For no particular reason, I thought I'd link to a few of my favourite threads/posts on TMP.
...in which John D Salt gives the best succint explanation of EW anywhere.
...in which Sam Mustafa gives wise thoughts about having too much stuff.
...in which there is a lot of sage advice about gaming...and here too.
A blog dedicated to wargaming, mainly concerned with battles using 6mm toy soldiers set in a variety of different historical periods. "Make the game fit the figures" - Conrad Kinch
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Saturday, 22 February 2014
Sunday, 16 February 2014
Action at St. Jean - a fictional WW2 scenario
Action at St-Jean, mid-September 1944
General Situation: A small Canadian armoured company with some infantry, artillery and light tank support is ordered to take a village in France during the German retreat and destroy an isolated German HQ element there. However, the Germans have actually established a supply depot in the village, and the Germans are trying to evacuate their precious supplies before the Canadians take them.
The Forces:
Canadians:
1 x Armd Coy (6 x Sherman Is, 2 x Fireflys)
1 x Motor Platoon (Inf Pl in 4 x M5 half-tracks)
1 x Recce Platoon (3 x Honeys)
Battery of 4 x 25pdrs in support, with FOO in Bren carrier.
Germans:
1 x Pz Gr Coy (2 x Pz Gr Pls with 3 x 251/1, 3 x trucks for transport)
1 x AT Pl (3 x Pak40 + movers)
Battery of 3 x 105mm howitzers in support, with FOO in Kubelwagen
10 x (captured British!) trucks used for moving supplies
German Deployment:
First Blood:
The Main Advance:
End of the Battle:
On balance, a Canadian victory - they had taken the town and destroyed/captured a large chunk of the supplies. It was very hard fought though; the Canadians had lost six tanks (five Shermans, one Honey) knocked out and eight infantrymen, the Germans 20 or so grenadiers, two AT guns, three trucks and a Hanomag.
Game Notes:
Thanks very much to my two commanders - I played this game solo using orders provided for each side by two very kind volunteers, who both really got into the spirit of it and sent detailed, realistic and clear orders (at least I hope they were clear and I followed them more-or-less correctly!!). As I'd hoped, using this method enabled me to play out the battle with each side making mistakes that they wouldn't have made during a head-to-head or a typical solitaire game. Hopefully I did them both justice! I was reasonably happy with the old WRG 1925-1950 rules for company actions, but I am 'rusty' using them - hopefully play will be a bit smoother after a I start using them more regularly. There was some discussion of them and useful thoughts on TMP here.
Both plans were good, but the Germans were slightly hobbled I thought by some below-par AT shooting (although this was compensated for partially by some *very* effective artillery support!) whilst the Canadians profitted by some very good tank gunnery. The Germans opted to make a big effort to lift a large quantity of supplies quickly (using most of two platoons) which would have probably given them victory if the Canadian plan hadn't been to to advance with full-speed on that very point! The Canadians ability to concentrate their forces helped too.
The scenario itself was based on a 1940 scenario published in Miniature Wargames 001 but set in 1944 to match my model collection. If anyone wants the maps and briefings, just let me know in the comments and I'll be more than happy to pass them on,
Apologies for the (even by my standards) poor photos, and thanks once again to my two intrepid commanders!
General Situation: A small Canadian armoured company with some infantry, artillery and light tank support is ordered to take a village in France during the German retreat and destroy an isolated German HQ element there. However, the Germans have actually established a supply depot in the village, and the Germans are trying to evacuate their precious supplies before the Canadians take them.
The Forces:
Canadians:
1 x Armd Coy (6 x Sherman Is, 2 x Fireflys)
1 x Motor Platoon (Inf Pl in 4 x M5 half-tracks)
1 x Recce Platoon (3 x Honeys)
Battery of 4 x 25pdrs in support, with FOO in Bren carrier.
Germans:
1 x Pz Gr Coy (2 x Pz Gr Pls with 3 x 251/1, 3 x trucks for transport)
1 x AT Pl (3 x Pak40 + movers)
Battery of 3 x 105mm howitzers in support, with FOO in Kubelwagen
10 x (captured British!) trucks used for moving supplies
German Deployment:
The position from the South - German units marked on. The Canadians with be coming from the top-left (Northwest) |
Sorry for the horrendous photo; anyway, the anti-tank gun covering the approach road destroys the oblivious lead Honey. |
Same position, just slightly moved round for another view. |
On balance, a Canadian victory - they had taken the town and destroyed/captured a large chunk of the supplies. It was very hard fought though; the Canadians had lost six tanks (five Shermans, one Honey) knocked out and eight infantrymen, the Germans 20 or so grenadiers, two AT guns, three trucks and a Hanomag.
