For no particular reason, I thought I'd link to a few of my favourite threads/posts on TMP.
...in which John D Salt gives the best succint explanation of EW anywhere.
...in which Sam Mustafa gives wise thoughts about having too much stuff.
...in which there is a lot of sage advice about gaming...and here too.
A blog dedicated to wargaming, mainly concerned with battles using 6mm toy soldiers set in a variety of different historical periods. "Make the game fit the figures" - Conrad Kinch
Heretical Gaming is my blog about my gaming life, featuring small skirmishes and big battles from many historical periods (and some in the mythic past or the far future too). The focus is on battle reports using a wide variety of rules, with the occasional rules review, book review and odd musing about the gaming and history. Most of the battles use 6mm-sized figures and vehicles, but occasionally 15mm and 28mm figures appear too.
Saturday, 22 February 2014
Sunday, 16 February 2014
Action at St. Jean - a fictional WW2 scenario
Action at St-Jean, mid-September 1944
General Situation: A small Canadian armoured company with some infantry, artillery and light tank support is ordered to take a village in France during the German retreat and destroy an isolated German HQ element there. However, the Germans have actually established a supply depot in the village, and the Germans are trying to evacuate their precious supplies before the Canadians take them.
The Forces:
Canadians:
1 x Armd Coy (6 x Sherman Is, 2 x Fireflys)
1 x Motor Platoon (Inf Pl in 4 x M5 half-tracks)
1 x Recce Platoon (3 x Honeys)
Battery of 4 x 25pdrs in support, with FOO in Bren carrier.
Germans:
1 x Pz Gr Coy (2 x Pz Gr Pls with 3 x 251/1, 3 x trucks for transport)
1 x AT Pl (3 x Pak40 + movers)
Battery of 3 x 105mm howitzers in support, with FOO in Kubelwagen
10 x (captured British!) trucks used for moving supplies
German Deployment:
First Blood:
The Main Advance:
End of the Battle:
On balance, a Canadian victory - they had taken the town and destroyed/captured a large chunk of the supplies. It was very hard fought though; the Canadians had lost six tanks (five Shermans, one Honey) knocked out and eight infantrymen, the Germans 20 or so grenadiers, two AT guns, three trucks and a Hanomag.
Game Notes:
Thanks very much to my two commanders - I played this game solo using orders provided for each side by two very kind volunteers, who both really got into the spirit of it and sent detailed, realistic and clear orders (at least I hope they were clear and I followed them more-or-less correctly!!). As I'd hoped, using this method enabled me to play out the battle with each side making mistakes that they wouldn't have made during a head-to-head or a typical solitaire game. Hopefully I did them both justice! I was reasonably happy with the old WRG 1925-1950 rules for company actions, but I am 'rusty' using them - hopefully play will be a bit smoother after a I start using them more regularly. There was some discussion of them and useful thoughts on TMP here.
Both plans were good, but the Germans were slightly hobbled I thought by some below-par AT shooting (although this was compensated for partially by some *very* effective artillery support!) whilst the Canadians profitted by some very good tank gunnery. The Germans opted to make a big effort to lift a large quantity of supplies quickly (using most of two platoons) which would have probably given them victory if the Canadian plan hadn't been to to advance with full-speed on that very point! The Canadians ability to concentrate their forces helped too.
The scenario itself was based on a 1940 scenario published in Miniature Wargames 001 but set in 1944 to match my model collection. If anyone wants the maps and briefings, just let me know in the comments and I'll be more than happy to pass them on,
Apologies for the (even by my standards) poor photos, and thanks once again to my two intrepid commanders!
General Situation: A small Canadian armoured company with some infantry, artillery and light tank support is ordered to take a village in France during the German retreat and destroy an isolated German HQ element there. However, the Germans have actually established a supply depot in the village, and the Germans are trying to evacuate their precious supplies before the Canadians take them.
The Forces:
Canadians:
1 x Armd Coy (6 x Sherman Is, 2 x Fireflys)
1 x Motor Platoon (Inf Pl in 4 x M5 half-tracks)
1 x Recce Platoon (3 x Honeys)
Battery of 4 x 25pdrs in support, with FOO in Bren carrier.
