General Situation: The Spanish Army of the Centre under General Cuesta, transported by the Royal Navy in December to Tarragona, has advanced north along the coast to try and impede the operations of St-Cyr's VII Corps as it attempts to reduce the fortresses held by the Spanish in Northern Catalonia. Ignoring Barcelona as too strong - despite its garrison of poor-quality Neapolitan infantry - Cuesta has taken the rather bolder option of marching to the relief of the fort at Hostalrich, held by only a couple of thousand men against Chabran's veteran French division.
The Forces:
Imperial Forces:
Chabran's Division of the French VII Corps (CinC General Chabran - Capable)
Chabran's Division: 6000 Infantry, 1000 Cavalry, 6 Guns
Spanish Forces:
Army of the Centre (CinC Gen Cuesta - Capable)
Zayas' Division: 4000 Infantry, 2000 Cavalry, 6 Guns
Morretti's Division: 5000 Infantry, 1000 Cavalry, 6 Guns
Spanish Totals: 9000 Infantry, 3000 Cavalry, 12 Guns
The Set-Up:
Same position showing a slightly wider field. Cuesta decided to concentrate on the right initially, with Zayas' units able to go to left or right upon their arrival, as required. |
...And Defeat!
A clear French defeat, although it is difficult to say if the French fought badly - they had a 2:1 chance of breaking one of Moretti's brigades and lost the 50:50 cavalry combat but lost out both times. On the battlefield, Spanish casualties amounted to about 1200 infantry and 100 cavalry, whereas the French lost 1300 infantry and 750 cavalry. However, although the French infantry withdrew from the immediate battlefield in good order, the fresh Spanish cavalry was able to successfully pursue the retreating French off the battlefield and take another 2000 prisoners from Chabran's infantry. Chabran's division has thus lost around 50% of its effective strength and been forced to withdraw on the main body of VII Corps, and Hostalrich has been successfully relieved.
Game Notes:
The brigade morale check continues to be the single most crucial roll in these games: Moretti was really lucky to save his infantry brigades under Chabran's attack, but it is these tense dice rolls which are one of the best bits about gaming! The campaign rules really reward a general for keeping some fresh cavalry and although the French rearguard did successfully disengage, it did not stay round long enough to engage the Spanish cavalry, which would have greatly eased their pursuit. However, since the French cavalry had been driven off by this point, staying longer might have meant the destruction of the whole French force. Mechanically, I need to re-examine the rules for moving backwards. Infantry can move 1 base depth (i.e. 3cm) facing the enemy, or, for double the orders points, can effectively "reform" two base widths (i.e. 12 cm) back. I think the author suggested only allowing "reform" moves if one element of a brigade remained stationary (or changing position, but some part of it must remain in its former position).
*The campaign rules seem to allow much reduced logistical impediments if troops are activated separately. I'm not totally convinced by this, but I have played along with it. However, I have ruled that such forces need to make a Commander's initiative test to arrive, and then only actually come onto the battlefield when a 6 is rolled on a D6, rolled every turn after the first. This has worked well so far, providing an appropriate risk/reward for the decision. It came off for the Spanish in this battle, but it cost the French badly in the bigger battles against the Allies in December.
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