tag:blogger.com,1999:blog-6558350314928035506.post6625291341555898805..comments2024-03-28T09:43:25.952+00:00Comments on Heretical Gaming: Ancient & Medieval Warfare: Caesar's LandingUnknownnoreply@blogger.comBlogger4125tag:blogger.com,1999:blog-6558350314928035506.post-28477577127996878752020-05-05T11:16:28.280+01:002020-05-05T11:16:28.280+01:00Yes, although of course one can modify any rules t...Yes, although of course one can modify any rules to taste (I am just old enough to remember a grumpy Phil Barker criticizing the practice in the 1980s!( http://www.wrg.me.uk/PHIL/Phils/Paper3.html ). Neil Thomas' rules are quite amenable to changing stuff, especially in troop capabilities and so on, although there is a degree of caution required, because elements in his rules interact in quite thoughtful ways (I think the move distances, formation/direction changes and weapon ranges changes are all quite linked) and changing them can unravel things a bit. <br />But I would very much recommend any players who want a simple, straightforward wargame to have a go with his rules.JWHhttps://www.blogger.com/profile/01637785437909299947noreply@blogger.comtag:blogger.com,1999:blog-6558350314928035506.post-52453717565652792812020-05-05T09:53:55.661+01:002020-05-05T09:53:55.661+01:00I agree with you on the 'If' front. IIRC h...I agree with you on the 'If' front. IIRC he does mention that you can alter things if you see fit, as the rules are not set in stone, which is nice to see and becoming more common in rulesets. I tend to add in an Average Die or DBA style PIPs to add some command and control issues for my solo games. It works for me but maybe not for others. Steve J.https://www.blogger.com/profile/12143308117853983963noreply@blogger.comtag:blogger.com,1999:blog-6558350314928035506.post-75197706059285450132020-05-05T09:44:08.174+01:002020-05-05T09:44:08.174+01:00Thanks very much Steve. To be fair, I don't p...Thanks very much Steve. To be fair, I don't particularly mind the die rolling when Caesar's finest attack some raw levy spearmen in the flank uphill - you might have to roll 20 dice, but you are only going to have to do it once, probably. What is pure padded sumo is Caesar's legions going frontally against Pompey's legions: each side is only rolling 4 dice per turn, with the expectation of causing '1' strength point loss. Out of 16.<br />You are absolutely right about them being more intuitive than DBx, although that is pretty much true of anything: Neil Thomas' rules are the most intuitive of any rules ever, and are designed to be played in a reasonable amount of time. I mean "Charge!" is pretty intuitive too, but you are going to be spending six hours playing it. I would go further: *if* a player isn't too bothered about ground scales, figure scales and time scales etc, doesn't mind putting in the odd house rule and wants to recreate the tactical battle and *not* the problems of command in a given era, a player can't go too far wrong with any of Neil Thomas' games. The figure and terrain counts are all very achievable for any player too, even from scratch.JWHhttps://www.blogger.com/profile/01637785437909299947noreply@blogger.comtag:blogger.com,1999:blog-6558350314928035506.post-7087702681436601412020-05-05T08:04:46.605+01:002020-05-05T08:04:46.605+01:00Great AAR and an awful lot of action going on, whi...Great AAR and an awful lot of action going on, which was great to see. I thought the Britons were going to hold on, but 'twas not to be. I know what you mean about rolling loads of die, especially if you tought old troops attacking down hill in the flank with a first turn bonus etc. I still prefer them to DBA as they feel more intuitive to me.Steve J.https://www.blogger.com/profile/12143308117853983963noreply@blogger.com