Germans:
1 x Pz Gr Coy (2 x Pz Gr Pls with 3 x 251/1, 3 x trucks for transport)
1 x AT Pl (3 x Pak40 + movers)
Battery of 3 x 105mm howitzers in support, with FOO in Kubelwagen
10 x (captured British!) trucks used for moving supplies
German Deployment:
The position from the South - German units marked on. The Canadians with be coming from the top-left (Northwest) |
Sorry for the horrendous photo; anyway, the anti-tank gun covering the approach road destroys the oblivious lead Honey. |
Same position, just slightly moved round for another view. |
On balance, a Canadian victory - they had taken the town and destroyed/captured a large chunk of the supplies. It was very hard fought though; the Canadians had lost six tanks (five Shermans, one Honey) knocked out and eight infantrymen, the Germans 20 or so grenadiers, two AT guns, three trucks and a Hanomag.
Game Notes:
Thanks very much to my two commanders - I played this game solo using orders provided for each side by two very kind volunteers, who both really got into the spirit of it and sent detailed, realistic and clear orders (at least I hope they were clear and I followed them more-or-less correctly!!). As I'd hoped, using this method enabled me to play out the battle with each side making mistakes that they wouldn't have made during a head-to-head or a typical solitaire game. Hopefully I did them both justice! I was reasonably happy with the old WRG 1925-1950 rules for company actions, but I am 'rusty' using them - hopefully play will be a bit smoother after a I start using them more regularly. There was some discussion of them and useful thoughts on TMP here.
Both plans were good, but the Germans were slightly hobbled I thought by some below-par AT shooting (although this was compensated for partially by some *very* effective artillery support!) whilst the Canadians profitted by some very good tank gunnery. The Germans opted to make a big effort to lift a large quantity of supplies quickly (using most of two platoons) which would have probably given them victory if the Canadian plan hadn't been to to advance with full-speed on that very point! The Canadians ability to concentrate their forces helped too.
The scenario itself was based on a 1940 scenario published in Miniature Wargames 001 but set in 1944 to match my model collection. If anyone wants the maps and briefings, just let me know in the comments and I'll be more than happy to pass them on,
Apologies for the (even by my standards) poor photos, and thanks once again to my two intrepid commanders!
Labels:
WW2
Wednesday, 5 February 2014
Campaign Battle 09: Battle of Villadamat
Battle of Villadamat, mid-October 1808
General Situation: Commander of the Spanish Army of Catalonia, Gen Palacio, has embarked on an unusually daring operation. Anxious to postpone the fall of the besieged fortresses at Rosas and Gerona for as long as possible, he has conducted a daring coastal march with Jacome's Division to threaten the French fortress at Figueras and cut off the newly-established line of communication between Gen Duhesme and his division's around Rosas (those of Gen Reille and Gen Lecchi). Gen Duhesme was left with the dilemma of whether to take the bait and attack Jacome's exposed division or to persist with his seige actions and let his communications and the safety of Figueras look after themselves for the meantime. Duhesme eventually decided to accept battle and breaking the blockades, marched against Palacio, and called upon Generals Reille and Lecchi to similarly march from Rosas; however, only Reille received the call in time.
The bait having been accepted, Palacio was forced to fight a delaying action to give him time to evacuate his stores and sick before evading the French pincers*.
The Forces:
Imperial Forces:
VII Corps (CinC Duhesme - Plodding)
Chabran's Division: 6000 Infantry, 1000 Light Cavalry, 6 Guns
Reille's Division: 7000 Infantry, 6 Guns
Totals: 13000 Infantry, 1000 Cavalry, 12 Guns
Spanish Forces:
Army of Catalonia (CinC Gen Palacio - Plodding)
Jacome's Division: 5000 Infantry, 6 Guns
Independent Brigades: 2000 Infantry (originally from Jacome's Division*)
Totals: 7000 Infantry, 6 Guns
Initial Deployment:
Reille's Attack:
The Crisis of the Battle:
Tactically a clear French victory, but the Spanish have every reason to feel that the operation was on balance a success. The French siege operations have been disrupted and the chances are that at least one of Rosas and Gerona will now hold out until the new year and the Spanish battle losses have been relatively light***, something around 450 casualties and 6 guns. The French losses were about 200, about evenly split between Reille's Italian infantry and casualties inflicted on Chabran's infantry by the Spanish artillery. However, the Imperial light cavalry were able to take around 1000 prisoners during the pursuit.
