIAT team (2 x Rep 4)
2" Mortar team (1 x Rep 4, 2 x Rep 3)
1 Section:
Cpl Williams - Section Commander (rifle) Rep 5
LCpl Robson - Section 2IC (rifle) Rep 4
Pte Charlton - Bren Gunner Rep5
Pte Todd - Bren Gunner 2nd Rep 4
Pte Armstrong - Rifleman Rep 4
Pte Brown - Rifleman Rep5
Pte Elliot - Rifleman Rep3
Pte Johnson - Rifleman Rep4
2 Section:
Cpl Robinson - Section Commander (rifle) Rep 5
+7 inc. JNCO, Bren Gunner + no.2, 4 Riflemen (all Rep 4)
3 Section:
Cpl Armstrong - Section Commander (rifle) Rep 5
+9 inc. JNCO, Bren Gunner + no.2, 4 Riflemen (Rep 4, except Rifleman 9 & 10 are Rep 3)
The Battle:
The SW approach to Blanche Maison. The British approach from the South (bottom), using the hedge, contours and buildings for cover. |
A closer look from the lead element of 2 Section towards the pond and the village |
1 Section approach a farm on the right flank |
...and the riflemen move through whilst the Bren covers the road junction. The Bren team guns down a Panzerschrek team which attempts to nip across the road past the hedge. |
A wider view at the same moment. |
When the German NCO goes down, the Germans caught on the road break and run. |
Game Notes: Not an entirely satisfactory game, this. Nothing at all to do with the rules, which again performed admirably, but from set-up issues on my part. After the success of the first game, I once again plumped for using my 6mm figures. However, although individually-based 6mm figures were okay in section-strength, when I began to set-up a full platoon, it just became annoying. So, I decided to use the multiple-based figures which I normally use for WRG 1925-1950 Platoon and Company-level actions, figuring that since much of the information was kept on rosters anyway, I would simply use the rosters for engagements and not worry too much about the status of individual figures. This all worked absolutely fine. Where the problems did arise was that Nuts! really requires that the exact position of each figure in relation to the terrain and LOS is known, in a way impossible with multi-based figures. So this meant I had to put in a "reality test" at various stages, to work out where figures within the section would be in reality, using the base only as indicative. This did work after a fashion, but it did slow and stress the game, because it didn't rattle along with its normal speed. It may be that this can be made to work, but I will need to do some more thinking and testing before I try this again. Or I may just switch and use my 15mm figures! The reason that I haven't done this is that I don't have much 15mm terrain and I have a far smaller selection of 15mm vehicles, should they be needed. So more thought needed before I proceed.
Rules were of course the Nuts! final version from Two Hour Wargames, figures from Baccus, Adler and GHQ, buildings from Total Battle Miniatures and Leven Miniatures.