Game Notes:
Thanks very much to my two commanders - I played this game solo using orders provided for each side by two very kind volunteers, who both really got into the spirit of it and sent detailed, realistic and clear orders (at least I hope they were clear and I followed them more-or-less correctly!!). As I'd hoped, using this method enabled me to play out the battle with each side making mistakes that they wouldn't have made during a head-to-head or a typical solitaire game. Hopefully I did them both justice! I was reasonably happy with the old WRG 1925-1950 rules for company actions, but I am 'rusty' using them - hopefully play will be a bit smoother after a I start using them more regularly. There was some discussion of them and useful thoughts on TMP here.
Both plans were good, but the Germans were slightly hobbled I thought by some below-par AT shooting (although this was compensated for partially by some *very* effective artillery support!) whilst the Canadians profitted by some very good tank gunnery. The Germans opted to make a big effort to lift a large quantity of supplies quickly (using most of two platoons) which would have probably given them victory if the Canadian plan hadn't been to to advance with full-speed on that very point! The Canadians ability to concentrate their forces helped too.
The scenario itself was based on a 1940 scenario published in Miniature Wargames 001 but set in 1944 to match my model collection. If anyone wants the maps and briefings, just let me know in the comments and I'll be more than happy to pass them on,
Apologies for the (even by my standards) poor photos, and thanks once again to my two intrepid commanders!
Wednesday, 5 February 2014
Campaign Battle 09: Battle of Villadamat
Battle of Villadamat, mid-October 1808
General Situation: Commander of the Spanish Army of Catalonia, Gen Palacio, has embarked on an unusually daring operation. Anxious to postpone the fall of the besieged fortresses at Rosas and Gerona for as long as possible, he has conducted a daring coastal march with Jacome's Division to threaten the French fortress at Figueras and cut off the newly-established line of communication between Gen Duhesme and his division's around Rosas (those of Gen Reille and Gen Lecchi). Gen Duhesme was left with the dilemma of whether to take the bait and attack Jacome's exposed division or to persist with his seige actions and let his communications and the safety of Figueras look after themselves for the meantime. Duhesme eventually decided to accept battle and breaking the blockades, marched against Palacio, and called upon Generals Reille and Lecchi to similarly march from Rosas; however, only Reille received the call in time.
The bait having been accepted, Palacio was forced to fight a delaying action to give him time to evacuate his stores and sick before evading the French pincers*.
The Forces:
Imperial Forces:
VII Corps (CinC Duhesme - Plodding)
Chabran's Division: 6000 Infantry, 1000 Light Cavalry, 6 Guns
Reille's Division: 7000 Infantry, 6 Guns
Totals: 13000 Infantry, 1000 Cavalry, 12 Guns
Spanish Forces:
Army of Catalonia (CinC Gen Palacio - Plodding)
Jacome's Division: 5000 Infantry, 6 Guns
Independent Brigades: 2000 Infantry (originally from Jacome's Division*)
Totals: 7000 Infantry, 6 Guns
Initial Deployment:
Reille's Attack:
The Crisis of the Battle:
Tactically a clear French victory, but the Spanish have every reason to feel that the operation was on balance a success. The French siege operations have been disrupted and the chances are that at least one of Rosas and Gerona will now hold out until the new year and the Spanish battle losses have been relatively light***, something around 450 casualties and 6 guns. The French losses were about 200, about evenly split between Reille's Italian infantry and casualties inflicted on Chabran's infantry by the Spanish artillery. However, the Imperial light cavalry were able to take around 1000 prisoners during the pursuit.
Game Notes:
A much smaller affair than other recent battles, so I played this one out as a General de Division battle on a small (5'x2.5') board.
* In battles where one side wishes to withdraw, I have ruled that units cannot voluntarily leave the battlefield until 6+D6 turns have passed. This makes delaying/withdrawal scenarios workable and enjoyable.