Game Notes:
A much smaller affair than other recent battles, so I played this one out as a General de Division battle on a small (5'x2.5') board.
* In battles where one side wishes to withdraw, I have ruled that units cannot voluntarily leave the battlefield until 6+D6 turns have passed. This makes delaying/withdrawal scenarios workable and enjoyable.
** In the Polemos Campaign rules, terrain is randomly generated and placed by the defender, then the attacker gets a roll allowing this terrain to be moved and/or removed. The Spanish rolls were abysmal, the French rolls great. I'm thinking of modifying this for Generalship skill, to account for better generals being more likely to fight on battles more suited to them.
*** In the campaign rules, units which are broken but not captured get to roll to see if they recover after the battle. The Spanish successfully saved every unit!
General Situation: Commander of the Spanish Army of Catalonia, Gen Palacio, has embarked on an unusually daring operation. Anxious to postpone the fall of the besieged fortresses at Rosas and Gerona for as long as possible, he has conducted a daring coastal march with Jacome's Division to threaten the French fortress at Figueras and cut off the newly-established line of communication between Gen Duhesme and his division's around Rosas (those of Gen Reille and Gen Lecchi). Gen Duhesme was left with the dilemma of whether to take the bait and attack Jacome's exposed division or to persist with his seige actions and let his communications and the safety of Figueras look after themselves for the meantime. Duhesme eventually decided to accept battle and breaking the blockades, marched against Palacio, and called upon Generals Reille and Lecchi to similarly march from Rosas; however, only Reille received the call in time.
The bait having been accepted, Palacio was forced to fight a delaying action to give him time to evacuate his stores and sick before evading the French pincers*.
The Forces:
Imperial Forces:
VII Corps (CinC Duhesme - Plodding)
Chabran's Division: 6000 Infantry, 1000 Light Cavalry, 6 Guns
Reille's Division: 7000 Infantry, 6 Guns
Totals: 13000 Infantry, 1000 Cavalry, 12 Guns
Spanish Forces:
Army of Catalonia (CinC Gen Palacio - Plodding)
Jacome's Division: 5000 Infantry, 6 Guns
Independent Brigades: 2000 Infantry (originally from Jacome's Division*)
Totals: 7000 Infantry, 6 Guns
Initial Deployment:
The view into the wood over the shoulder of Reille's left hand brigade - note the Spanish units in defence. |
On the other flank, Chabran elected to sweep around the Spanish positions rather than risk an unlikely defeat by charging straight up the slopes towards the Spanish positions. |
The Crisis of the Battle:
Tactically a clear French victory, but the Spanish have every reason to feel that the operation was on balance a success. The French siege operations have been disrupted and the chances are that at least one of Rosas and Gerona will now hold out until the new year and the Spanish battle losses have been relatively light***, something around 450 casualties and 6 guns. The French losses were about 200, about evenly split between Reille's Italian infantry and casualties inflicted on Chabran's infantry by the Spanish artillery. However, the Imperial light cavalry were able to take around 1000 prisoners during the pursuit.
Game Notes:
A much smaller affair than other recent battles, so I played this one out as a General de Division battle on a small (5'x2.5') board.
* In battles where one side wishes to withdraw, I have ruled that units cannot voluntarily leave the battlefield until 6+D6 turns have passed. This makes delaying/withdrawal scenarios workable and enjoyable.
** In the Polemos Campaign rules, terrain is randomly generated and placed by the defender, then the attacker gets a roll allowing this terrain to be moved and/or removed. The Spanish rolls were abysmal, the French rolls great. I'm thinking of modifying this for Generalship skill, to account for better generals being more likely to fight on battles more suited to them.
*** In the campaign rules, units which are broken but not captured get to roll to see if they recover after the battle. The Spanish successfully saved every unit!
