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Monday, 3 July 2023

Joy of Six 2023

I went along to Joy of Six 2023 yesterday, since it isn't that far away from where I live and it is normally a really nice, friendly show.

The first game I saw was a new (to me, at any rate) WW2 air game based on the 'Undaunted' series which I haven't played yet, but seen at various stores. It looked nice, and seemed simple enough - simple enough to allow genuinely fast play, which is nice.  I am not sure I am that tempted to get it, although I am an  sucker for air warfare games, since the concepts looked reasonably similar to those I am working on myself in my adaptation of the Portable Wargame air rules. But definitely worth a look.




 

As ever Commission Figurines put on a display using their stuff, to show that at the much discussed 3' viewing distance, you can put together a very nice looking 6mm game for really not much money at all. I thought some of the cavalry was by Adler, although a passer-by told me that they were all Commission's wooden figures. Not 100% convinced, but what would I know?!?! In any case, very nice looking (good mat I thought).




These are the cavalry I (mis?)-identified as Adler

I didn't get shots of the next two games (I don't like to disturb people if they are actually playing with show visitors), so I missed 'Tank-Hunting for Veterans' and 'The Great Emu Wars' - both looked great, so tht was a shame, good games on small boards, just my thing.

Next up was a big Battletech game on perhaps a combination of a gridded mat with GHQ hexes, maybe? Anyway, it looked like a big Battletech game, so if this is the kind of thing you like, you would have liked this kind of thing. Looked 'big, quite pretty but doable' if you know what I mean!



And then we moved onto even bigger, even prettier, but a little but harder to pull off! Siege of Khartoum on Hexon. It was huge! As ever from this guy (Dan Hodgson I think) there were lots of little pretty details amongst the epic-ness too. And it was clearly a viable game, it looked like everyone was getting quite into it.







Khartoum looked amazing. Interesting bit of trivia: Khartoum literally means "elephant's trunk" in Arabic.





Okay, next up was the invasion of Leros. It looked really good, but I missed out on having a chat with these guys which is a shame, because I really wanted to delve into how this game actually worked in practice.




This next one was the Peterborough club's Chef du Pont game (US Airborne on D-Day) using IABSM. Looked great, seemed to rattle on quite quickly for a big game.







Charles Rowntree has put on consistently great-looking games for a few years now and this one was no exception. This is the battle from the end of the Rogue One Star Wars film and it looked great.  Still seemed to be based on the 'All Hell Breaks Loose' WW2 rules as far as I could make out, although I didn't get a chance to ask to confirm this! Anyway, in its way, perfect.








Next up was another D-Day game, this one a stylized version of the entirety of Sword, Juno and Gold in the 'Race for Caen'.  Looked great, always nice to see some operation-level games in addition to the majority tactical offerings. And many thanks for their patience in answering my son's many questions on the various landing craft!



Bayeux in miniature


And Caen, too.

I missed another small board participation game unfortunately, called 'A Moonless Night'. It looked quite simple but quite fun, judging by the engaged players around it!

After that the next one was an absolutely mammoth Gallipoli game. I tried but I don't think any given shot really did it justice unfortunately.









This next one was Pony Wars re-skinned for Starship Troopers. It looked great and actually made a great deal of sense as a conversion - really liked this.


Cold War Commanders often come to Joy of Six and put on a big game or two. This was another of their 'same scenario, different decades' efforts I think, with a Czech breakaway being brought back into the Warpac fold, once in the late 1940s, once in the 1980s (I think, but could have been earlier).  The photos here give a rough indication of what it looked like, but I don't think I really captured either version properly.





Something a bit smaller, although still grand enough: Qaddissiya with Big Battle DBA. Simple but effective and a subject you don't necessarily see that often. This was the only big DBx game I noticed since the Milton Keynes' gents didn't seem to be there this year, which was a bit of a shame!
'Storm of Steel' Alex put on another WW2 aerial game, with Bag the Hun. It looked great but perhaps the photos don't quite do it justice because through a lens, everything blends a bit too much! Hopefully the thin hex lines are just visible.



Next up was a small Napoleonic game: Vyazma 1812, played with Blucher.  This was one of the two games I was most likely to do myself, with lots of Napoleonic action on a relatively small board.  Looked great too.


I didn't get a usable shot of the next game: a refight of the Battle of Raab put on by James Mitchell, since it was just too busy around the table. It looked lots of fun though, pity I didn't get to spend more time on it.

Then there was this WW2 game, with German tanks counter-attackin the Soviets. Functional but nice terrain, some really good painting on the tanks.



 

I have seen this one a couple of times before, but no bad thing since it never disappoints: Fraustadt 1706 from Per Broden and associates.  The snowy terrain and the great GNW figures always look great.  Again, another 'perfect in its way' game.




This next was a Strength & Honour (I think) game: 2mm figures on a squared board of Verneuil 1424. Looked good, with a neat castle and camp, although perhaps a bit strange to me - not a comment on the game, more on how other wargames have made me 'imagine' the 100YW whereas the look here is closer in wargames terms to a Roman game or something. Hopefully any readers of this comment will get what I mean!!!!







The MAD Gamers put on another one of their mad-but-great SF games: Dr.Who-themed craziness as Daleks, Cybermen, Sontarans & UNIT get stuck in!  A lot of the terrain is based on old Epic stuff, but improved, modified and added to with all kinds of wild and wonderul stuff. I like the roughly-tessellating Sarissa bases for some of the terrain too.


