Since my first game wasn't entirely satisfactory, I decided to replay Charonea immediately with the Neil Thomas' Ancient & Medieval Wargaming rules, with an improvised scenarion based on the previous game. I supposed that the much simpler and more intuitive Neil Thomas' rules would probably suit my brain state much better!
I used the following forces:
The Pontic Army:
1 unit of Pike (Elite, Medium Armour)
4 units of Pike (Raw, Medium Armour)
2 units of Auxiliaries (Raw, Medium Armour)
1 unit of Heavy Cavalry (Raw, Medium Armour)
1 unit of Light Cavalry (Raw, Light Armour, Javelins)
1 unit of Heavy Archers (Raw, Light Armour)
1 unit of Light Infantry (Raw, Light Armour, Javelins)
1 unit of Scythed Chariots (Special)
The Roman Army:
3 units of Legionaries (Elite, Heavy Armour, Javelins)
1 unit of Auxiliaries (Average, Medium Armour)
1 unit of Heavy Cavalry (Elite, Heavy Armour)
So some heavily outnumbered but stronger Roman units facing a variety of weaker Pontic units.
One side of the board is the slopes of Mount Thurion, whereas the other side is the bank of the River Cephisus (not represented, but keep in mind that that flank was fixed for both sides).
The Set-Up:
| Pontic Army to the left and bottom, Romans to the right, with the Thracians on their left, slightly refused (i.e. right of the photo); the Pontic camp is to the top-left. |
| Another view |
| And another of the main Pontic host |
| Looking past the Pontics towards the smaller Roman force |
The Battle
| The Pontic advanced forces (chariots, cavalry, stratiota detachment) advance on the Romans and Thracians. |
| Another view |
| The scythed chariots did their work well - note the damage done to the centre unit of Roman Legionaries (right); now the Javelinmen are moving up to take their turn |
| On the far (Pontic Left) flank, the Pontic Light Horse have inflicted more damage than might have been expected; they are still getting the worst of it, however. |
| Meanwhile, the Stratiota are fighting the Thracians on the Roman left (centre-bottom); the Thracians might be thought of as being ahead on points, at this stage. |
| The left-hand Pontic phalanx is moving up, to try and get at that disrupted Roman centre |
| And in short order, the left-hand phalanx (see gap near Roman L-shape, top-centre) and the stratiotas (centre-right) have been defeated and run-off; the Pontic reserves move up to compensate |
| Can't be long now for the Roman centre... |
| And another legion goes down! The Romans are defeated, with only one legion and the Thracians still in viable units, and both of them heavily understrength |
Game Notes:
A nice, fun game with a distinctly lower level of complexity than Polemos SPQR. Because of if, Neil Thomas' Ancient & Medieval Wargamning is really easy to pick up and play from the shelf after a period of absence, because there really is not that much to remember; in particular, there are very few exceptions and special rules. It does probably lead to an unrealistically 'zippy' game, with the mighty phalanxes easier to start and stop; but on the other hand it didn't seem to make that much difference: in this game, maybe some of the actions on the Pontic Left (top of the board) were slightly more complex than a set which focused more on command would allow, but apart from that, it wasn't so jarring. Neil Thomas' rules are generally fairly attritional, and these are no exception, although the possible of cascading unit morale failure is always there and happened a few times in this game. Light troops are much easier to use and more effective than in other games, although other troops will crush them if they can catch them. The 'no interpenetration' rules do ensure that there are significant control, if not command, problems. Of course, given the emphasis on attrition, the Romans in this scenario were always going to be in for a thin time, it is extremely difficult to win in these games unless a force is at least 75% strong as its opponent, with some morale or tactical advantages to assist.
But genuinely really nice to get these rules to the table again.

Hooray for Neil Thomas and his rules! Glad you had an enjoyable game with the same scenario and figures, after a not so good experience.
ReplyDeleteThanks Shaun. If in trouble/doubt, starting a rung or two lower on the simplicity ladder nearly always works!
DeleteAfter your previous game I had a look at some other Chaeronea scenarios and was a bit puzzled to find that they featured Macedonians,, Athenians and Thebans without a Roman in sight! Presumably a popular spot for battles....
ReplyDeleteQuite. Although nowhere is beating Thermopylae in Greece for being a battle magnet!
DeleteAnother Hooray for Neil Thomas - while at the ‘simplified’ end of the spectrum, they do bet a game to the table when that might not otherwise happen and they are just fun.
ReplyDeleteExactly so!
DeleteTwo contrasting games and excellent post-game musings John:). I've found recently that you do have to tweak a scenario somewhat to make it work for a particular period and/or set of rules. One good reason to stick to core rules to make this part easier to hopefully figure out and get right!
ReplyDeleteThanks Steve. And you are quite right: even very modestly different assumptions between differet rulesets can make huge differences in how a scenario plays out.
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