The scenario is designed for the Polemos General de Division rules. The contending forces were as follows:
French:
C-in-C: Murat (Decisive)
Reserve Cavalry Corps (Murat)
Lasalle's Division: 4 Light Cavalry bases (Trained)
Milhaud's Brigade: 3 Light Cavalry bases (Trained)
Klein's Brigade: 6 Dragoon bases (Trained)
III Corps (Davout - Decisive)
Morand's Division: 12 Infantry SK1 bases (Trained)
Friant's Division: 8 Infantry SK1 bases (Trained)
Marulaz' Cavalry Division: 3 Light Cavalry bases (Trained)
VII Corps (Augureau - Capable)
Desjardin's Division: 8 Infantry SK1 bases (Trained)
Heudelet's Division: 12 Infantry SK1 bases (Trained)
Durosnel's Division: 2 Light Cavalry bases (Trained)
Russians:
C-in-C: Prince Golitsyn (Plodding)
4th Division (Golitsyn): 3 bases Infantry SK1 (Veteran), 3 bases Infantry SK0 (Veteran), 9 bases Infantry SK0 (Trained), 2 bases Cuirassiers (Trained), 4 bases Light Cavalry (Trained), 1 base 12lb Foot Arty, 1 base 8lb Foot Arty
7th Division (Docturov - Decisive): 3 bases Infantry SK0 (Veteran), 2 bases Dragoons (Trained)
3rd Division (Sacken - Capable): 3 bases Infantry SKo (Veteran)
n.b. A base represents a battalion of 500 - 600 or so infantry, or 200 - 350 cavalry, or 6-8 guns
The Set-Up
Davout's Corps advances through the woods at the bottom right towards Golymin, held by Prince Golitsyn's forces. Docturov's Division is approaching from the top-right |
Same position, different angle |
Meanwhile Murat's Reserve Cavalry Corps advances from bottom-left. Augerau's Corps is advancing down the road from the top-left. |
The view from behind Murat on the hill overlooking Golymin |
And the view from behind Augerau |
The Battle:
Murat's Cavalry advances; Augerau's light cavalry pushed down the road towards Golymin |
Davout's infantry advances gingerly through and around the woods below Golymin: the Russian defence line here is strong! Docturov has moved very smartly to reinforce the flank of the Russian line |
Morand's infantry from Davout's Corps pushes out of the woods |
Augerau's Corps masses and begins to re-deploy into its attack formation, with infantry and cavalry working in close concert |
Aling the line of battle, the first clashes begin |
One can see at the top that a smart charge by Docturov's veterans has pushed Morand's troops back into the woods |
Friant's infantry attacks to the left of the woods but a sharp counter-attack, led by Prince Golitsyn in person, throws the Frenchmen back |
French reinforcements quickly move to secure Friant's position |
The wider position: the Russians have nearly broken the link between Murat and Davout and have confined the latter to the wood; Augerau on the left however has made good progress |
Golitsyn unstoppable! He leads his men in the rout of some French Dragoons who tried to delay him |
Same position, different shot |
Sacken has stabilized the situation on the road leading to the town: however the flanking French infantry is pushing back the Russian cuirassiers on the flank in considerable disorder... |
A Russian reserve brigade forms up to the left of the town to attempt to stabilize the situation |
Russian artillery and jaegers re-deploy to face the threat of Morand's advancing infantry |
The Russian infantry push the flanking French forces back at the point of their bayonets! Augerau deploys his brigades prior to restarting his attack |
Russian infantry, again led by Golitsyn in person crash into the woods and put Morand's infantr under severe pressure. |
Sacken and the Russian reserves get the upper hand against Augerau's infantry! Note the French infantry running away through the stream (top-left) |
The position at the end of the battle on the left: despite severe pressure, the Russians have stabilized the line |
Meanwhile, in the woods, the Russian infantry led by Prince Golitsyn and General Docturov have defeated the Frenchmen: Davout's Corps is defeated! |
It is sauve qui peut for Morand's units. |
The Result:
I halted the battle at this point, deciding that Murat and Augerau would decline to renew their attack after the defeat of Davout's Corps and the heavy losses of infantry which had been suffered. The Russians too had suffered heavy casualties but their formations had held on and there was now little prospect of a French victory, but every prospect of a crushing defeat.
Game Notes:
A very interesting and tense battle. It took longer than usual, perhaps just over 3 hours of game time. I think the reason for this was that both sides proved quite resilient in their morale rolls, as well as the battle being very even. It really could have gone either way until very late on! For those familiar with my methods of playing solitaire, the base tempo points were as follows:
Galitsyn 4 (Plodding) + 6 formations = 10 points (roll D8)
Murat 6 (Decisive) + 3 formations = 9 points (roll D8)
Davout 6 (Decisive) + 3 formations = 9 points (roll D8)
Augerau 5 (Capable) + 3 formations = 8 points (rollD6)
The French forces were treated as separate armies due to the disjointed nature of the French force. If playing again, I may treat them as a single force commanded by Murat. I don't think this was telling in the French defeat here: if anything, the Russian splitting of the French line early on would have been crippling for Davout's Corps. What did make a difference was having many of the commanders stuck in the woods for large periods of the battle: this (realistically) reduced the command and control ability of the armies as the generals were out-of-sight of many of their subordinates.
I felt that both orders of battle were a little "flat", in particular the French. Their lack of veteran troops and expert skirmishers was a critical weakness - and to be frank, not weaknesses normally associated with the French in 1806! Additionally, the commanders' ratings are arguable, to say the least.
As ever, the Polemos General de Division rules gave a good game, full of command difficulties and abstracting in the right places.
Game played on a 5'x3' table. Figures by Baccus, and buildings by Timecast I think. Incidentally, there were about 1500 figures on the table: that is why I love 6mm for big battles! You can get lots of figures on a very average sized dining table and play a game that gets a result in a short time.
Thanks for the extra info about tempo for solitaire play. Sounds like a pretty balanced situation.
ReplyDeleteYou are welcome. It did turn out to be finely balanced. I think this scenario would play out very differently if other rulesets were used: in many, the French cavalry preponderance would give them the game. But cavalry is quite fragile in Polemos, which makes the battle maybe a little more even.
DeleteHello, how do you know the general grade… We don’t see any on the Compagnion book?
ReplyDeleteThanks for helping
Hi, Chris Grice didn't want to give out specific grades for generals in the scenario books, he said that players would only argue about them...he recommended using the random generators within the Army generators. Or just to choose them based on your own prejudices. Or call everyone capable and have done.
Delete