tag:blogger.com,1999:blog-6558350314928035506.post1012739044178567839..comments2024-03-28T16:43:46.145+00:00Comments on Heretical Gaming: Review of Martin England's Threat Generation System from Miniature Wargames 373Unknownnoreply@blogger.comBlogger5125tag:blogger.com,1999:blog-6558350314928035506.post-8662829720090251382021-09-17T05:20:45.247+01:002021-09-17T05:20:45.247+01:00It is a good idea - I have sometimes added similar...It is a good idea - I have sometimes added similar things in myself, although I have tended to add in the physical unit rather than the effect (e.g. the forward observer, rather than the artillery barrage, with the latter being implied by the former). The system can handle anything really that could be described as a threat. JWHhttps://www.blogger.com/profile/01637785437909299947noreply@blogger.comtag:blogger.com,1999:blog-6558350314928035506.post-25803673665739405692021-09-16T17:01:57.621+01:002021-09-16T17:01:57.621+01:00I’ve been experimenting with adding some variant c...I’ve been experimenting with adding some variant cards such as mortar and artillery barrages, ranging shots, mines, and snipers to the threat deck. In moderation, they really seem to add a lot of flavor to my battles. Such cards are centered on the unit that just acted rather than the direction template. I’ve been using the TGS with Too Fat Lardies “What a Tanker” rules. <br /><br />Don BaileyPouncing Tigerhttps://www.blogger.com/profile/00296003199288125289noreply@blogger.comtag:blogger.com,1999:blog-6558350314928035506.post-61379792832805517612021-01-10T05:41:22.672+00:002021-01-10T05:41:22.672+00:00Yes thank you.Yes thank you.Kieranhttps://www.blogger.com/profile/00682196661369689108noreply@blogger.comtag:blogger.com,1999:blog-6558350314928035506.post-61206456773836252122021-01-06T05:39:41.722+00:002021-01-06T05:39:41.722+00:00Yes, just so. There are two bits to this. If the ...Yes, just so. There are two bits to this. If the enemy unit is not *visible* (i.e. there is a theoretical LOS) at the activated range, it is moved back (i.e. along the same clock face line) until it is *visible*. If it isn't ever *visible*, then it comes on as reinforcements instead. As with all other enemy units, it is then operated by the player to the best of their ability in accordance with their activity (as in the 'what are they doing bit' in their generation).<br />If the enemy fires and then is not *spotted* by the player's forces, it is removed from the table and the card is put back in the pack.<br />Does that all make sense?JWHhttps://www.blogger.com/profile/01637785437909299947noreply@blogger.comtag:blogger.com,1999:blog-6558350314928035506.post-26877567663969295362021-01-05T22:38:16.360+00:002021-01-05T22:38:16.360+00:00Thanks for highlighting this in your 2021 post, as...Thanks for highlighting this in your 2021 post, as its something I have been looking for. I tracked down this article and I had a question (since I can't find the author online). What happens to an enemy unit if it has not been spotted?. The article mentions removing it from the table but retaining the card, and then activating the unit in subsequent turns.Kieranhttps://www.blogger.com/profile/00682196661369689108noreply@blogger.com