Monday, 3 February 2014
Campaign Battle 08: Battle of Villenias de Campo
Battle of Villenias de Campo, Early October 1808
General Situation: Bessieres has regrouped in the month following the debacle at Ucieza and resumed his offensive against Mahy's Army of Galicia. Mahy wasn't unduly worried and felt able to detach Acevedo's Division for a successful lightning raid against Santander. Unfortunately, just after the news of Acevedo's victory came intelligence that Zaragoza had fallen and Joseph was using Desolles', Verdier's and Lefebvre-Desnouettes's divisions to reinforce Bessieres' force. Mahy determined to withdraw West, taking the path to the south west of Palencia, but Bessieres has pounced and brought Mahy's forces to battle.
The Forces:
Imperial Forces:
II Corps (CinC Bessieres - Decisive)
Lasalle's Division: 1000 Light Cavalry
Merle's Division: 7500 Infantry
Mouton's Division: 6000 Infantry, 1000 Dragoons
Desolles' Division: 13500 Infantry
Verdier's Division: 4500 Infantry
Lefebvre-Desnouettes' Division: 4500 Infantry, 1000 Light Cavalry
Artillery: 60 Guns
Totals: 36000 Infantry, 3000 Cavalry, 60 Guns
Spanish Forces:
Army of Galicia (CinC Gen Mahy - Plodding)
Maceda's Division: 3000 Infantry, 36 Guns
Cagigal's Division: 4500 Infantry, 12 Guns
Martinengo's Division: 4500 Infantry, 12 Guns
Portago's Division: 6000 Infantry, 12 Guns
Riquelme's Division: 4500 Infantry
Trias' Division: 3000 Infantry
March's Division: 2000 Cavalry, 12 Guns
Totals: 25500 Infantry, 2000 Cavalry, 72 Guns
Initial Deployment & Moves:
The Battle:
Victory!
Result:
A crushing French victory, in a battle where their Veteran brigades led by dense skirmisher screens were just unstoppable. The debacle of the Ucieza was well and truly avenged, with Spanish losses estimated at 6000 or so during the battle, with another 6000 (mainly prisoners) lost in the pursuit led by Lasalle's rampaging light cavalry. French losses were ligtt, not quite reaching 1200 all told. It felt that the Spanish were particularly luckless in this battle and the rub of the green definitely did go against them. The correlation of forces probably guaranteed a French victory, but almost everything they did went to plan and the battle was soon won by them.
Game Notes:
A pretty standard game of MdE, but a question did arise about the combat phases, which I may bring up on the forum.
General Situation: Bessieres has regrouped in the month following the debacle at Ucieza and resumed his offensive against Mahy's Army of Galicia. Mahy wasn't unduly worried and felt able to detach Acevedo's Division for a successful lightning raid against Santander. Unfortunately, just after the news of Acevedo's victory came intelligence that Zaragoza had fallen and Joseph was using Desolles', Verdier's and Lefebvre-Desnouettes's divisions to reinforce Bessieres' force. Mahy determined to withdraw West, taking the path to the south west of Palencia, but Bessieres has pounced and brought Mahy's forces to battle.
The Forces:
Imperial Forces:
II Corps (CinC Bessieres - Decisive)
Lasalle's Division: 1000 Light Cavalry
Merle's Division: 7500 Infantry
Mouton's Division: 6000 Infantry, 1000 Dragoons
Desolles' Division: 13500 Infantry
Verdier's Division: 4500 Infantry
Lefebvre-Desnouettes' Division: 4500 Infantry, 1000 Light Cavalry
Artillery: 60 Guns
Totals: 36000 Infantry, 3000 Cavalry, 60 Guns
Spanish Forces:
Army of Galicia (CinC Gen Mahy - Plodding)
Maceda's Division: 3000 Infantry, 36 Guns
Cagigal's Division: 4500 Infantry, 12 Guns
Martinengo's Division: 4500 Infantry, 12 Guns
Portago's Division: 6000 Infantry, 12 Guns
Riquelme's Division: 4500 Infantry
Trias' Division: 3000 Infantry
March's Division: 2000 Cavalry, 12 Guns
Totals: 25500 Infantry, 2000 Cavalry, 72 Guns
Initial Deployment & Moves:
Same position, just from a slightly flatter angle to the table. |
The sun glints on the bayonets of Merle's infantry on the French left as they watch their brothers in Mouton's formation reach the bottom of the hill. |
The French advance into the centre continues and 36 Spanish guns are taken, Mahy's position is hopeless. |
Not to be outdone, Merle's troops on the French left defeat Trias' division and cross the stream at this point too... |
A crushing French victory, in a battle where their Veteran brigades led by dense skirmisher screens were just unstoppable. The debacle of the Ucieza was well and truly avenged, with Spanish losses estimated at 6000 or so during the battle, with another 6000 (mainly prisoners) lost in the pursuit led by Lasalle's rampaging light cavalry. French losses were ligtt, not quite reaching 1200 all told. It felt that the Spanish were particularly luckless in this battle and the rub of the green definitely did go against them. The correlation of forces probably guaranteed a French victory, but almost everything they did went to plan and the battle was soon won by them.