** In the Polemos Campaign rules, terrain is randomly generated and placed by the defender, then the attacker gets a roll allowing this terrain to be moved and/or removed. The Spanish rolls were abysmal, the French rolls great. I'm thinking of modifying this for Generalship skill, to account for better generals being more likely to fight on battles more suited to them.
*** In the campaign rules, units which are broken but not captured get to roll to see if they recover after the battle. The Spanish successfully saved every unit!
General Situation: Commander of the Spanish Army of Catalonia, Gen Palacio, has embarked on an unusually daring operation. Anxious to postpone the fall of the besieged fortresses at Rosas and Gerona for as long as possible, he has conducted a daring coastal march with Jacome's Division to threaten the French fortress at Figueras and cut off the newly-established line of communication between Gen Duhesme and his division's around Rosas (those of Gen Reille and Gen Lecchi). Gen Duhesme was left with the dilemma of whether to take the bait and attack Jacome's exposed division or to persist with his seige actions and let his communications and the safety of Figueras look after themselves for the meantime. Duhesme eventually decided to accept battle and breaking the blockades, marched against Palacio, and called upon Generals Reille and Lecchi to similarly march from Rosas; however, only Reille received the call in time.
The bait having been accepted, Palacio was forced to fight a delaying action to give him time to evacuate his stores and sick before evading the French pincers*.
The Forces:
Imperial Forces:
VII Corps (CinC Duhesme - Plodding)
Chabran's Division: 6000 Infantry, 1000 Light Cavalry, 6 Guns
Reille's Division: 7000 Infantry, 6 Guns
Totals: 13000 Infantry, 1000 Cavalry, 12 Guns
Spanish Forces:
Army of Catalonia (CinC Gen Palacio - Plodding)
Jacome's Division: 5000 Infantry, 6 Guns
Independent Brigades: 2000 Infantry (originally from Jacome's Division*)
Totals: 7000 Infantry, 6 Guns
Initial Deployment:
The view into the wood over the shoulder of Reille's left hand brigade - note the Spanish units in defence. |
On the other flank, Chabran elected to sweep around the Spanish positions rather than risk an unlikely defeat by charging straight up the slopes towards the Spanish positions. |
The Crisis of the Battle:
Tactically a clear French victory, but the Spanish have every reason to feel that the operation was on balance a success. The French siege operations have been disrupted and the chances are that at least one of Rosas and Gerona will now hold out until the new year and the Spanish battle losses have been relatively light***, something around 450 casualties and 6 guns. The French losses were about 200, about evenly split between Reille's Italian infantry and casualties inflicted on Chabran's infantry by the Spanish artillery. However, the Imperial light cavalry were able to take around 1000 prisoners during the pursuit.
Game Notes:
A much smaller affair than other recent battles, so I played this one out as a General de Division battle on a small (5'x2.5') board.
* In battles where one side wishes to withdraw, I have ruled that units cannot voluntarily leave the battlefield until 6+D6 turns have passed. This makes delaying/withdrawal scenarios workable and enjoyable.
** In the Polemos Campaign rules, terrain is randomly generated and placed by the defender, then the attacker gets a roll allowing this terrain to be moved and/or removed. The Spanish rolls were abysmal, the French rolls great. I'm thinking of modifying this for Generalship skill, to account for better generals being more likely to fight on battles more suited to them.
*** In the campaign rules, units which are broken but not captured get to roll to see if they recover after the battle. The Spanish successfully saved every unit!
Monday, 3 February 2014
Campaign Battle 08: Battle of Villenias de Campo
Battle of Villenias de Campo, Early October 1808
General Situation: Bessieres has regrouped in the month following the debacle at Ucieza and resumed his offensive against Mahy's Army of Galicia. Mahy wasn't unduly worried and felt able to detach Acevedo's Division for a successful lightning raid against Santander. Unfortunately, just after the news of Acevedo's victory came intelligence that Zaragoza had fallen and Joseph was using Desolles', Verdier's and Lefebvre-Desnouettes's divisions to reinforce Bessieres' force. Mahy determined to withdraw West, taking the path to the south west of Palencia, but Bessieres has pounced and brought Mahy's forces to battle.