Small table but intense Crusader battling here, recreating Montgisard. Looked great fun, would have liked the opportunity to find out more about this one.


 Hopefully the above gives a decent flavour of the day. There were lots of traders and most seemed busy enough. I seemed to spend a bit more than normal, that is for sure!  I managed to get:

A PzIV company, a US Para company, a Volksturm company and a few buildings from 2d6 miniatures.

Some more WW2 - mainly French, with a smattering of British and German stuff - from Heroics and Ros.

Some more WSS infantry, some German WW2 halftracks and vehicles and some of the US tanks from Baccus.

Some ACW figures from Commission.

A few more Napoleonic Prussians from Grumbler, plus some of their SF stuff (for the 6-year old)

Some more castle walls, towers and earthworks from Irregular.

A copy of 'Black Ops' from the book store.

Some SF infantry, vehicles and fighters from Brigade (to share between me and the 6-year old).

And then we went back to Baccus because I was informed that the difference between happiness and unhappiness was a pack of Greek Hoplites...

I could easily have spent more time at the show but the little one was getting a bit tired and overwhelmed by about half-one, so we left then. I think this is the first time I have left JoS early, since with the talks and demo games and every trader there being of genuine interest, I always run out of time. It was nice to share the little one's enthusiams but it is quite a different experience.

The long list of bought stuff was a little bit worrying for me though - I think I need to re-focus a bit, my attention seems a bit too spread out at the moment. Show-buying isn't so great for me now anyway, compared to when I was a bairn, or even perhaps up to the early 2000s: then, having loads of figures to see and buy in one place was much better than mail order through a magazine or an occasional visit to a shop or latterly dealing with a quite clunky website; but now, 'little and often' is probably a better way to go for efficient wargames project management...

13 comments:

  1. Thanks for the overview. It's always a great show and I was really sorry I couldn't go this year due to a health issue. I've been an enthusiast for 6mm since Minifigs first brought out their 5mm blocks in the 70s. So as not to suffer total 6mm deprivation I spent the day adding to my Seven Years War armies.

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    1. Thanks Brian. And adding to 6mm armies is nearly as good!

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  2. Great report thanks Whirlwind, almost made me wish I'd spent the £120 odd on the train ticket and spent most of the day being shunted around the rail network to attend! One day I will organise myself and go. Big fan of 6mm.

    (and hello Brian! - long time since we spoke. Hope the health issue gets better quickly. Maybe bump into you at a show sometime.

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    1. Well it is a really good show, but £120 is a lot of money...maybe there is enough demand for another small-scale focused show?!?!?! There is a lot of power in having so many of the 6mm manufacturers there; I think Adler, Vanguard, Turner and Butler's Printed Models may be the main ones missing.

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  3. Thanks for a great overview of the show:). Some really nice games there and many that tick the boxes in terms of interest, visual look etc. Like Guy, maybe one day I will actually get to attend. I had pondered doing so this year but a bee sting and my bad reacion to it before the weekend put pay to that:(. As for re-focussing, I'm in the same boat to be honest but have been looking at getting some 10mm dwarves of late! Will it ever end?

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    1. Thanks Steve. I very nearly didn't go myself: my beloved cat Nimue died on Friday night and I was feeling pretty wretched. But the little one wanted to go still and I thought that maybe some games would pick me up a bit.
      Where I think I have gone extra wrong with the focusing is that, with a couple of minor exceptions, these are all just filling out small gaps in existing collections; this sounds fine...except I have got quite a few collections now! WW2 is by far the worst offender, because of the differences in sizes even between 6mm manufacturers. I have ended up collecting Shermans *in multiple scales all nominally called 6mm*. I should really sort that out.

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  4. Super photos from the show. Thank you! Khartoum looked amazing as did many of the other games. Some of the game layouts look like they are embedded into closable drawers or trays for travel and storage. Nifty idea!

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    1. Thanks Jonathan, glad you liked them.

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  5. Looks like a great show again, unfortunately I couldn't attend this year (I spent the day being shuffled around the rail network to and from London). I like the look of that big operational WW2 game, just my cup of tea, but I shudder to think how much all that Hexon for the Khartoum game cost.

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    1. It was good yes, a real credit to everyone involved. I am glad I went despite not feeling my best. And that operational D-Day game did look quite like the kind of thing you might attempt.
      And yes, quite re:Hexon and Khartoum. Although that Gallipoli game was using Hexon under the cloth as well, so there were at least two candidates for biggest game using it! Since they were the biggest games there, perhaps it actually works out better for really big games to rely on Hexon for relief rather than anything else. Or perhaps if you have the werewithal to put on a game that big, then you just don't care about the cost of plastic hexes?!?!

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  6. Thanks for all of the pics. I have seen Vyazma 1812, in the flesh and it is very inspirational. My fave from your list is Race to Caen … boardgame meets figures perfectly.

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    1. No worries. Very much agreed with Vyazma, fancy giving it a go myself. And yes, Race to Caen looked a very neat game.

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  7. Bit of a late comment here. The Cold War Commanders set-up was two games in the same period (the Prague Summer 1948 - a fictional Soviet invasion after the Czechoslovakian communists failed to seize power). This time we played adjacent scenarios but with two set of rules - Cold War Commander version 1.5 and TacWWII.

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