Game Notes:
A pretty standard game of MdE, but a question did arise about the combat phases, which I may bring up on the forum.
Sunday, 26 January 2014
Summary of Forces - beginning October 1808
Summary of Forces - beginning of October 1808
IMPERIAL FORCES
VIII Corps (Lisbon) - Junot (being returned to France after upcoming Convention of Cintra):
16000 Infantry, 2000 Cavalry, 42 Guns
II Corps (west of Burgos) - Bessieres
14000 Infantry, 2000 Cavalry, 42 Guns
Desolles (Miranda): 14000 Infantry, 6 Guns
Verdier & Lefebvre-Desnouettes: 8000 Infantry, 1000 Cavalry, 12 Guns
Burgos Garrison: 2000
Army of Spain (Burgos) - Joseph Napoleon
3000 Infantry, 1000 Cavalry, 6 Guns
Imperial Guard (west of Burgos) - Dorsenne
3000 Infantry, 1000 Cavalry, 6 Guns
I Corps (Bayonne) - Victor
21000 Infantry, 4000 Cavalry, 48 Guns
IV Corps (Bayonne) - Lefebvre
14000 Infantry, 1000 Cavalry, 36 Guns
San Sebastian Garrison: 2000
Pamplona Garrison: 2000
Tudela Garrison: 1000
Zaragoza Garrison: 4000
Bayonne Garrison: 2000
III Corps (south of Madrid) - Moncey
20000 Infantry, 5000 Cavalry, 60 Guns
Gobert (Madrid)
8000 Infantry, 6 Guns
VII Corps (Gerona) - Duhesme
6000 Infantry, 1000 Cavalry, 6 Guns
Lechi (Rosas)
3000 Infantry, 1000 Cavalry, 6 Guns
Reille (Perpignan)
7000 Infantry, 6 Guns
Figueras Garrison: 1000
Barcelona Garrison: 2000
SPANISH FORCES
Army of Andalusia (Baylen) - Castanos
21000 Infantry, 3000 Cavalry, 36 Guns
Jones (Valdepenas)
5000 Infantry, 6 Guns
La Pena (Valdepenas)
6000 Infantry, 6 Guns
O'Donoju (south of Andujar)
1000 Cavalry
IV Army (Seville) - Elio
9000 Infantry, 6 Guns
Seville Garrison: 13000 Infantry, 1000 Cavalry
Cadiz Garrison: 6000
Malaga Garrison: 2000
Huelva Garrison: 3000
waiting west of Granada: 5000 Infantry
Granada Garrison: 3000 Infantry, 2000 Cavalry
Army of the Centre (Badajoz) - Cuesta
13000 Infantry, 3000 Cavalry, 6 Guns
Ciudad Rodrigo Garrison: 1000
Army of Galicia (Palencia) - Mahy
24000 Infantry, 1000 Cavalry, 66 Guns
Acevedo (Santander)
8000 Infantry, 6 Guns
Astorga Garrison: 3000
Villafranca Garrison: 4000
La Coruna Garrison: 2000
Vigo Garrison: 3000
Gijon Garrison: 2000
Army of Valencia (Ocana) - Cervellon
19000 Infantry, 1000 Cavalry, 54 Guns
Valencia Garrison: 1000
Cartagena Garrison: 4000
Murcia Garrison: 2000
Army of Catalonia (Hostalrich) - Palacio
7000 Infantry, 6 Guns
Caldagues (Barcelona)
3000 Infantry, 6 Guns
Hostalrich Garrison: 2000
Tarragona Garrison: 1000
Tortosa Garrison: 2000
Rosas Garrison: 3000
Gerona Garrison: 1000
ANGLO-PORTUGUESE FORCES
Gibraltar Garrison: 6000 Infantry
British Army (Abrantes) - Moore
25000 Infantry, 3000 Cavalry, 66 Guns
Baird (Lisbon) - 11000 Infantry, 6 Guns
Ferguson (Lisbon) - 3000 Infantry, 6 Guns
IMPERIAL FORCES
VIII Corps (Lisbon) - Junot (being returned to France after upcoming Convention of Cintra):
16000 Infantry, 2000 Cavalry, 42 Guns