The Forces:
Imperial Forces:
II Corps (CinC Bessieres - Decisive)
Lasalle's Division: 1000 Light Cavalry
Merle's Division: 7500 Infantry
Mouton's Division: 6000 Infantry, 1000 Dragoons
Desolles' Division: 13500 Infantry
Verdier's Division: 4500 Infantry
Lefebvre-Desnouettes' Division: 4500 Infantry, 1000 Light Cavalry
Artillery: 60 Guns
Totals: 36000 Infantry, 3000 Cavalry, 60 Guns
Spanish Forces:
Army of Galicia (CinC Gen Mahy - Plodding)
Maceda's Division: 3000 Infantry, 36 Guns
Cagigal's Division: 4500 Infantry, 12 Guns
Martinengo's Division: 4500 Infantry, 12 Guns
Portago's Division: 6000 Infantry, 12 Guns
Riquelme's Division: 4500 Infantry
Trias' Division: 3000 Infantry
March's Division: 2000 Cavalry, 12 Guns
Totals: 25500 Infantry, 2000 Cavalry, 72 Guns
Initial Deployment & Moves:
The Battle:
Victory!
Result:
A crushing French victory, in a battle where their Veteran brigades led by dense skirmisher screens were just unstoppable. The debacle of the Ucieza was well and truly avenged, with Spanish losses estimated at 6000 or so during the battle, with another 6000 (mainly prisoners) lost in the pursuit led by Lasalle's rampaging light cavalry. French losses were ligtt, not quite reaching 1200 all told. It felt that the Spanish were particularly luckless in this battle and the rub of the green definitely did go against them. The correlation of forces probably guaranteed a French victory, but almost everything they did went to plan and the battle was soon won by them.
Game Notes:
A pretty standard game of MdE, but a question did arise about the combat phases, which I may bring up on the forum.
General Situation: Bessieres has regrouped in the month following the debacle at Ucieza and resumed his offensive against Mahy's Army of Galicia. Mahy wasn't unduly worried and felt able to detach Acevedo's Division for a successful lightning raid against Santander. Unfortunately, just after the news of Acevedo's victory came intelligence that Zaragoza had fallen and Joseph was using Desolles', Verdier's and Lefebvre-Desnouettes's divisions to reinforce Bessieres' force. Mahy determined to withdraw West, taking the path to the south west of Palencia, but Bessieres has pounced and brought Mahy's forces to battle.
The Forces:
Imperial Forces:
II Corps (CinC Bessieres - Decisive)
Lasalle's Division: 1000 Light Cavalry
Merle's Division: 7500 Infantry
Mouton's Division: 6000 Infantry, 1000 Dragoons
Desolles' Division: 13500 Infantry
Verdier's Division: 4500 Infantry
Lefebvre-Desnouettes' Division: 4500 Infantry, 1000 Light Cavalry
Artillery: 60 Guns
Totals: 36000 Infantry, 3000 Cavalry, 60 Guns
Spanish Forces:
Army of Galicia (CinC Gen Mahy - Plodding)
Maceda's Division: 3000 Infantry, 36 Guns
Cagigal's Division: 4500 Infantry, 12 Guns
Martinengo's Division: 4500 Infantry, 12 Guns
Portago's Division: 6000 Infantry, 12 Guns
Riquelme's Division: 4500 Infantry
Trias' Division: 3000 Infantry
March's Division: 2000 Cavalry, 12 Guns
Totals: 25500 Infantry, 2000 Cavalry, 72 Guns
Initial Deployment & Moves:
Same position, just from a slightly flatter angle to the table. |
The sun glints on the bayonets of Merle's infantry on the French left as they watch their brothers in Mouton's formation reach the bottom of the hill. |
The French advance into the centre continues and 36 Spanish guns are taken, Mahy's position is hopeless. |
Not to be outdone, Merle's troops on the French left defeat Trias' division and cross the stream at this point too... |
A crushing French victory, in a battle where their Veteran brigades led by dense skirmisher screens were just unstoppable. The debacle of the Ucieza was well and truly avenged, with Spanish losses estimated at 6000 or so during the battle, with another 6000 (mainly prisoners) lost in the pursuit led by Lasalle's rampaging light cavalry. French losses were ligtt, not quite reaching 1200 all told. It felt that the Spanish were particularly luckless in this battle and the rub of the green definitely did go against them. The correlation of forces probably guaranteed a French victory, but almost everything they did went to plan and the battle was soon won by them.
Game Notes:
A pretty standard game of MdE, but a question did arise about the combat phases, which I may bring up on the forum.