The greatest frustrations I have experienced in gaming over the last few years have been in trying to run a solo campaign to give some outside structure to my Napoleonic wargames. Ever since I got back in to gaming in 2007, I have had the aim in mind of running a Peninsular War campaign, but my attempts to put this into practice have failed. The reasons for the failures are many, but I think that they include the following:
1. Difficulties in translating campaign action onto the tabletop, in all aspects of scenario design.
2. Use of board wargames as the structure for the campaign which did not quite fit in with the miniatures rules being used.
3. Attempts to use rules that I'm not happy to be playing all the time.
4. Megalomania - trying to do the entire Peninsular War in one go.
5. Difficulties in limiting the scope of the campaign; in fact, not being clear enough about the campaign's aims.
6. Underestimating the limits of space and time upon my own gaming.
I have at least had a good sit down and think through all these problems and I believe I have come up with the answer...
WE have done a number of campaigns successfully over the years. Solo is especially challenging because you need a way to introduce the Fog of War. I'll be interested to see what you come up with!
ReplyDeleteThe Fog of War is a particularly thorny problem for solo campaigns, certainly if the campaign action is to be meaningful (as opposed to just a way of generating battles). There is a part of me tempted to go down the PBEM route, but I do worry a little about my solo gaming depending on other people.
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