II Corps (west of Burgos) - Bessieres
14000 Infantry, 2000 Cavalry, 42 Guns
Desolles (Miranda): 14000 Infantry, 6 Guns
Verdier & Lefebvre-Desnouettes: 8000 Infantry, 1000 Cavalry, 12 Guns
Burgos Garrison: 2000
Army of Spain (Burgos) - Joseph Napoleon
3000 Infantry, 1000 Cavalry, 6 Guns
Imperial Guard (west of Burgos) - Dorsenne
3000 Infantry, 1000 Cavalry, 6 Guns
I Corps (Bayonne) - Victor
21000 Infantry, 4000 Cavalry, 48 Guns
IV Corps (Bayonne) - Lefebvre
14000 Infantry, 1000 Cavalry, 36 Guns
San Sebastian Garrison: 2000
Pamplona Garrison: 2000
Tudela Garrison: 1000
Zaragoza Garrison: 4000
Bayonne Garrison: 2000
III Corps (south of Madrid) - Moncey
20000 Infantry, 5000 Cavalry, 60 Guns
Gobert (Madrid)
8000 Infantry, 6 Guns
VII Corps (Gerona) - Duhesme
6000 Infantry, 1000 Cavalry, 6 Guns
Lechi (Rosas)
3000 Infantry, 1000 Cavalry, 6 Guns
Reille (Perpignan)
7000 Infantry, 6 Guns
Figueras Garrison: 1000
Barcelona Garrison: 2000
SPANISH FORCES
Army of Andalusia (Baylen) - Castanos
21000 Infantry, 3000 Cavalry, 36 Guns
Jones (Valdepenas)
5000 Infantry, 6 Guns
La Pena (Valdepenas)
6000 Infantry, 6 Guns
O'Donoju (south of Andujar)
1000 Cavalry
IV Army (Seville) - Elio
9000 Infantry, 6 Guns
Seville Garrison: 13000 Infantry, 1000 Cavalry
Cadiz Garrison: 6000
Malaga Garrison: 2000
Huelva Garrison: 3000
waiting west of Granada: 5000 Infantry
Granada Garrison: 3000 Infantry, 2000 Cavalry
Army of the Centre (Badajoz) - Cuesta
13000 Infantry, 3000 Cavalry, 6 Guns
Ciudad Rodrigo Garrison: 1000
Army of Galicia (Palencia) - Mahy
24000 Infantry, 1000 Cavalry, 66 Guns
Acevedo (Santander)
8000 Infantry, 6 Guns
Astorga Garrison: 3000
Villafranca Garrison: 4000
La Coruna Garrison: 2000
Vigo Garrison: 3000
Gijon Garrison: 2000
Army of Valencia (Ocana) - Cervellon
19000 Infantry, 1000 Cavalry, 54 Guns
Valencia Garrison: 1000
Cartagena Garrison: 4000
Murcia Garrison: 2000
Army of Catalonia (Hostalrich) - Palacio
7000 Infantry, 6 Guns
Caldagues (Barcelona)
3000 Infantry, 6 Guns
Hostalrich Garrison: 2000
Tarragona Garrison: 1000
Tortosa Garrison: 2000
Rosas Garrison: 3000
Gerona Garrison: 1000
ANGLO-PORTUGUESE FORCES
Gibraltar Garrison: 6000 Infantry
British Army (Abrantes) - Moore
25000 Infantry, 3000 Cavalry, 66 Guns
Baird (Lisbon) - 11000 Infantry, 6 Guns
Ferguson (Lisbon) - 3000 Infantry, 6 Guns
Campaign Summary - September 1808
Peninsular Campaign Summary - September 1808
Andalusia and New Castile:Castanos destroyed the couple of battalions left in his path in the mountain passes North of Baylen, then proceeded northwards, pursuing Moncey's troops at a safe distance and stopping to organize a supply depot in Valdepenas. His Army of Andalusia, after his reaching an agreement to co-operate with Cervellon's Army of Valencia, joined that latter general's forces in the vicinity of Ocana, facing Moncey's Corps across the Tagus.
Leon and Castile:
Bessieres attempted to destroy his opponent Gen Mahy's army in short order after his string of victories over the Army of Galicia in August. However, at the Crossing of the Ucieza, his attempt to destroy the Spanish miscarried badly and he lost half of Mouton's division before retreating back to Burgos. Bessieres spent the rest of the month recuperating in the area of Burgos, before marching west again to threaten Mahy, having been reinforced in the meantime with large elements of Joseph's Army of Spain. Mahy in his turn has used the respite to bring up further reinforcements from Astorga, while detaching Acevedo's division to make a lightning attack north at the end of the month and destroying the French garrison of Santander.
Aragon:
Joseph's single-minded pursuit of victory in Zaragoza paid off, as Palafox surrendered* once a significant enough breach in the defences had been made. Delighted with the early capture of the city and the surrender of its remaining 5000 strong garrison, Jospesh headed west towards Burgos with his three divisions in order to reinforce Bessieres before that general resumes his offensive against the Army of Galicia.
Catalonia:
More cat-and-mouse stuff.. Duhesme has continued to blockade Gerona hoping sickness will do its work and Lechi has now surrounded Rosas. This gamble has led to Palacio being able to blockade Barcelona and occupy Hostalrich, but Duhesme is hoping that now he has established a secure(-ish!) line of communication with Perpignan and his subordinate Gen Reille, he will be able to either drive the Spaniards back or bring them to battle before the Neapolitan infantry garrison in Barcelona capitulate to the Spaniards.
Valencia:
Cervellon has merely followed up Moncey as the latter general has retreated to a position on the North bank of the Tagus. The French garrison of Madrid, in attempting to maintain the flow of supplies to the region has pretty much devastated the local area. It will be interesting to see if this hurts the Allied or Imperial cause more during the winter months...
Portugal:
Junot has successfully sued for peace and the Convention of Cintra has been signed, meaning his beaten corps will return to the fray afresh in December. However, Gen Murray**, briefly replacing Gen Wellesley in the period before Gen Moore assumes command, although moving terribly slowly, has occupied the city, has been reinforced with horse, foot and guns and has started marching eastwards towards the Spanish border.
Game Notes:
A quieter month in the campaign with the French defeat around Plasencia quieting their last major offensive movement. On balance though, I suspect that the successful conclusion to the siege of Zaragoza, as well as re-gaining the initiative for the Imperials, has left them more reason to be happy than the spanish, in spite of Mahy's fine victory.
*The rules give a chance for besieged commanders to surrender after a practicable breach has been made by the besieging forces.
**There are no counters in the game for Gen Dalrymple, so I used Gen Murray as the interim commander instead.
Plans and Projects
I've read a couple of excellent things about planning gaming projects recently, one in Tim Beresford's article in Miniature Wargames 362 and another on Trebian's Blog wargaming4grownups. This inspired me to review my current projects and see where I am going with them.
1. My main project is my ongoing Peninsular War campaign. I have all the troops I need for this, although I currently have to proxy Neapolitan and Dutch infantry, for example. But I have the vast majority of what I need for it, so the main problem has been to find time between extensive work and family commitments, and some unfortunate bouts of sickness, to resume it. Hope springs eternal however and I've managed to get it started again this weekend.
2. The next campaign I am lining up is a re-fight of Caesar's Conquest of Gaul and his Invasion of Britain. I still have a few more chariots to construct and paint, but in the main the armies for this are done. I shall use Polemos SPQR probably, although DBA and DBM are also possibilities. The key thing to research and decide here is the boardgame to use as a basis for it. I'm still looking, so any recommendations would be very useful here!
3. I'm strongly considering getting rid of all my 20mm and 15mm figures and concentrate only on 28mm (for hybrid games, mainly) and 6mm. It will make storage and sharing terrain easier and will mean I'm only ever painting for massed effect or individual figures.
4. I feel a strong to desire to thin out the rules and books I have. I don't think I have a very large collection by wargaming standards, but I don't want to keep rules I'm pretty sure I'm never going to play (again). Look out for some advertisements on TMP!
5. More generally, the other things on my 'stuff to do' list are:
Play some more WW2 games with the intention of finding the rule set or sets I really like.
Finish painting my two 6mm Wars of the Roses armies.
Decide whether to expand my token 6mm ECW forces. And if so, decide whether to wait for Baccus to re-sculpt them.
Decide whether to collect a 6mm Napoleonic Prussian army (the last of the major combatants I don't have). On the plus side, it would be great to do a large Waterloo wargame in 2015 with all the 'correct' troops (and not use my Russians or Spanish as proxies for example). On the negative side, isn't it that the kind of completist thinking which leads people to collect far more than they could ever game with regularly? And also, the Prussians were the main Napoleonic range which Baccus hasn't re-sculpted yet. I might kick myself if Baccus get round to doing re-sculpts for them in 2016-7, say.
Decide whether to do moderns or not. I'm really interested in them, but feel perhaps I should wait until I'm happy with a WW2 set or two, so I know the kind of modern game that I'd like before starting to collect the figures.
I'm aiming to be in state of 'finished' by Christmas 2014. I had aimed to be like that last year, but in the end 2013 ended up being so busy and disrupted it was never going to happen, so I've extended it by a year. I have more or less decided that I want to stop collecting big armies by the time I'm 40 however - everything after that will be additions or for small games only.
We shall see how I get on...
1. My main project is my ongoing Peninsular War campaign. I have all the troops I need for this, although I currently have to proxy Neapolitan and Dutch infantry, for example. But I have the vast majority of what I need for it, so the main problem has been to find time between extensive work and family commitments, and some unfortunate bouts of sickness, to resume it. Hope springs eternal however and I've managed to get it started again this weekend.
2. The next campaign I am lining up is a re-fight of Caesar's Conquest of Gaul and his Invasion of Britain. I still have a few more chariots to construct and paint, but in the main the armies for this are done. I shall use Polemos SPQR probably, although DBA and DBM are also possibilities. The key thing to research and decide here is the boardgame to use as a basis for it. I'm still looking, so any recommendations would be very useful here!
3. I'm strongly considering getting rid of all my 20mm and 15mm figures and concentrate only on 28mm (for hybrid games, mainly) and 6mm. It will make storage and sharing terrain easier and will mean I'm only ever painting for massed effect or individual figures.
4. I feel a strong to desire to thin out the rules and books I have. I don't think I have a very large collection by wargaming standards, but I don't want to keep rules I'm pretty sure I'm never going to play (again). Look out for some advertisements on TMP!
5. More generally, the other things on my 'stuff to do' list are:
Play some more WW2 games with the intention of finding the rule set or sets I really like.
Finish painting my two 6mm Wars of the Roses armies.
Decide whether to expand my token 6mm ECW forces. And if so, decide whether to wait for Baccus to re-sculpt them.
Decide whether to collect a 6mm Napoleonic Prussian army (the last of the major combatants I don't have). On the plus side, it would be great to do a large Waterloo wargame in 2015 with all the 'correct' troops (and not use my Russians or Spanish as proxies for example). On the negative side, isn't it that the kind of completist thinking which leads people to collect far more than they could ever game with regularly? And also, the Prussians were the main Napoleonic range which Baccus hasn't re-sculpted yet. I might kick myself if Baccus get round to doing re-sculpts for them in 2016-7, say.
Decide whether to do moderns or not. I'm really interested in them, but feel perhaps I should wait until I'm happy with a WW2 set or two, so I know the kind of modern game that I'd like before starting to collect the figures.
I'm aiming to be in state of 'finished' by Christmas 2014. I had aimed to be like that last year, but in the end 2013 ended up being so busy and disrupted it was never going to happen, so I've extended it by a year. I have more or less decided that I want to stop collecting big armies by the time I'm 40 however - everything after that will be additions or for small games only.
We shall see how I get on...
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